Files
factorio-clusterio/sharedPlugins/researchSync/enableResearch.lua
T

18 lines
719 B
Lua

/silent-command
if game.forces['player'].technologies['{tech_name}'] then
if 1 == {tech_infinite} then
game.forces['player'].technologies['{tech_name}'].level = {tech_level}
else
game.forces['player'].technologies['{tech_name}'].researched = true
end
script.raise_event(defines.events.on_research_finished, {research=game.forces['player'].technologies['{tech_name}'], by_script=true})
if {notify} then
if 1 == {tech_infinite} then
game.print("Infinite technology {tech_name} level {tech_level} unlocked")
else
game.print("Technology {tech_name} researched")
end
game.play_sound({path="utility/research_completed"})
end
end