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@@ -700,7 +700,7 @@ end
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local function update_surface(event)
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-- global surface will have its data point to the main surface
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if not config.global_surface then
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if config.global_surface then
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return
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end
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if not vlayer_data[event.surface_index] then
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@@ -32,7 +32,7 @@ end
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--- Statistics shown as progress bars, in display order
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--- @type { name: string, caption: LocalisedString, tooltip: LocalisedString }[]
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local stats = {}
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for _, name in ipairs{ "production", "capacity", "sustained", "surface-area" } do
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for _, name in ipairs{ "sustained", "production", "capacity", "surface-area" } do
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stats[#stats + 1] = {
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name = name,
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caption = { "exp-gui_vlayer.caption-stat-" .. name },
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@@ -144,6 +144,10 @@ function Elements.stats_table.calculate_display_data()
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local items = Vlayer.get_items(game.surfaces["nauvis"].index)
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local allocated = Vlayer.get_allocated_items(game.surfaces["nauvis"].index)
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return {
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sustained = {
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value = ceil(statistics.energy_sustained) / max(statistics.energy_total_production, 1),
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caption = format_energy(statistics.energy_sustained, "W") .. " / " .. format_energy(statistics.energy_total_production, "W"),
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},
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production = {
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value = ceil(statistics.energy_production) / max(ceil(statistics.energy_max), 1),
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caption = format_energy(statistics.energy_production, "W") .. " / " .. format_energy(statistics.energy_max, "W"),
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@@ -152,10 +156,6 @@ function Elements.stats_table.calculate_display_data()
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value = statistics.energy_storage / max(statistics.energy_capacity, 1),
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caption = format_energy(statistics.energy_storage, "J") .. " / " .. format_energy(statistics.energy_capacity, "J"),
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},
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sustained = {
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value = ceil(statistics.energy_sustained) / max(statistics.energy_total_production, 1),
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caption = format_energy(statistics.energy_sustained, "W") .. " / " .. format_energy(statistics.energy_total_production, "W"),
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},
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["surface-area"] = {
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value = statistics.total_surface_area / max(statistics.surface_area, 1),
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caption = format_number(statistics.remaining_surface_area, false),
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@@ -480,10 +480,21 @@ local function refresh_player_permissions(event)
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Elements.controls.refresh_permissions(Gui.get_player(event))
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end
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--- Refresh the dropdown list when surface is updated
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local function update_surface(event)
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-- global surface will have its data point to the main surface
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if config.global_surface then
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return
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end
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end
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return feature:guard{
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elements = Elements,
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events = {
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[Roles.events.on_player_roles_changed] = refresh_player_permissions,
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[e.on_surface_created] = update_surface
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[e.on_surface_renamed] = update_surface
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[e.on_surface_imported] = update_surface
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},
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on_nth_tick = {
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[60] = Elements.stats_table.refresh_online,
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