mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-12 07:54:52 +09:00
Merge branch 'explosivegaming:main' into translate
This commit is contained in:
17 files changed
+103
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@@ -10,8 +10,5 @@ return {
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"modules.data.statistics",
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"modules.data.player-colours",
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"modules.data.greetings",
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"modules.data.quickbar",
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"modules.data.alt-view",
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"modules.data.tag",
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"modules.data.language",
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}
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@@ -1,6 +0,0 @@
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--- Preset quickbar items that players can load
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-- @config Preset-Player-Quickbar
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return {
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dangerarea = { "transport-belt", "underground-belt", "splitter", "pipe", "pipe-to-ground", "inserter", "fast-inserter", "long-handed-inserter", "stack-inserter", "roboport", "small-electric-pole", "medium-electric-pole", "big-electric-pole", "substation", nil, "rail", "rail-signal", "rail-chain-signal", "landfill", "cliff-explosives", "fast-transport-belt", "fast-underground-belt", "fast-splitter", "pipe", "pipe-to-ground", "fast-inserter", "long-handed-inserter", "stack-inserter", "stack-filter-inserter", "roboport", [81] = "red-wire", [82] = "green-wire", [83] = "arithmetic-combinator", [84] = "decider-combinator", [85] = "constant-combinator", [86] = "power-switch", [91] = "active-provider-chest", [92] = "passive-provider-chest", [93] = "storage-chest", [94] = "buffer-chest", [95] = "requester-chest", [96] = "roboport" },
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}
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@@ -23,31 +23,13 @@ message-set=Your join message has been updated.
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message-get=Your join message is: __1__
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message-cleared=Your join message has been cleared.
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[quickbar]
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saved=Your quickbar filters have been saved.
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[exp-settings]
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Colour=Colour
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Colour-tooltip=Your player colour
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Colour-value-tooltip=Change by using /color
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JoinMessage=Join Message
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JoinMessage-tooltip=The message displayed when you join
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JoinMessage-value-tooltip=Change by using /join-message
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QuickbarFilters=Quickbar Filters
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QuickbarFilters-tooltip=The filters on your quickbar
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QuickbarFilters-value-tooltip=Change by using /save-quickbar
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UsesAlt=Alt View
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UsesAlt-tooltip=Whether you use alt view when you play
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UsesAlt-value-tooltip=Change by pressing __CONTROL__show-info__
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UsesServerUps=Server UPS
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UsesServerUps-tooltip=Whether the current server UPS is shown
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UsesServerUps-value-tooltip=Change by using /server-ups
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Tag=Player Tag
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Tag-tooltip=The tag shown after your name
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Tag-value-tooltip=Change by using /tag
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TagColor=Player Tag color
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TagColor-tooltip=The color of the tag shown after your name
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TagColor-value-tooltip=Change by using /tag-color
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Bonus=Player Bonus
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Bonus-tooltip=The bonus given to your character
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Bonus-value-tooltip=Change by using /bonus
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@@ -23,31 +23,13 @@ message-set=你的加入信息已更新。
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message-get=你的加入信息為: __1__
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message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
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Colour-value-tooltip=使用 /color 來更換你的人物顏色
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JoinMessage=加入信息
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JoinMessage-tooltip=你加入時所顯示的信息
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JoinMessage-value-tooltip=使用 /join-message 來更換加入信息
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QuickbarFilters=快捷欄
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QuickbarFilters-tooltip=快捷欄的選項
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QuickbarFilters-value-tooltip=使用 /save-quickbar 來更換快捷欄的選項
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UsesAlt=細節模式
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UsesAlt-tooltip=你加入時是否使用細節模式
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UsesAlt-value-tooltip=按下 __CONTROL__show-info__ 來更改
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UsesServerUps=服務器更新數 (SUPS)
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UsesServerUps-tooltip=現在是否顯示服務器更新數 (SUPS)
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UsesServerUps-value-tooltip=使用 /server-ups 來更換顯示
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Tag=你的人物標籤
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Tag-tooltip=你的人物標籤
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Tag-value-tooltip=使用 /tag 來更換你的人物標籤
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TagColor=人物標籤顏色
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TagColor-tooltip=你的人物標籤顏色
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TagColor-value-tooltip=使用 /tag-color 來更換你的人物標籤顏色
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Bonus=人物附加屬性
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Bonus-tooltip=你的人物附加屬性
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Bonus-value-tooltip=使用 /bonus 來更改
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@@ -23,31 +23,13 @@ message-set=你的加入信息已更新。
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message-get=你的加入信息為: __1__
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message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
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Colour-value-tooltip=使用 /color 來更換你的人物顏色
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JoinMessage=加入信息
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JoinMessage-tooltip=你加入時所顯示的信息
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JoinMessage-value-tooltip=使用 /join-message 來更換加入信息
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QuickbarFilters=快捷欄
