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155 lines
7.7 KiB
Lua
155 lines
7.7 KiB
Lua
--- Used to config the spawn generation settings yes there is alot here i know just ignore the long tables at the end (they were generated with a command)
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-- @config Spawn-Area
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return {
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spawn_area = { --- @setting spawn_area Settings relating to the whole spawn area
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-- Enable predefined patches: 128, else: 32
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deconstruction_radius = 12, -- @setting deconstruction_radius All entities within this radius will be removed
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deconstruction_tile = 'refined-concrete', --- @setting deconstruction_tile Tile to be placed in the deconstruction radius, use nil for map gen
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tile_radius = 14,
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landfill_radius = 16, --- @setting pattern_radius All water within this radius will be land filled
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},
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turrets = { --- @setting turrets Settings relating to adding turrets to spawn
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enabled = true, --- @setting enabled Whether turrets will be added to spawn
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ammo_type = 'uranium-rounds-magazine', --- @setting ammo_type The ammo type that will be used during refills
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refill_time = 60*60*5, --- @setting refill_time The time in ticks between each refill of the turrets, only change if having lag issues
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offset = {x=0, y=0}, --- @setting offset The position offset to apply to turrets
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locations = { --- @setting locations The locations of all turrets, this list can change during runtime
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{surface=1, position={x=2, y=2}},
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{surface=1, position={x=2, y=-2}},
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{surface=1, position={x=-2, y=2}},
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{surface=1, position={x=-2, y=-2}},
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}
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},
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afk_belts = { --- @setting afk_belts Settings relating to adding afk belts to spawn
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enabled = true, --- @setting enabled Whether afk belts will be added to spawn
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belt_type = 'transport-belt', --- @setting belt_type The belt to be used as afk belts
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protected = true, --- @setting protected Whether belts will be protected from player interaction
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offset = {x=0, y=0}, --- @setting offset The position offset to apply to afk belts
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locations={ --- @setting locations The locations to spawn afk belts at, given as the top left position
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{4, 4},
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{4, -4},
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{-4, 4},
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{-4, -4}
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}
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},
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water = { --- @setting water Settings relating to adding water to spawn
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enabled = true, --- @setting enabled Whether water tiles will be added to spawn
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water_tile = 'water-mud', --- @setting water_tile The tile to be used as the water tile
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offset = {x=0, y=0}, --- @setting offset The position offset to apply to water tiles
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locations = { --- @setting locations The location of the water tiles {x,y}
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-- Each is a 3x3 with the closest tile to 0,0 removed
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{5, 6}, {5, 7}, {6, 5}, {6, 6}, {6, 7}, {7, 5}, {7, 6}, {7, 7},
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{5, -7}, {5, -8}, {6, -6}, {6, -7}, {6, -8}, {7, -6}, {7, -7}, {7, -8},
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{-6, 6}, {-6, 7}, {-7, 5}, {-7, 6}, {-7, 7}, {-8, 5}, {-8, 6}, {-8, 7},
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{-6, -7}, {-6, -8}, {-7, -6}, {-7, -7}, {-7, -8}, {-8, -6}, {-8, -7}, {-8, -8},
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}
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},
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entities = { --- @setting entities Settings relating to adding entities to spawn
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enabled = true, --- @setting enabled Whether entities will be added to spawn
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protected = true, --- @setting protected Whether entities will be protected from player interaction
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operable = true, --- @setting operable Whether entities can be opened by players, must be true if chests are used
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offset = {x=0, y=0}, --- @setting offset The position offset to apply to entities
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locations = { --- @setting locations The location and names of entities {name,x,y}
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{'steel-chest', 1, 3}, {'steel-chest', 1, 4}, {'steel-chest', 1, 5},
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{'steel-chest', 3, 1}, {'steel-chest', 4, 1}, {'steel-chest', 5, 1},
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{'steel-chest', 1, -4}, {'steel-chest', 1, -5}, {'steel-chest', 1, -6},
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{'steel-chest', 3, -2}, {'steel-chest', 4, -2}, {'steel-chest', 5, -2},
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{'steel-chest', -2, 3}, {'steel-chest', -2, 4}, {'steel-chest', -2, 5},
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{'steel-chest', -4, 1}, {'steel-chest', -5, 1}, {'steel-chest', -6, 1},
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{'steel-chest', -2, -4}, {'steel-chest', -2, -5}, {'steel-chest', -2, -6},
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{'steel-chest', -4, -2}, {'steel-chest', -5, -2}, {'steel-chest', -6, -2},
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{'medium-electric-pole', 2, 3}, {'medium-electric-pole', 2, -4}, {'medium-electric-pole', -3, 3}, {'medium-electric-pole', -3, -4},
