.
This commit is contained in:
@@ -1,13 +1,3 @@
|
||||
<!--
|
||||
title: retribution
|
||||
description:
|
||||
published: true
|
||||
date: 2026-04-23T15:08:52.626Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2026-04-23T13:56:23.039Z
|
||||
-->
|
||||
|
||||
|
||||
<!--
|
||||
title: retribution
|
||||
@@ -28,90 +18,88 @@ dateCreated: 2026-04-23T13:56:23.039Z
|
||||
<td style="text-align:center;width:200px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>高階<br>Prime</strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 可交易<br>Tradable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>可交易<br>Tradable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>可交易<br>Tradable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong></strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 可轉換<br>Transmutable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong可轉換<br>Transmutable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>不可轉換<br>Non Transmutable</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong></strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 極性<br>Polarities</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>極性<br>Polarities</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>vazarin</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong></strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 類型<br>Category</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>類型<br>Category</strong></span></td>
|
||||
<td style="text-align:center;" colspan="2"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>戰甲模組<br>Warframe Mod</strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>描述</strong></span><br><span style="font-family:Arial, Helvetica, sans-serif;"><strong>Description</strong></span></td>
|
||||
<td style="text-align:center;" colspan="2"><span style="font-family:Arial, Helvetica, sans-serif;"><strong></strong></span></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align:center; width:200px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>級數<br>Grade</strong></span></td>
|
||||
<td style="text-align:center; width:200px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>消耗<br>Drain</strong></span></td>
|
||||
<td style="text-align:center; width:400px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>原版<br>Prototype</strong></span></td>
|
||||
</tr>
|
||||
<tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>0</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>6</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+15% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+20 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>1</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>7</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+30% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+40 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>2</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>8</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+45% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+60 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>3</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>9</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+60% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+80 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>4</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>10</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+75% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+100 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>5</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>11</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+90% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+120 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align:center; width:200px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>級數<br>Grade</strong></span></td>
|
||||
<td style="text-align:center; width:200px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>消耗<br>Drain</strong></span></td>
|
||||
<td style="text-align:center; width:400px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>原版<br>Prototype</strong></span></td>
|
||||
</tr>
|
||||
<tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>0</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>6</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+15% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+20 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>1</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>7</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+30% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+40 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>2</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>8</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+45% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+60 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>3</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>9</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+60% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+80 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>4</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>10</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+75% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+100 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr><tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>5</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>11</strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>+90% Chance to deal Electrical Damage when shield struck by melee enemies.<br><br>+120 <DT_ELECTRICITY_COLOR>Electricity</strong></span></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
|
||||
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align:center; width:250px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>掉落<br>Drop</strong></span></td>
|
||||
<td style="text-align:center; width:400px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>原版<br>Prototype</strong></span></td>
|
||||
</tr>
|
||||
<tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>
|
||||
