remoteMap animated belts (yellows are bugged)

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Danielv123 committed 2018-03-03 21:58:31 +01:00
1 parent 0b07698b78
commit dc62e714d6
4 files changed
+102 -34

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+2 -2
View File
@@ -55,11 +55,11 @@ class remoteMap {
this.socket.on("placeEntity", req => {
// game.player.surface.create_entity{name="small-ship-wreck", position={game.player.position.x-2, game.player.position.y+1}, direction=..., force=...}
console.log("placing "+JSON.stringify(req));
if(req.name && typeof req.name == "string" && req.position && Number(req.position.x) && Number(req.position.y)){
if(req.name && typeof req.name == "string" && req.position && !isNaN(Number(req.position.x)) && !isNaN(Number(req.position.y))){
if(req.name == "deleted"){ // {{'+req.position.x+','+req.position.y+'},{'+req.position.x+','+req.position.y+'}}
this.messageInterface('/silent-command local toDelete = game.surfaces[1].find_entities({{'+req.position.x+','+req.position.y+'},{'+(req.position.x+1)+','+(req.position.y+1)+'}}) for i, entity in pairs(toDelete) do entity.die() end');
// this position is now empty, delete whatever was there from DB
// this.deleteEntity(req.position.x, req.position.y);
this.deleteEntity(req.position.x, req.position.y);
} else {
let command = '/silent-command game.surfaces[1].create_entity{name="'+req.name+'", position={'+Number(req.position.x)+', '+Number(req.position.y)+'}, force="neutral"'
if(req.direction) command += ', direction='+req.direction;
+28 -10
View File
@@ -231,14 +231,33 @@ entityDrawRules["chemical-plant"] = {
["transport-belt", "fast-transport-belt", "express-transport-belt"].forEach(name => {
entityDrawRules[name] = {
rotOffset: 270,
spritesheet: spritesheetJson.frames["images/factorio/entity/"+name+"/"+name+".png.10"],
sizeInTiles: {
x:1.2,y:1.6,
},
positionOffset: {
x:0,y:-0.2,
}
spritesheet: [{
spritesheet: [ // vertical belts
// spritesheetJson.frames["images/factorio/entity/"+name+"/"+name+".png.0"], // 0 to 31
],
sizeInTiles: {
x:1.2,y:1.4,
},
positionOffset: {
x:-0.1,y:-0,
}
},{
spritesheet: [ // horizontal belts
// spritesheetJson.frames["images/factorio/entity/"+name+"/"+name+".png.27"], // 32 to 63
],
sizeInTiles: {
x:1.3,y:1.6,
},
positionOffset: {
x:-0.15,y:-0.25,
}
}],
}
for(let i = 0; i < 32; i++){
// up
entityDrawRules[name].spritesheet[1].spritesheet.push(spritesheetJson.frames["images/factorio/entity/"+name+"/"+name+".png."+i]);
// right
entityDrawRules[name].spritesheet[0].spritesheet.push(spritesheetJson.frames["images/factorio/entity/"+name+"/"+name+".png."+(i+32)]);
}
});
["splitter", "fast-splitter", "express-splitter"].forEach(splitter => {
@@ -266,8 +285,7 @@ entityDrawRules["oil-refinery"] = {
spritesheet: spritesheetJson.frames["images/factorio/entity/oil-refinery/oil-refinery.png.2"],
}, {
spritesheet: spritesheetJson.frames["images/factorio/entity/oil-refinery/oil-refinery.png.3"],
}
],
}],
}
// correct image size for the oil refinery frames (same for all of them on this one)
entityDrawRules["oil-refinery"].spritesheet.forEach(object => {
+10 -1
View File
@@ -9,11 +9,20 @@ export function getParameterByName(name, url) {
}
// ctx, entityImages[name].img, xPos, yPos, size.x, size.y, rotation, sprWidth, sprHeight, offLeft, offTop
export function drawImageWithRotation(ctx, image, x, y, w, h, degrees, sprWidth, sprHeight, offLeft, offTop){
export function drawImageWithRotation(ctx, image, x, y, w, h, degrees, sprWidth, sprHeight, offLeft, offTop, flipX, flipY){
ctx.save();
ctx.translate(x+w/2, y+h/2);
ctx.rotate(degrees*Math.PI/180.0);
ctx.translate(-x-w/2, -y-h/2);
if(flipX) {
x -= x*2+sprWidth;
ctx.scale(-1, 1);
}
if(flipY){
y -= y*2+sprHeight;
ctx.scale(1, -1);
}
if(sprWidth != undefined && sprHeight != undefined && offLeft != undefined && offTop != undefined){
// console.log(sprWidth+" "+sprHeight+" "+offLeft+" "+offTop+" "+w+" "+h)
ctx.drawImage(image, offLeft, offTop, sprWidth, sprHeight, x, y, w, h);
+62 -21
View File
@@ -372,7 +372,7 @@ function renderLoop(){
if(mousePosition && mousePosition.x){
// make a box around the mouse cursor
selectionCtx.beginPath();
selectionCtx.lineWidth = remoteMapConfig.tileSize / 8;
selectionCtx.lineWidth = remoteMapConfig.tileSize / 16;
selectionCtx.strokeStyle="yellow";
if(mousePosition.clicked) selectionCtx.strokeStyle = "red";