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{'small-lamp', 2, 4}, {'small-lamp', 2, -5}, {'small-lamp', -3, 4}, {'small-lamp', -3, -5},
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{'small-lamp', 4, 2}, {'small-lamp', 4, -3}, {'small-lamp', -5, 2}, {'small-lamp', -5, -3},
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{'stone-wall', 1, 7}, {'stone-wall', 2, 7}, {'stone-wall', 3, 7}, {'stone-wall', 4, 7},
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{'stone-wall', 7, 1}, {'stone-wall', 7, 2}, {'stone-wall', 7, 3}, {'stone-wall', 7, 4},
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{'stone-wall', 1, -8}, {'stone-wall', 2, -8}, {'stone-wall', 3, -8}, {'stone-wall', 4, -8},
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{'stone-wall', 7, -2}, {'stone-wall', 7, -3}, {'stone-wall', 7, -4}, {'stone-wall', 7, -5},
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{'stone-wall', -2, 7}, {'stone-wall', -3, 7}, {'stone-wall', -4, 7}, {'stone-wall', -5, 7},
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{'stone-wall', -8, 1}, {'stone-wall', -8, 2}, {'stone-wall', -8, 3}, {'stone-wall', -8, 4},
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{'stone-wall', -2, -8}, {'stone-wall', -3, -8}, {'stone-wall', -4, -8}, {'stone-wall', -5, -8},
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{'stone-wall', -8, -2}, {'stone-wall', -8, -3}, {'stone-wall', -8, -4}, {'stone-wall', -8, -5},
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}
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},
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pattern = {
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enabled = false, --- @setting enabled Whether pattern tiles will be added to spawn
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pattern_tile = 'refined-concrete', --- @setting pattern_tile The tile to be used for the pattern
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offset = {x=0, y=0}, --- @setting offset The position offset to apply to pattern tiles
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locations = { --- @setting locations The location of the pattern tiles {x,y}
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}
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},
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resource_tiles = {
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enabled = false,
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resources = {
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{
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enabled = false,
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name = "iron-ore",
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amount = 4000,
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size = { 26, 27 },
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-- offset = {-64,-32}
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offset = { -64, -64 },
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},
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{
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enabled = false,
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name = "copper-ore",
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amount = 4000,
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size = { 26, 27 },
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-- offset = {-64, 0}
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offset = { 64, -64 },
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},
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{
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enabled = false,
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name = "stone",
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amount = 4000,
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size = { 22, 20 },
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-- offset = {-64, 32}
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offset = { -64, 64 },
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},
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{
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enabled = false,
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name = "coal",
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amount = 4000,
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size = { 22, 20 },
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-- offset = {-64, -64}
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offset = { 64, 64 },
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},
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{
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enabled = false,
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name = "uranium-ore",
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amount = 4000,
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size = { 22, 20 },
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-- offset = {-64, -96}
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offset = { 0, 64 },
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},
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},
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},
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resource_patches = {
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enabled = false,
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resources = {
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{
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enabled = false,
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name = "crude-oil",
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num_patches = 4,
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amount = 4000000,
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-- offset = {-80, -12},
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offset = { -12, 64 },
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-- offset_next = {0, 6}
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offset_next = { 6, 0 },
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},
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},
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},
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resource_refill_nearby = {
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enabled = false,
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range = 128,
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resources_name = {
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"iron-ore",
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"copper-ore",
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"stone",
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"coal",
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"uranium-ore",
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},
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amount = { 2500, 4000 },
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},
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}
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