0.03% [3,333.3] (0)<br>1.03% [97.1] (1)<br>1.49% [67.1] (2)<br></strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>Kuva Shield Lancer (0)<br>Narmer Shield Lancer (0)<br>Shield Lancer (0)<br>Tusk Shield Lancer (0)<br>Duviri/Endless: Tier 6 (Normal) (1)<br>Duviri/Endless: Tier 4 (Normal) (2)</strong></span></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
|
||||
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align:center; width:250px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>掉落<br>Drop</strong></span></td>
|
||||
<td style="text-align:center; width:400px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>原版<br>Prototype</strong></span></td>
|
||||
</tr>
|
||||
<tr><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>
|
||||
0.03% [1 in 3,333.3] (0)<br>1.03% [1 in 97.1] (1)<br>1.49% [1 in 67.1] (2)<br></strong></span></td><td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>Kuva Shield Lancer (0)<br>Narmer Shield Lancer (0)<br>Shield Lancer (0)<br>Tusk Shield Lancer (0)<br>Duviri/Endless: Tier 6 (Normal) (1)<br>Duviri/Endless: Tier 4 (Normal) (2)</strong></span></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align:center;width:250px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 描述</strong></span><br><span style="font-family:Arial, Helvetica, sans-serif;"><strong>Description</strong></span></td>
|
||||
<td style="text-align:center;width:650px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong></strong></span></td>
|
||||
<td style="text-align:center; width:900px;" colspan="2"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>更新紀錄<br>Update Logs</strong></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong> 更新紀錄</strong></span><br><span style="font-family:Arial, Helvetica, sans-serif;"><strong>Update Logs</strong></span></td>
|
||||
<td style="text-align:center;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>2018-01-25 <a href="https://forums.warframe.com/topic/911802-plains-of-eidolon-update-22100/"><span title="Fixed a possible crash in the Law of Retribution. ">Plains of Eidolon: Update 22.10.0</span></a><br>2017-10-12 <a href="https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/"><span title="Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
|
||||
Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!">Warframe Update 22: Plains of Eidolon</span></a><br>2017-08-16 <a href="https://forums.warframe.com/topic/832153-chains-of-harrow-update-2150/"><span title="Fixed a script error when spawning G3 during Law of Retribution.">Chains of Harrow: Update 21.5.0</span></a><br>2017-08-10 <a href="https://forums.warframe.com/topic/829596-chains-of-harrow-update-2140/"><span title="Fixed the Law of Retribution "arming tritium battery" UI stopping progressing if a player looks at the mission progress.">Chains of Harrow: Update 21.4.0</span></a><br>2017-06-30 <a href="https://forums.warframe.com/topic/811064-chains-of-harrow-hotfix-2103/"><span title="Fixed a crash when loading into the Law of Retribution or The Jordas Verdict. ">Chains of Harrow: Hotfix 21.0.3</span></a><br>2017-06-29 <a href="https://forums.warframe.com/topic/809842-update-21-chains-of-harrow/"><span title="Fixed a script error upon finding a Rare Crate in the Law of Retribution.
|
||||
Hopeful fix for the Grustrag Three not always spawning in the Law of Retribution.">Update 21: Chains of Harrow</span></a><br>2017-06-14 <a href="https://forums.warframe.com/topic/806282-oberon-prime-hotfix-2071/"><span title="Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues.">Oberon Prime: Hotfix 20.7.1</span></a><br>2017-05-30 <a href="https://forums.warframe.com/topic/801884-oberon-prime-hotfix-2062/"><span title="Fixed The Grustrag 3 sometimes not spawning (or conversely double spawning) in The Law of Retribution.
|
||||
<tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[39] 2018-01-25 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/911802-plains-of-eidolon-update-22100/"><span title="Fixed a possible crash in the Law of Retribution. ">Plains of Eidolon: Update 22.10.0</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[38] 2017-10-12 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/"><span title="Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
|
||||
Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!">Warframe Update 22: Plains of Eidolon</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[37] 2017-08-16 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/832153-chains-of-harrow-update-2150/"><span title="Fixed a script error when spawning G3 during Law of Retribution.">Chains of Harrow: Update 21.5.0</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[36] 2017-08-10 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/829596-chains-of-harrow-update-2140/"><span title="Fixed the Law of Retribution "arming tritium battery" UI stopping progressing if a player looks at the mission progress.">Chains of Harrow: Update 21.4.0</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[35] 2017-06-30 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/811064-chains-of-harrow-hotfix-2103/"><span title="Fixed a crash when loading into the Law of Retribution or The Jordas Verdict. ">Chains of Harrow: Hotfix 21.0.3</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[34] 2017-06-29 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/809842-update-21-chains-of-harrow/"><span title="Fixed a script error upon finding a Rare Crate in the Law of Retribution.
|
||||
Hopeful fix for the Grustrag Three not always spawning in the Law of Retribution.">Update 21: Chains of Harrow</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[33] 2017-06-14 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/806282-oberon-prime-hotfix-2071/"><span title="Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues.">Oberon Prime: Hotfix 20.7.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[32] 2017-05-30 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/801884-oberon-prime-hotfix-2062/"><span title="Fixed The Grustrag 3 sometimes not spawning (or conversely double spawning) in The Law of Retribution.
|
||||
Fixed the Hek Drone that spawns with The Grustrag 3 leaving immediately in The Law of Retribution.