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QuickbarFilters-tooltip=快捷欄的選項
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QuickbarFilters-value-tooltip=使用 /save-quickbar 來更換快捷欄的選項
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UsesAlt=細節模式
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UsesAlt-tooltip=你加入時是否使用細節模式
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UsesAlt-value-tooltip=按下 __CONTROL__show-info__ 來更改
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UsesServerUps=服務器更新數 (SUPS)
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UsesServerUps-tooltip=現在是否顯示服務器更新數 (SUPS)
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UsesServerUps-value-tooltip=使用 /server-ups 來更換顯示
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Tag=你的人物標籤
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Tag-tooltip=你的人物標籤
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Tag-value-tooltip=使用 /tag 來更換你的人物標籤
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TagColor=人物標籤顏色
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TagColor-tooltip=你的人物標籤顏色
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TagColor-value-tooltip=使用 /tag-color 來更換你的人物標籤顏色
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Bonus=人物附加屬性
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Bonus-tooltip=你的人物附加屬性
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Bonus-value-tooltip=使用 /bonus 來更改
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@@ -8,7 +8,6 @@
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"dependencies": {
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"clusterio": "*",
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"exp_util": "*",
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"exp_roles": "*",
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"exp_gui": "*"
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}
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}
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@@ -1,26 +0,0 @@
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--- Stores if you use alt mode or not and auto applies it
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-- @data Alt-View
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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--- Stores the visible state of alt mode
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local UsesAlt = PlayerData.Settings:combine("UsesAlt")
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UsesAlt:set_default(false)
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UsesAlt:set_metadata{
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stringify = function(value) return value and "Visible" or "Hidden" end,
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}
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--- When your data loads apply alt view if you have it enabled
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UsesAlt:on_load(function(player_name, uses_alt)
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local player = game.players[player_name]
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if uses_alt ~= nil then
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player.game_view_settings.show_entity_info = uses_alt
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end
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end)
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--- When alt view is toggled update this
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Event.add(defines.events.on_player_toggled_alt_mode, function(event)
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local player = game.players[event.player_index]
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UsesAlt:set(player, player.game_view_settings.show_entity_info)
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end)
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@@ -1,63 +1,28 @@
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--- Gives players random colours when they join, also applies preset colours to those who have them
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--- Gives players random colours when they are created, also applies preset colours to those who have them
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--- Inventory sync restores the colour of players who have played before
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-- @data Player-Colours
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Colours = require("modules/exp_util/include/color")
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local config = require("modules.exp_legacy.config.preset_player_colours") --- @dep config.preset_player_colours
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--- Stores the colour that the player wants
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerColours = PlayerData.Settings:combine("Colour")
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PlayerColours:set_metadata{
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stringify = function(value)
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if not value then return "None set" end
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local c = value[1]
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return string.format("Red: %d Green: %d Blue: %d", c[1], c[2], c[3])
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end,
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}
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--- Used to compact player colours to take less space
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local floor = math.floor
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local function compact(colour)
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return {
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floor(colour.r * 255),
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floor(colour.g * 255),
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floor(colour.b * 255),
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}
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end
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--- Returns a colour that is a bit lighter than the one given
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local function lighten(c)
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return { r = 255 - (255 - c.r) * 0.5, g = 255 - (255 - c.g) * 0.5, b = 255 - (255 - c.b) * 0.5, a = 255 }
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end
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--- When your data loads apply the players colour, or a random on if none is saved
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PlayerColours:on_load(function(player_name, player_colour)
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if not player_colour then
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local preset = config.players[player_name]
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if preset then
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player_colour = { preset, lighten(preset) }
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else
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local colour_name = "white"
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while config.disallow[colour_name] do
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colour_name = table.get_random(Colours, true)
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end
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player_colour = { Colours[colour_name], lighten(Colours[colour_name]) }
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--- Apply the preset colour of the player, or a random one if there is none
