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2 files changed
+17
-11
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@@ -1,15 +1,17 @@
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/silent-command
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if game.forces['player'].technologies['{tech_name}'] then
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if 1 == {tech_infinite} then
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game.forces['player'].technologies['{tech_name}'].level = {tech_level}
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else
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game.forces['player'].technologies['{tech_name}'].researched = true
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end
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script.raise_event(defines.events.on_research_finished, {research=game.forces['player'].technologies['{tech_name}'], by_script=true})
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game.play_sound({path="utility/research_completed"})
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if 1 == {tech_infinite} then
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game.print("Infinite technology {tech_name} level {tech_level} unlocked")
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else
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game.print("Technology {tech_name} researched")
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end
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game.forces['player'].technologies['{tech_name}'].level = {tech_level}
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else
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game.forces['player'].technologies['{tech_name}'].researched = true
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end
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script.raise_event(defines.events.on_research_finished, {research=game.forces['player'].technologies['{tech_name}'], by_script=true})
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if {notify} then
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if 1 == {tech_infinite} then
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game.print("Infinite technology {tech_name} level {tech_level} unlocked")
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else
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game.print("Technology {tech_name} researched")
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end
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game.play_sound({path="utility/research_completed"})
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end
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end
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@@ -80,6 +80,8 @@ class ResearchSync {
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let difference = this.filterResearchDiff(this.research, needResearch);
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let count = Object.keys(difference).length;
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let counter = 1;
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Object.keys(difference).forEach((key) => {
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if (this.research[key]) {
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let command = this.functions.enableResearch;
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@@ -88,6 +90,7 @@ class ResearchSync {
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command = command.replace("{tech_researched}", difference[key].researched);
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command = command.replace("{tech_level}", difference[key].level);
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command = command.replace("{tech_infinite}", difference[key].infinite);
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command = command.replace("{notify}", count > 1 || count === counter ? 'false' : 'true');
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}
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this.messageInterface(command);
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let log_message = '';
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@@ -99,6 +102,7 @@ class ResearchSync {
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console.log(log_message);
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this.messageInterface(log_message);
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this.research[key] = difference[key];
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++counter;
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}
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});
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