|
||||
Fixed the Hek Drone sometimes arriving as an Eximus unit, but also as a Corpus attack drone in The Law of Retribution. ">Oberon Prime: Hotfix 20.6.2</span></a><br>2017-04-19 <a href="https://forums.warframe.com/topic/788574-octavia%E2%80%99s-anthem-hotfix-2023/"><span title="Fixed NPCs spawning in view during the Law of Retribution mission 2.">Octavia’s Anthem: Hotfix 20.2.3</span></a><br>2017-04-03 <a href="https://forums.warframe.com/topic/782477-octavias-anthem-hotfix-2009/"><span title="Fixed Law of Retribution improperly reporting leaderboard times. ">Octavia's Anthem: Hotfix 20.0.9</span></a><br>2017-03-24 <a href="https://forums.warframe.com/topic/776642-octavias-anthem-update-20/"><span title="Fixed a color emissive issue with the second stage of The Law of Retribution that left pressure pads looking as if someone was still standing on them.">Octavia's Anthem: Update 20</span></a><br>2017-02-28 <a href="https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/"><span title="Fixed the bombs in stage 3 of Law of Retribution charging at a slower rate than intended.
|
||||
Fixed aborting The Law of Retribution while carrying the bomb resulting in the bomb becoming bugged and stopping the mission progression.">Banshee Prime: Hotfix 19.11.5 + 19.11.6</span></a><br>2017-02-17 <a href="https://forums.warframe.com/topic/763931-the-glast-gambit-hotfix-19112/"><span title="Fixed Law of Retribution's bombs taking longer to charge as per: https://forums.warframe.com/topic/762609-lor-stage-3-bomb-charge-time-doubled/
|
||||
Fixed being able to insta-kill Vay Hek in The Law of Retribution as per: https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/">The Glast Gambit: Hotfix 19.11.2</span></a><br>2017-02-07 <a href="https://forums.warframe.com/topic/759911-the-glast-gambit-hotfix-1992-phase-one-db-upgrades/"><span title="Fixed being able to complete the puzzle phase of The Law of Retribution by going in and out of Transference to occupy numerous pads.">The Glast Gambit: Hotfix 19.9.2 (Phase One: DB Upgrades)</span></a><br>2017-01-04 <a href="https://forums.warframe.com/topic/745386-the-glast-gambit-hotfix-195619561/"><span title="Fixed instances of enemies not spawning in The Jordas Verdict, Law of Retribution, and Infested Salvage. ">The Glast Gambit: Hotfix 19.5.6+19.5.6.1</span></a><br>2016-12-20 <a href="https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/"><span title="Fixed a script error that occurred when entering and backing out of a Law of Retribution lobby in the Landing Craft.">The War Within: Update 19.4.2 + 19.4.2.1</span></a><br>2016-11-13 <a href="https://forums.warframe.com/topic/717209-the-war-within-hotfix-1902/"><span title="Fixed the level ranges displayed on navigation for the Jordas Golem Assassinate, Jordas Verdict, Law of Retribution, and Mutalist Alad V Assassinate.">The War Within: Hotfix 19.0.2</span></a><br>2016-11-12 <a href="https://forums.warframe.com/topic/715768-update-19-the-war-within/"><span title="Fixed the Disrupter Drones in The Nightmare Law of Retribution being too large and not nullifying their area.
|
||||
Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/">Update 19: The War Within</span></a><br>2016-10-25 <a href="https://forums.warframe.com/topic/710966-the-index-preview-hotfix-4/"><span title="Fixed players and enemies getting stuck in a net decoration in The Law of Retribution tileset.