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Event.add(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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local colour = config.players[player.name]
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if not colour then
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local colour_name = "white"
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while config.disallow[colour_name] do
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colour_name = table.get_random(Colours, true)
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end
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colour = Colours[colour_name]
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end
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local player = game.players[player_name]
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player.color = player_colour[1]
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player.chat_color = player_colour[2]
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end)
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--- Save the players color when they use the color command
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Event.add(defines.events.on_console_command, function(event)
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if event.command ~= "color" then return end
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if event.parameters == "" then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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if not player or not player.valid then return end
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PlayerColours:set(player, { compact(player.color), compact(player.chat_color) })
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player.color = colour
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player.chat_color = lighten(colour)
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end)
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@@ -1,64 +0,0 @@
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--[[-- Commands Module - Quickbar
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- Adds a command that allows players to load Quickbar presets
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@data Quickbar
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]]
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local Commands = require("modules/exp_commands")
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local config = require("modules.exp_legacy.config.preset_player_quickbar") --- @dep config.preset_player_quickbar
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--- Stores the quickbar filters for a player
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerFilters = PlayerData.Settings:combine("QuickbarFilters")
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PlayerFilters:set_metadata{
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permission = "exp_scenario.command.save_quickbar",
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stringify = function(value)
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if not value then return "No filters set" end
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local count = 0
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for _ in pairs(value) do count = count + 1 end
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return count .. " filters set"
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end,
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}
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--- Filters are stored by a single index across the ten pages of ten slots
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local total_page_count = 10
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local slots_per_page = 10
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|
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--- Loads your quickbar preset
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PlayerFilters:on_load(function(player_name, filters)
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if not filters then filters = config[player_name] end
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if not filters then return end
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||||
local player = game.players[player_name]
|
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for index, item_name in pairs(filters) do
|
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if item_name ~= nil and item_name ~= "" then
|
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local page = math.ceil(index / slots_per_page)
|
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local slot = (index - 1) % slots_per_page + 1
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player.set_quick_bar_slot(page, slot, item_name)
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end
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end
|
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end)
|
||||
|
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--- Saves your quickbar preset, only plain item filters can be saved
|
||||
Commands.new("save-quickbar", "Saves your Quickbar preset items to file")
|
||||
:add_aliases{ "save-toolbar" }
|
||||
:register(function(player)
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local filters = {}
|
||||
|
||||
for page = 1, total_page_count do
|
||||
for slot = 1, slots_per_page do
|
||||
-- Records, remotes and specific item instances hold data which can not be saved by name
|
||||
local quick_bar_slot = player.get_quick_bar_slot(page, slot)
|
||||
if quick_bar_slot and quick_bar_slot.type == "filter" then
|
||||
filters[(page - 1) * slots_per_page + slot] = assert(quick_bar_slot.filter).name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if next(filters) then
|
||||
PlayerFilters:set(player, filters)
|
||||
else
|
||||
PlayerFilters:remove(player)
|
||||
end
|
||||
|
||||
return Commands.status.success{ "quickbar.saved" }
|
||||
end)
|
||||
@@ -1,82 +0,0 @@
|
||||
--[[-- Commands Module - Tag
|
||||
- Adds a command that allows players to have a custom tag after their name
|
||||
@data Tag
|
||||
]]
|
||||
|
||||
local Commands = require("modules/exp_commands")
|
||||
local Roles = require("modules/exp_roles")
|
||||
|
||||
--- Stores the tag for a player
|
||||
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
|
||||
local PlayerTags = PlayerData.Settings:combine("Tag")
|
||||
local PlayerTagColors = PlayerData.Settings:combine("TagColor")
|
||||
PlayerTags:set_metadata{
|
||||
permission = "exp_scenario.command.tag",
|
||||
}
|
||||
PlayerTagColors:set_metadata{
|
||||
permission = "exp_scenario.command.tag_color",
|
||||
}
|
||||
|
||||
local set_tag = function(player, tag, color)
|
||||
if tag == nil or tag == "" then
|
||||
player.tag = ""
|
||||
elseif color then
|
||||
player.tag = "- [color=" .. color .. "]" .. tag .. "[/color]"
|
||||
else
|
||||
player.tag = "- " .. tag
|
||||
end
|
||||
end
|
||||
|
||||
--- When your tag is updated then apply the changes
|
||||
PlayerTags:on_update(function(player_name, player_tag)
|
||||
local player = game.players[player_name]
|
||||
local player_tag_color = PlayerTagColors:get(player)
|
||||
|
||||
set_tag(player, player_tag, player_tag_color)
|
||||
end)
|
||||
|
||||
--- When your tag color is updated then apply the changes
|
||||
PlayerTagColors:on_update(function(player_name, player_tag_color)
|
||||
local player = game.players[player_name]
|
||||
local player_tag = PlayerTags:get(player)
|
||||
|
||||
set_tag(player, player_tag, player_tag_color)
|
||||
end)
|
||||
|
||||
--- Sets your player tag.
