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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -350,6 +350,93 @@ script.on_nth_tick(1800, function(_)
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end
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end)
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local function handle_research_queue(entity)
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local combinator = entity.get_or_create_control_behavior()
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if not combinator then
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return
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end
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if combinator.sections_count and combinator.sections_count == 0 then
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combinator.add_section()
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return
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end
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local combinator_slot_1 = combinator.get_slot(1)
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if not (combinator_slot_1 or (combinator_slot_1.value and combinator_slot_1.value.name and combinator_slot_1.value.name == 'signal-SA')) then
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combinator.add_section()
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return
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end
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local combinator_slot_1_value = combinator_slot_1.get_slot(1).min or 0
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if combinator_slot_1_value == 1 or combinator_slot_1_value == 3 then
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-- research_queue_read
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local n = 21
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for rn, rv in pairs(storage.phi_cl.combinator.research_queue) do
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combinator.set_slot(n, {value = {type = 'virtual', name = 'signal-' .. rn, quality = 'normal'}, min = rv})
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n = n + 1
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end
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for i = n, 27 do
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combinator.clear_slot(i)
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end
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combinator.set_slot(28, {value = {type = 'virtual', name = 'signal-PA', quality = 'normal'}, min = storage.phi_cl.combinator.research_progress})
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end
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if combinator_slot_1_value == 2 or combinator_slot_1_value == 3 then
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-- research_queue_write
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storage.phi_cl.combinator.research_set_combinator_count = storage.phi_cl.combinator.research_set_combinator_count + 1
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if storage.phi_cl.combinator.research_set_combinator_count > 1 then
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combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((combinator_slot_1_value == 3) and 1) or 0})
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return
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end
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local ls = combinator.get_signals(defines.wire_connector_id.circuit_red, defines.wire_connector_id.circuit_green)
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if not (ls or #ls < 1) then
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return
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end
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for _, cs in pairs(ls) do
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local name = cs.signal.name:gsub('signal-', '')
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if cs.signal and cs.signal.type == 'virtual' and game.forces.player.technologies[name] and game.forces.player.technologies[name].enabled and game.forces.player.technologies[name].research_unit_count_formula then
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for i=1, 7 do
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if cs.count % (2 ^ (8 + i)) == 1 then
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storage.phi_cl.combinator.research_queue_set[i] = cs.signal.name
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end
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end
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end
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end
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local empty = true
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local empty_gap = false
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local det = true
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for i=1, 7 do
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if storage.phi_cl.combinator.research_queue_set[i] then
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empty = false
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if empty_gap then
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det = false
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end
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else
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empty_gap = true
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end
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end
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if det and (not empty) then
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game.forces['player'].research_queue = storage.phi_cl.combinator.research_queue_set
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end
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end
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end
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script.on_nth_tick(10, function(_)
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local head = #storage.phi_cl.combinator.combinator_list
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local max_remove = math.floor(head / 100) + 1
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@@ -363,84 +450,7 @@ script.on_nth_tick(10, function(_)
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if entity and entity.valid then
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remove_count = remove_count - 1
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local circuit_oc = entity.get_or_create_control_behavior()
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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circuit_oc = circuit_oc.sections[1]
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local cs1 = circuit_oc.get_slot(1)
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if not (cs1 or (cs1.value and cs1.value.name and cs1.value.name == 'signal-SA')) then
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return
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end
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local val = circuit_oc.get_slot(1).min or 0
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if val == 1 or val == 3 then
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-- research_queue_read
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local n = 11
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for rn, rv in pairs(storage.phi_cl.combinator.research_queue) do
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circuit_oc.set_slot(n, {value = {type = 'virtual', name = 'signal-' .. rn, quality = 'normal'}, min = rv})
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n = n + 1
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end
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for i = n, 17 do
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circuit_oc.clear_slot(i)
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end
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circuit_oc.set_slot(18, {value = {type = 'virtual', name = 'signal-PA', quality = 'normal'}, min = storage.phi_cl.combinator.research_progress})
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end
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if val == 2 or val == 3 then
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-- research_queue_write
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storage.phi_cl.combinator.research_set_combinator_count = storage.phi_cl.combinator.research_set_combinator_count + 1
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if storage.phi_cl.combinator.research_set_combinator_count > 1 then
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circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((val == 3) and 1) or 0})
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else
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local ls = cs1.get_signals(defines.wire_connector_id.circuit_red, defines.wire_connector_id.circuit_green)
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if ls and #ls > 0 then
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for _, cs in pairs(ls) do
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local name = cs.signal.name:gsub('signal-', '')
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if cs.signal and cs.signal.type == 'virtual' and game.forces.player.technologies[name] and game.forces.player.technologies[name].enabled and game.forces.player.technologies[name].research_unit_count_formula then
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for i=1, 7 do
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if cs.count % (2 ^ (8 + i)) == 1 then
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storage.phi_cl.combinator.research_queue_set[i] = cs.signal.name
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end
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end
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end
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end
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local empty = true
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local empty_gap = false
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local det = true
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for i=1, 7 do
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if storage.phi_cl.combinator.research_queue_set[i] then
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empty = false
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if empty_gap then
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det = false
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end
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else
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empty_gap = true
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end
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end
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if det and (not empty) then
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game.forces['player'].research_queue = storage.phi_cl.combinator.research_queue_set
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end
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end
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end
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end
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handle_research_queue(entity)
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end
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end
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end)
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