|
||||
Fixed wonky wall textures in The Law of Retribution tileset.">The Index Preview: Hotfix #4</span></a><br>2016-10-20 <a href="https://forums.warframe.com/topic/709665-the-index-preview/"><span title="">The Index Preview</span></a><br>2016-10-13 <a href="https://forums.warframe.com/topic/708168-the-vacuum-within-hotfix-3/"><span title="Increased bandwidth allocation for the Hijack payload; this may help with the Law of Retribution in some cases where the host can't keep up.">The Vacuum Within: Hotfix #3</span></a><br>2016-10-05 <a href="https://forums.warframe.com/topic/705566-the-vacuum-within%C2%A0/"><span title="Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else. ">The Vacuum Within</span></a><br>2016-09-15 <a href="https://forums.warframe.com/topic/699623-the-silver-grove-u2/"><span title="Fixed a crash upon starting the Law of Retribution. ">The Silver Grove: U2</span></a><br>2016-07-28 <a href="https://forums.warframe.com/topic/680396-specters-of-the-rail-update-1/"><span title="Fixed key-based missions (i.e. Derelict, Law of Retribution,etc) always appearing as "incomplete" (glowy-blue icon).">Specters of the Rail: Update 1</span></a><br>2016-07-08 <a href="https://forums.warframe.com/topic/668132-update-specters-of-the-rail/"><span title="Fixed doors locking if a player enters and exits the door while the buttons are held in Stage 3 of The Law of Retribution.
|
||||
Fixed the Hek Drone sometimes arriving as an Eximus unit, but also as a Corpus attack drone in The Law of Retribution. ">Oberon Prime: Hotfix 20.6.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[31] 2017-04-19 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/788574-octavia%E2%80%99s-anthem-hotfix-2023/"><span title="Fixed NPCs spawning in view during the Law of Retribution mission 2.">Octavia’s Anthem: Hotfix 20.2.3</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[30] 2017-04-03 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/782477-octavias-anthem-hotfix-2009/"><span title="Fixed Law of Retribution improperly reporting leaderboard times. ">Octavia's Anthem: Hotfix 20.0.9</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[29] 2017-03-24 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/776642-octavias-anthem-update-20/"><span title="Fixed a color emissive issue with the second stage of The Law of Retribution that left pressure pads looking as if someone was still standing on them.">Octavia's Anthem: Update 20</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[28] 2017-02-28 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/"><span title="Fixed the bombs in stage 3 of Law of Retribution charging at a slower rate than intended.
|
||||
Fixed aborting The Law of Retribution while carrying the bomb resulting in the bomb becoming bugged and stopping the mission progression.">Banshee Prime: Hotfix 19.11.5 + 19.11.6</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[27] 2017-02-17 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/763931-the-glast-gambit-hotfix-19112/"><span title="Fixed Law of Retribution's bombs taking longer to charge as per: https://forums.warframe.com/topic/762609-lor-stage-3-bomb-charge-time-doubled/
|
||||
Fixed being able to insta-kill Vay Hek in The Law of Retribution as per: https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/">The Glast Gambit: Hotfix 19.11.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[26] 2017-02-07 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/759911-the-glast-gambit-hotfix-1992-phase-one-db-upgrades/"><span title="Fixed being able to complete the puzzle phase of The Law of Retribution by going in and out of Transference to occupy numerous pads.">The Glast Gambit: Hotfix 19.9.2 (Phase One: DB Upgrades)</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[25] 2017-01-04 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/745386-the-glast-gambit-hotfix-195619561/"><span title="Fixed instances of enemies not spawning in The Jordas Verdict, Law of Retribution, and Infested Salvage. ">The Glast Gambit: Hotfix 19.5.6+19.5.6.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[24] 2016-12-20 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/"><span title="Fixed a script error that occurred when entering and backing out of a Law of Retribution lobby in the Landing Craft.">The War Within: Update 19.4.2 + 19.4.2.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[23] 2016-11-13 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/717209-the-war-within-hotfix-1902/"><span title="Fixed the level ranges displayed on navigation for the Jordas Golem Assassinate, Jordas Verdict, Law of Retribution, and Mutalist Alad V Assassinate.">The War Within: Hotfix 19.0.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[22] 2016-11-12 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/715768-update-19-the-war-within/"><span title="Fixed the Disrupter Drones in The Nightmare Law of Retribution being too large and not nullifying their area.
|
||||
Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/">Update 19: The War Within</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[21] 2016-10-25 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/710966-the-index-preview-hotfix-4/"><span title="Fixed players and enemies getting stuck in a net decoration in The Law of Retribution tileset.