|
||||
Commands.new("tag", "Sets your player tag.")
|
||||
:argument("tag", "", Commands.types.string_max_length(20))
|
||||
:enable_auto_concatenation()
|
||||
:register(function(player, tag)
|
||||
--- @cast tag string
|
||||
PlayerTags:set(player, tag)
|
||||
end)
|
||||
|
||||
--- Sets your player tag color.
|
||||
Commands.new("tag-color", "Sets your player tag color.")
|
||||
:argument("color", "", Commands.types.color)
|
||||
:enable_auto_concatenation()
|
||||
:register(function(player, color)
|
||||
--- @cast color Color
|
||||
PlayerTagColors:set(player, color)
|
||||
end)
|
||||
|
||||
--- Clears your tag. Or another player if you are admin.
|
||||
Commands.new("tag-clear", "Clears your tag. Or another player if you are admin.")
|
||||
:optional("player", "", Commands.types.lower_role_player)
|
||||
:defaults{
|
||||
player = function(player) return player end
|
||||
}
|
||||
:register(function(player, other_player)
|
||||
--- @cast other_player LuaPlayer
|
||||
if other_player == player then
|
||||
-- No player given so removes your tag
|
||||
PlayerTags:remove(other_player)
|
||||
elseif Roles.player_has_permission(player, "exp_scenario.command.tag_clear.always") then
|
||||
-- Player given and user is admin so clears that player's tag
|
||||
PlayerTags:remove(other_player)
|
||||
else
|
||||
-- User is not admin and tried to clear another users tag
|
||||
return Commands.status.unauthorised()
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,62 @@
|
||||
--[[-- Commands - Tag
|
||||
Adds commands to set the tag shown after your name, inventory sync keeps it between servers
|
||||
]]
|
||||
|
||||
local Commands = require("modules/exp_commands")
|
||||
local format_text = Commands.format_rich_text_color
|
||||
local Roles = require("modules/exp_roles")
|
||||
local player_has_permission = Roles.player_has_permission
|
||||
|
||||
--- Split a player tag into its text and colour
|
||||
--- @param tag string
|
||||
--- @return string, string?
|
||||
local function parse_tag(tag)
|
||||
local color, text = tag:match("^%- %[color=([^%]]*)%](.*)%[/color%]$")
|
||||
if color then
|
||||
--- @cast text string
|
||||
return text, color
|
||||
end
|
||||
return tag:match("^%- (.*)$") or tag, nil
|
||||
end
|
||||
|
||||
--- Sets your player tag
|
||||
Commands.new("tag", { "exp-commands_tag.description" })
|
||||
:argument("tag", { "exp-commands_tag.arg-tag" }, Commands.types.string_max_length(20))
|
||||
:enable_auto_concatenation()
|
||||
:register(function(player, tag)
|
||||
--- @cast tag string
|
||||
local _, color = parse_tag(player.tag)
|
||||
if tag == "" then
|
||||
player.tag = ""
|
||||
elseif color then
|
||||
player.tag = "- [color=" .. color .. "]" .. tag .. "[/color]"
|
||||
else
|
||||
player.tag = "- " .. tag
|
||||
end
|
||||
end)
|
||||
|
||||
--- Sets your player tag colour
|
||||
Commands.new("tag-color", { "exp-commands_tag.description-color" })
|
||||
:argument("color", { "exp-commands_tag.arg-color" }, Commands.types.color)
|
||||
:register(function(player, color)
|
||||
--- @cast color Color
|
||||
local text = parse_tag(player.tag)
|
||||
if text == "" then
|
||||
return Commands.status.error{ "exp-commands_tag.no-tag" }
|
||||
end
|
||||
player.tag = "- " .. format_text(text, color)
|
||||
end)
|
||||
|
||||
--- Clears your tag, or the tag of another player
|
||||
Commands.new("tag-clear", { "exp-commands_tag.description-clear" })
|
||||
:optional("player", { "exp-commands_tag.arg-player" }, Commands.types.lower_role_player)
|
||||
:defaults{
|
||||
player = function(player) return player end
|
||||
}
|
||||
:register(function(player, other_player)
|
||||
--- @cast other_player LuaPlayer
|
||||
if other_player ~= player and not player_has_permission(player, "exp_scenario.command.tag_clear.always") then
|
||||
return Commands.status.unauthorised()
|
||||
end
|
||||
other_player.tag = ""
|
||||
end)
|
||||
@@ -34,6 +34,7 @@ require("modules/exp_scenario/commands/roles")
|
||||
require("modules/exp_scenario/commands/search")
|
||||
require("modules/exp_scenario/commands/spectate")
|
||||
require("modules/exp_scenario/commands/surface")
|
||||
require("modules/exp_scenario/commands/tag")
|
||||
require("modules/exp_scenario/commands/teleport")
|
||||
require("modules/exp_scenario/commands/trains")
|
||||
require("modules/exp_scenario/commands/vlayer")
|
||||
|
||||
@@ -147,6 +147,15 @@ description=Sends an rainbow message in the chat
|
||||
arg-message=Message to send in chat.
