Commit Graph
28 Commits
Author SHA1 Message Date
Hornwitser fb28693dec Disable remoteMap tests
Disable the tests for the old and outdated remoteMap plugin as it breaks
the whole testing harness due to the linvodb3 dependency being missing.
2019-08-07 15:23:25 +02:00
Hornwitser f76c84c3f1 Move node_modules/_app/ into lib/ as a package (#190)
Move the contents of node_modules/_app into lib/ as there shouldn't be
any content in node_modules.  This directory is automatically managed
and pruned by npm.

Add lib/ as a local package in package.json, this allows scripts
everywhere to require it's content as "lib/path" instead of relying on
local paths.  This shadows the StdLib Node.js Bindings package, but I
could care less.

Change all requires with lib as a local path and _app to use just lib.
2019-08-04 15:52:36 +02:00
Daniel Vestøl 087ba8dabe Improved docs, disabled remoteMap by default 2018-09-09 19:55:09 +02:00
Daniel Vestøl 6962324a45 Tried to fix path problem in the master db 2018-06-28 15:34:31 +02:00
Danielv123 8f2d22cbd8 Only wrote files on the server, might resolve some crashes 2018-04-21 08:05:40 +02:00
Danielv123 2d5c0c3bbf More tests for remoteMap 2018-04-13 16:37:57 +02:00
Danielv123 26483d63d3 remoteMap draw better trees 2018-04-02 18:27:36 +02:00
Danielv123 0aa25544b0 remoteMap prescan spawn and also scan newly generated chunks 2018-03-26 16:11:56 +02:00
Danielv123 dc62e714d6 remoteMap animated belts (yellows are bugged) 2018-03-03 21:58:31 +01:00
Danielv123 e6d734d4eb remoteMap place rotated items, fix selection box offset 2018-02-28 18:01:34 +01:00
Danielv123 f5eef7c1bb remoteMap placing and removing entities 2018-02-26 23:28:51 +01:00
Danielv123 551a2ea6d7 Fixed failing tests and clutter generated by chunkStore test 2018-02-25 13:16:59 +01:00
Danielv123 72d5f06381 Nuking forrests with remoteMap no longer produces lagspikes 2018-02-25 12:40:52 +01:00
Danielv123 66a583ad29 removed logging from remoteMap 2018-01-05 21:32:21 +01:00
Danielv123 52cc98cc95 #61 fixed remoteMap deletions 2018-01-05 21:25:26 +01:00
Danielv123 a78a80f395 Prevented race condition in test from affecting result 2018-01-04 19:58:42 +01:00
Danielv123 0c365c0090 #61 Render entities with rotations
This code didn't even error once, it just worked. Which is nice.
2018-01-04 14:43:01 +01:00
Danielv123 51bb9f4d71 Live updates to map as things are placed or removed 2018-01-03 18:34:27 +01:00
Danielv123 9ae20886b3 Entity based mapping has gotten to the renderer 2018-01-03 14:17:33 +01:00
Danielv123 1b405b8701 Refactored chunkStore to use linvodb3, broke mapping (ofc) 2018-01-02 17:00:50 +01:00
Danielv123 853b7d1026 Attempted to fix remoteMap race condition, not working yet 2017-12-16 14:26:20 +01:00
Danielv123 0df3c0c14f Better error handling in remoteMap 2017-12-12 21:43:03 +01:00
Danielv123 51c644203e #61 Basic canvas rendering is now working 2017-12-11 17:44:11 +01:00
Danielv123 eba982836c #61 Remote map chunk storage and equesting working, waiting for renderer 2017-12-10 20:55:53 +01:00
Danielv123 8fce9a2cfe #61 chunkStore is getting filled/emptied on demand 2017-12-10 14:07:37 +01:00
Danielv123 ffe2df55c4 #61 added webpage to master, some more plugin work 2017-11-29 09:02:11 +01:00
Danielv123 7ece1af073 #61 start of map store/retrieve, communication channel using websockets 2017-11-21 11:06:57 +01:00
Danielv123 2bcacb2513 #61 extracting place data from game
Still need to extract remove data in the LUA portion and store it
2017-11-20 10:29:52 +01:00