|
||||
Fixed wonky wall textures in The Law of Retribution tileset.">The Index Preview: Hotfix #4</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[20] 2016-10-20 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/709665-the-index-preview/"><span title="">The Index Preview</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[19] 2016-10-13 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/708168-the-vacuum-within-hotfix-3/"><span title="Increased bandwidth allocation for the Hijack payload; this may help with the Law of Retribution in some cases where the host can't keep up.">The Vacuum Within: Hotfix #3</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[18] 2016-10-05 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/705566-the-vacuum-within%C2%A0/"><span title="Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else. ">The Vacuum Within</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[17] 2016-09-15 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/699623-the-silver-grove-u2/"><span title="Fixed a crash upon starting the Law of Retribution. ">The Silver Grove: U2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[16] 2016-07-28 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/680396-specters-of-the-rail-update-1/"><span title="Fixed key-based missions (i.e. Derelict, Law of Retribution,etc) always appearing as "incomplete" (glowy-blue icon).">Specters of the Rail: Update 1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[15] 2016-07-08 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/668132-update-specters-of-the-rail/"><span title="Fixed doors locking if a player enters and exits the door while the buttons are held in Stage 3 of The Law of Retribution.
|
||||
Fixed Disruptor Drones in the Law of Retribution not blocking damage in a consistent manner.
|
||||
Fixed destroying multiple Disruptor Drone bubbles in the Law of Retribution being difficult due to stacking on top of each other.
|
||||
Fixed an issue with Disruptor Drones in the Law of Retribution not properly registering hitscan weapon fire.">Update: Specters of the Rail</span></a><br>2016-02-16 <a href="https://forums.warframe.com/topic/611132-hotfix-18412-saryn-prime/"><span title="Fixed the second stage of the Law of Retribution failing if the Squad has less than four players. The Law of Retribution will no longer allow players to continue with less than the required Squad size.Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.Fixed an error causing Convergence to potentially spawn off the map.Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: https://forums.warframe.com/index.php?/topic/611010-sortie-defence-bug/">Hotfix 18.4.12: Saryn Prime</span></a><br>2015-12-11 <a href="https://forums.warframe.com/topic/576214-hotfix-1807-spoilers/"><span title="Fixed various lighting issues visible on doors in the Law of Retribution Trial.">Hotfix 18.0.7 </span></a><br>2015-10-28 <a href="https://forums.warframe.com/topic/552544-update-1790/"><span title="Fixed Clients being unable to see damage numbers when attacking Toxin Injectors in Stage One of the Law of Retribution Trial.">Update 17.9.0</span></a><br>2015-10-02 <a href="https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/"><span title="Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.">Update 17.5: The Jordas Precept. + Hotfix 17.5.1</span></a><br>2015-09-11 <a href="https://forums.warframe.com/topic/526883-hotfix-1742/"><span title="Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.">Hotfix 17.4.2</span></a><br>2015-07-31 <a href="https://forums.warframe.com/topic/498793-update-17-echoes-of-the-sentient/"><span title="Fixed players being able to bypass the Plate Puzzle in the Law of Retribution Trial by using Decoy / Switch Teleport or Wormhole.
|
||||
Fixed an issue preventing Vay Hek or the G3 from spawning in the Phase 2 of the Law of Retribution Trial.">Update 17: Echoes Of The Sentient</span></a><br>2015-05-27 <a href="https://forums.warframe.com/topic/465618-update-1660/"><span title="Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.