|
||||
response=__1__: __2__
|
||||
|
||||
[exp-commands_tag]
|
||||
description=Sets your player tag.
|
||||
arg-tag=The tag shown after your name, leave empty to clear it.
|
||||
description-color=Sets your player tag colour.
|
||||
arg-color=Name of the colour to use.
|
||||
description-clear=Clears your tag, or the tag of another player.
|
||||
arg-player=Player whose tag to clear, defaults to you.
|
||||
no-tag=You need to set a tag with /tag first.
|
||||
|
||||
[exp-commands_ratio]
|
||||
description=This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.
|
||||
arg-items-per-second=Target items per second, defaults to output of a single machine.
|
||||
|
||||
@@ -146,6 +146,15 @@ description=在聊天中發送多色訊息
|
||||
arg-message=訊息
|
||||
response=__1__: __2__
|
||||
|
||||
[exp-commands_tag]
|
||||
description=設定你的玩家標籤。
|
||||
arg-tag=顯示在你名字後面的標籤,留空以清除。
|
||||
description-color=設定你的玩家標籤顏色。
|
||||
arg-color=要使用的顏色名稱。
|
||||
description-clear=清除你或其他玩家的標籤。
|
||||
arg-player=要清除標籤的玩家,預設為你。
|
||||
no-tag=請先使用 /tag 設定標籤。
|
||||
|
||||
[exp-commands_ratio]
|
||||
description=此指令將給出所選機器的輸入和輸出比率。使用此參數來計算每秒處理該數量的物品所需的機器。
|
||||
arg-items-per-second=物品所需
|
||||
|
||||
@@ -146,6 +146,15 @@ description=在聊天中發送多色訊息
|
||||
arg-message=訊息
|
||||
response=__1__: __2__
|
||||
|
||||
[exp-commands_tag]
|
||||
description=設定你的玩家標籤。
|
||||
arg-tag=顯示在你名字後面的標籤,留空以清除。
|
||||
description-color=設定你的玩家標籤顏色。
|
||||
arg-color=要使用的顏色名稱。
|
||||
description-clear=清除你或其他玩家的標籤。
|
||||
arg-player=要清除標籤的玩家,預設為你。
|
||||
no-tag=請先使用 /tag 設定標籤。
|
||||
|
||||
[exp-commands_ratio]
|
||||
description=此指令將給出所選機器的輸入和輸出比率。使用此參數來計算每秒處理該數量的物品所需的機器。
|
||||
arg-items-per-second=物品所需
|
||||
|
||||
@@ -60,7 +60,6 @@ const definitions = [
|
||||
["exp_scenario.command.research_all", "/research-all", "Research all technology for your force, or another force."],
|
||||
["exp_scenario.command.return", "/return", "Teleports you to previous location."],
|
||||
["exp_scenario.command.save_data", "/save-data", "Writes all your player data to a file on your computer.", true],
|
||||
["exp_scenario.command.save_quickbar", "/save-quickbar", "Saves your Quickbar preset items to file."],
|
||||
["exp_scenario.command.search", "/search", "Display players sorted by the quantity of an item held and playtime."],
|
||||
["exp_scenario.command.search_amount", "/search-amount", "Display players sorted by the quantity of an item held."],
|
||||
["exp_scenario.command.search_online", "/search-online", "Display online players sorted by item count and playtime."],
|
||||
|
||||
@@ -236,7 +236,6 @@ export const seedRoles: SeedRole[] = [
|
||||
"exp_scenario.gui.surveillance",
|
||||
"exp_scenario.gui.vlayer_edit",
|
||||
"exp_scenario.gui.tool",
|
||||
"exp_scenario.command.save_quickbar",
|
||||
"exp_scenario.command.vlayer_info",
|
||||
"exp_scenario.command.lawnmower",
|
||||
"exp_scenario.command.waterfill",
|
||||
|
||||
Reference in new issue
Block a user