if(mousePosition.rightClicked) selectionCtx.strokeStyle = "blue";
@@ -415,7 +415,8 @@ function drawEntity(entity, dontCache){
entityImages[name].draw = function(entity){
if(this.loaded){
let name = entity.entity.name;
let image, sprWidth, sprHeight, offLeft, offTop, size, offsetX, offsetY
let image, sprWidth, sprHeight, offLeft, offTop, size, offsetX, offsetY;
let flipX = false, flipY = false;
let rotation = 0;
// check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified)
if(entityDrawRules[name] && (entityDrawRules[name].positionOffset || entityDrawRules[name].spritesheet)){
@@ -431,24 +432,63 @@ function drawEntity(entity, dontCache){
};
}
if(rules.spritesheet && Array.isArray(rules.spritesheet)){
let dir = Number(entity.entity.rot);
// correct for whether we have 4 or 8 directions
let spriteSheetRotIndex = dir / (8 / rules.spritesheet.length);
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.w;
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.h;
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.x;
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.y;
image = global.spritesheet;
if(rules.spritesheet[spriteSheetRotIndex].positionOffset){
offsetX = rules.spritesheet[spriteSheetRotIndex].positionOffset.x;
offsetY = rules.spritesheet[spriteSheetRotIndex].positionOffset.y;
}
if(rules.spritesheet[spriteSheetRotIndex].sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[dir/2].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[dir/2].sizeInTiles.y,
};
let dir = Number(entity.entity.rot || 0);
// 2 animated sprites, we will need to flip it for rotations.
if(rules.spritesheet.length == 2){
let spritesheetAnim = dir / 2 % 2;
let animationStage = Math.floor(Date.now()/16) % rules.spritesheet[spritesheetAnim].spritesheet.length;
try{
sprWidth = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.w;
sprHeight = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.h;
offLeft = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.x;
offTop = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.y;
} catch(e){
// console.log(name)
// console.log(rules.spritesheet[spritesheetAnim].spritesheet)
}
image = global.spritesheet;
// handle rotation (not handled by generic handler because we have to do flips and special stuff)
if(dir == 4){
// rotation = (dir/2)*90
// console.log("rotating")
flipY = true;
} else if(dir == 6){
flipX = true;
// rotation = ((dir+2)/2)*90+180 // this formula is terrible, don't try to repair, there is no sense to it
}
if(rules.spritesheet[spritesheetAnim].positionOffset){
offsetX = rules.spritesheet[spritesheetAnim].positionOffset.x;
offsetY = rules.spritesheet[spritesheetAnim].positionOffset.y;
}
if(rules.spritesheet[spritesheetAnim].sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.y,
};
}
} else {
// correct for whether we have 4 or 8 directions
let spriteSheetRotIndex = dir / (8 / rules.spritesheet.length);
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.w;
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.h;
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.x;
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.y;
image = global.spritesheet;
if(rules.spritesheet[spriteSheetRotIndex].positionOffset){
offsetX = rules.spritesheet[spriteSheetRotIndex].positionOffset.x;
offsetY = rules.spritesheet[spriteSheetRotIndex].positionOffset.y;
}
if(rules.spritesheet[spriteSheetRotIndex].sizeInTiles){
size = {
x: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.x,
y: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.y,
};
}
}
} else if(rules.spritesheet){
sprWidth = rules.spritesheet.frame.w;
@@ -475,7 +515,7 @@ function drawEntity(entity, dontCache){
}
if(!image) image = entityImages[name].img;
// if(name == "oil-refinery") console.log(offsetX)
drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation%360, sprWidth, sprHeight, offLeft, offTop);
drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation%360, sprWidth, sprHeight, offLeft, offTop, flipX, flipY);
//console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation);
} else {
// we are waiting for the image to load, push the task to our queue. It will be processed once the image loads.
@@ -515,3 +555,4 @@ function clear(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
selectionCtx.clearRect(0, 0, selectionCanvas.width, selectionCanvas.height);
}
// setInterval(()=>console.log(entityDrawRules),5000);