Store exported data files with a hash in the filename to allow the new
caching stategy for static files to work with it and provide a manifest
for the web interface to find the exported files with.
Mocha's recursive search feature finds all files and then removes paths
that match the exclution filter, except that the globstar filter doesn't
match directories with a dot in them which is created by pnpm. Avoid
this madness by removing the test package.
Add ability to move or copy saves between instances. For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.
There are some corner cases with streams that cause them to not emit
finish close or end events which in turn means that code liseting for
these events directly may end up hanging forever. Use stream.finished
to detect end of streams which will handle these cases correctly.
The interface provided by Winston is unusably slow for querying large
logs. Reimplement the log querying with both forwards and backwards
line reading and a simple file based index to skip files which do not
contain any lines matching the filter.
Add splitter based on LineSplitter which splits lines in reverse from a
reverse stream created from the added createReverseReadStream function.
Enables line processing of files starting from the last line and going
towards the first.
Pull the LineSplitter class out of lib/factorio to its own stream module
and refactor it to be based on stream.Transform. This allows composing
with other streams by piping it around.
Write new file contents to a temporary file and then rename over the
target file to avoid data loss in the unlikely event there's an error
writing the new file contents or the process is interrupted.
Resolves#416.
The INI format Factorio use differs from what the ini package parse and
produce. Most notably no escape mechanism exists in Factorio's parser
which causes instance paths containing among other thing the # character
to completely break. Fix by replacing the ini package with a Factorio
compatible implementation of INI parsing and serialization.
Resolves the problem in #414.
Add the roles and their permissions for the user the control connection
is connected as along with updates when these change. This enables the
web interface to know which permissions it has available to it.
Add optional limit to the number of log records to return in the
log query request to avoid having the web interface instance console
download the entire log for only to show a few hundred lines from it.
To make it possible to query the end of the log instead of just the
start add an order option as well.
Refine the state flow used in the connector abstractions to better
handle close while connecting and resuming. The new logic is to close
the connection immediately in these two states instead of continuing
trying to connect and then giving up some point later.
For the connectors the handshake state is split into connecting
and resuming, new is replaced by closed, and the closing state is turned
into a boolean flag as it's possible that closing is desired while
connecting, connected or resuming. The connecting state is not present
in the server connector because there's nothing for the server to do in
that connector state.
The timeout logic is completely removed, once a connection attempt is
started for the client it will continue to attempt to connect, attempt
to resume dropped connections and attempt reconnects until either an
authentication error occurs or the client explicitly requests to close
the connection.
A new session timeout is added to control how long to attempt to resume
the connection until it's considered dead and invalidated. This allows
stale connections to give up earlier, and swallow up less data while in
the dropped but not yet invalidated state.
For the client side sending messages while it's connecting has been
changed to throw an error instead of queuing up the message and
(possibly) sending it after the connection is established. Code
shouldn't try to send messages without knowing if the connection it's
trying to send them over is active or not.
Ignore stop if instance status is already stopped. Fixes instance status
getting stuck at stopping if Factorio exits during startup due to the
stopped status having already been sent at the time stop is invoked.
Fixes#400
The jsonwebtoken accept strings as input for secrets which is
nonsensical from a cryptographic standpoint as the algorithms all
operate on byte sequences. Worse still, strings are encoded into bytes
using UTF-8, which disallows certain sequences of bytes from appearing
and potentially weakening the cryptography.
For legacy reasons the master secret was encoded into base64 _and passed
as a string to jsonwebtoken_. This further weakened the crypto as the
bytes that can appear in base 64 is only 1/4 of the 256 possible values
for bytes. This could significantly weaken the cryptographic strength
of the tokens.
I have known of this issue for quite some time but has put off actually
fixing it for too long now. Since the master secret is already
documented as being in base 64, decode it as base 64 and pass it as a
byte Buffer to jsonwebtoken. This will ensure every byte value is
possible in the byte sequence passed to the jsonwebtoken crypto.
The impact of this change is unfortunately that all tokens will become
invalid and will have to be reissued.
Browser like Chrome doesn't use the application/zip mime type when
uploading .zip files. Add support for application/x-zip-compressed to
the save upload endpoint.
Add a generate slave token button to the web interface and modify the
generateSlaveToken message and corresponding ctl command to have the
slave id be optional. The random id is the desired behavior when adding
a slave with the installer, as it'll ask for the token for the new slave
and deduce the id from the token.
When factorio starts up with with the require_user_verification setting
turn on it tries to obtain a server padlock from the matchmaking server
and will fail if this does not succeed. Turn off user verification and
public visibility which require user verification both of which are on
by default for the integration tests so that they work without internet.
Prevent potential data loss when starting an autosave by copying it
first. This avoids overwriting a random autosave slot when the server
shuts down after having loaded an autosave.
Add /api/upload-save endpoint that streams the data via the slave
assigned to the target instance to the instance saves directory, along
with a ctl command and web interface button to do the upload.
Add link messages for listing saves and listening for changes to the
list of saves for instances along with a table in the instance view page
showing the save list for the instance and a list-saves command to ctl.
Add options to pass map seed, map exchange string, map gen settings
and/or map settings when creating a save either through the create save
request or the load scenario request.
Provide the control link with the ability to subscribe to updates when
instance status and properties changes. This allows the web interface
to respond in real time to instance starts and stops that are triggered
from somewhere else.
Add readMapExchangeString to lib/factorio which parses and decodes the
data in Map Exchange into a format suitable for giving to the Factorio
server command line.
The Node.js specific rules for Eslint were deprecated in favour of the
node plugin for Eslint. Add node plugin for eslint and switch over to
using its rules, fixing any issues detected.
During Travis integration tests a BrokenPipeError is emitted on stderr
after the Factorio server has quit. I have no idea what's going on here
so for now just log it and ignore it.
Move the depenedncies needed to run the tests into test/package.json and
manage it using lerna. This should make it easier to selectively
install only what's needed to run the software.