|
||||
Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.">Update 16.6.0</span></a><br>2015-05-14 <a href="https://forums.warframe.com/topic/457698-hotfix-1654/"><span title="Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.">Hotfix 16.5.4</span></a><br>2015-05-13 <a href="https://forums.warframe.com/topic/457163-hotfix-1653/"><span title="Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts
|
||||
Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage. Fixed in 16.5.4!">Hotfix 16.5.3</span></a><br>2015-05-13 <a href="https://forums.warframe.com/topic/456875-hotfix-1652/"><span title="Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode.">Hotfix 16.5.2</span></a><br>2015-05-12 <a href="https://forums.warframe.com/topic/456211-hotfix-1651/"><span title="Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.">Hotfix 16.5.1</span></a><br>2015-04-23 <a href="https://forums.warframe.com/topic/445957-update-164/"><span title="Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.">Update 16.4</span></a><br>2015-04-01 <a href="https://forums.warframe.com/topic/432384-update-162/"><span title="The Law of Retribution Changes">Update 16.2</span></a><br>2015-03-20 <a href="https://forums.warframe.com/topic/421728-hotfix-1602/"><span title="· Fixed various exploits in the Law of Retribution encounters.">Hotfix 16.0.2</span></a><br>2015-03-20 <a href="https://forums.warframe.com/topic/420448-warframe-sanctuary/"><span title="The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.">Warframe: Sanctuary</span></a><br>2013-11-21 <a href="https://forums.warframe.com/topic/133329-hotfix-1101/"><span title="Fixed Ancient Retribution issue appearing in UI as mission reward.">Hotfix 11.0.1</span></a><br>2013-05-04 <a href="https://forums.warframe.com/topic/39130-update-7100-weekend-extermination-event/"><span title="Retribution [Warframe]: Chance to do electrical damage when shield struck by melee enemies.">Update 7.10.0: Weekend Extermination Event!</span></a><br></strong></span></td></td>
|
||||
</tr>
|
||||
Fixed an issue with Disruptor Drones in the Law of Retribution not properly registering hitscan weapon fire.">Update: Specters of the Rail</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[14] 2016-02-16 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/611132-hotfix-18412-saryn-prime/"><span title="Fixed the second stage of the Law of Retribution failing if the Squad has less than four players. The Law of Retribution will no longer allow players to continue with less than the required Squad size.Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.Fixed an error causing Convergence to potentially spawn off the map.Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: https://forums.warframe.com/index.php?/topic/611010-sortie-defence-bug/">Hotfix 18.4.12: Saryn Prime</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[13] 2015-12-11 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/576214-hotfix-1807-spoilers/"><span title="Fixed various lighting issues visible on doors in the Law of Retribution Trial.">Hotfix 18.0.7 </span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[12] 2015-10-28 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/552544-update-1790/"><span title="Fixed Clients being unable to see damage numbers when attacking Toxin Injectors in Stage One of the Law of Retribution Trial.">Update 17.9.0</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[11] 2015-10-02 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/"><span title="Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.">Update 17.5: The Jordas Precept. + Hotfix 17.5.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[10] 2015-09-11 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/526883-hotfix-1742/"><span title="Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.">Hotfix 17.4.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[9] 2015-07-31 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/498793-update-17-echoes-of-the-sentient/"><span title="Fixed players being able to bypass the Plate Puzzle in the Law of Retribution Trial by using Decoy / Switch Teleport or Wormhole.
|
||||
Fixed an issue preventing Vay Hek or the G3 from spawning in the Phase 2 of the Law of Retribution Trial.">Update 17: Echoes Of The Sentient</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[8] 2015-05-27 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/465618-update-1660/"><span title="Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.
|
||||
Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.">Update 16.6.0</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[7] 2015-05-14 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/457698-hotfix-1654/"><span title="Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.">Hotfix 16.5.4</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[6] 2015-05-13 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/457163-hotfix-1653/"><span title="Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts
|
||||
Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage. Fixed in 16.5.4!">Hotfix 16.5.3</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[5] 2015-05-12 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/456211-hotfix-1651/"><span title="Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.">Hotfix 16.5.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[4] 2015-04-23 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/445957-update-164/"><span title="Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.">Update 16.4</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[3] 2015-04-01 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/432384-update-162/"><span title="The Law of Retribution Changes">Update 16.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[2] 2015-03-20 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/421728-hotfix-1602/"><span title="· Fixed various exploits in the Law of Retribution encounters.">Hotfix 16.0.2</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[1] 2013-11-21 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/133329-hotfix-1101/"><span title="Fixed Ancient Retribution issue appearing in UI as mission reward.">Hotfix 11.0.1</span></a></strong></span></td></tr><tr><td style="text-align:center; width:300px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong>[0] 2013-05-04 R</strong></span></td><td style="width:600px;"><span style="font-family:Arial, Helvetica, sans-serif;"><strong><a href="https://forums.warframe.com/topic/39130-update-7100-weekend-extermination-event/"><span title="Retribution [Warframe]: Chance to do electrical damage when shield struck by melee enemies.">Update 7.10.0: Weekend Extermination Event!</span></a></strong></span></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
|
||||
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
|
||||
Reference in New Issue
Block a user