Files
factorio-scenario-ExpCluster/exp_legacy/module/config/spawn_area.lua
2024-12-29 14:04:13 +09:00

155 lines
7.7 KiB
Lua

--- Used to config the spawn generation settings yes there is alot here i know just ignore the long tables at the end (they were generated with a command)
-- @config Spawn-Area
return {
spawn_area = { --- @setting spawn_area Settings relating to the whole spawn area
-- Enable predefined patches: 128, else: 32
deconstruction_radius = 12, -- @setting deconstruction_radius All entities within this radius will be removed
deconstruction_tile = 'refined-concrete', --- @setting deconstruction_tile Tile to be placed in the deconstruction radius, use nil for map gen
tile_radius = 14,
landfill_radius = 16, --- @setting pattern_radius All water within this radius will be land filled
},
turrets = { --- @setting turrets Settings relating to adding turrets to spawn
enabled = true, --- @setting enabled Whether turrets will be added to spawn
ammo_type = 'uranium-rounds-magazine', --- @setting ammo_type The ammo type that will be used during refills
refill_time = 60*60*5, --- @setting refill_time The time in ticks between each refill of the turrets, only change if having lag issues
offset = {x=0, y=0}, --- @setting offset The position offset to apply to turrets
locations = { --- @setting locations The locations of all turrets, this list can change during runtime
{surface=1, position={x=2, y=2}},
{surface=1, position={x=2, y=-2}},
{surface=1, position={x=-2, y=2}},
{surface=1, position={x=-2, y=-2}},
}
},
afk_belts = { --- @setting afk_belts Settings relating to adding afk belts to spawn
enabled = true, --- @setting enabled Whether afk belts will be added to spawn
belt_type = 'transport-belt', --- @setting belt_type The belt to be used as afk belts
protected = true, --- @setting protected Whether belts will be protected from player interaction
offset = {x=0, y=0}, --- @setting offset The position offset to apply to afk belts
locations={ --- @setting locations The locations to spawn afk belts at, given as the top left position
{4, 4},
{4, -4},
{-4, 4},
{-4, -4}
}
},
water = { --- @setting water Settings relating to adding water to spawn
enabled = true, --- @setting enabled Whether water tiles will be added to spawn
water_tile = 'water-mud', --- @setting water_tile The tile to be used as the water tile
offset = {x=0, y=0}, --- @setting offset The position offset to apply to water tiles
locations = { --- @setting locations The location of the water tiles {x,y}
-- Each is a 3x3 with the closest tile to 0,0 removed
{5, 6}, {5, 7}, {6, 5}, {6, 6}, {6, 7}, {7, 5}, {7, 6}, {7, 7},
{5, -7}, {5, -8}, {6, -6}, {6, -7}, {6, -8}, {7, -6}, {7, -7}, {7, -8},
{-6, 6}, {-6, 7}, {-7, 5}, {-7, 6}, {-7, 7}, {-8, 5}, {-8, 6}, {-8, 7},
{-6, -7}, {-6, -8}, {-7, -6}, {-7, -7}, {-7, -8}, {-8, -6}, {-8, -7}, {-8, -8},
}
},
entities = { --- @setting entities Settings relating to adding entities to spawn
enabled = true, --- @setting enabled Whether entities will be added to spawn
protected = true, --- @setting protected Whether entities will be protected from player interaction
operable = true, --- @setting operable Whether entities can be opened by players, must be true if chests are used
offset = {x=0, y=0}, --- @setting offset The position offset to apply to entities
locations = { --- @setting locations The location and names of entities {name,x,y}
{'steel-chest', 1, 3}, {'steel-chest', 1, 4}, {'steel-chest', 1, 5},
{'steel-chest', 3, 1}, {'steel-chest', 4, 1}, {'steel-chest', 5, 1},
{'steel-chest', 1, -4}, {'steel-chest', 1, -5}, {'steel-chest', 1, -6},
{'steel-chest', 3, -2}, {'steel-chest', 4, -2}, {'steel-chest', 5, -2},
{'steel-chest', -2, 3}, {'steel-chest', -2, 4}, {'steel-chest', -2, 5},
{'steel-chest', -4, 1}, {'steel-chest', -5, 1}, {'steel-chest', -6, 1},
{'steel-chest', -2, -4}, {'steel-chest', -2, -5}, {'steel-chest', -2, -6},
{'steel-chest', -4, -2}, {'steel-chest', -5, -2}, {'steel-chest', -6, -2},
{'medium-electric-pole', 2, 3}, {'medium-electric-pole', 2, -4}, {'medium-electric-pole', -3, 3}, {'medium-electric-pole', -3, -4},
{'small-lamp', 2, 4}, {'small-lamp', 2, -5}, {'small-lamp', -3, 4}, {'small-lamp', -3, -5},
{'small-lamp', 4, 2}, {'small-lamp', 4, -3}, {'small-lamp', -5, 2}, {'small-lamp', -5, -3},
{'stone-wall', 1, 7}, {'stone-wall', 2, 7}, {'stone-wall', 3, 7}, {'stone-wall', 4, 7},
{'stone-wall', 7, 1}, {'stone-wall', 7, 2}, {'stone-wall', 7, 3}, {'stone-wall', 7, 4},
{'stone-wall', 1, -8}, {'stone-wall', 2, -8}, {'stone-wall', 3, -8}, {'stone-wall', 4, -8},
{'stone-wall', 7, -2}, {'stone-wall', 7, -3}, {'stone-wall', 7, -4}, {'stone-wall', 7, -5},
{'stone-wall', -2, 7}, {'stone-wall', -3, 7}, {'stone-wall', -4, 7}, {'stone-wall', -5, 7},
{'stone-wall', -8, 1}, {'stone-wall', -8, 2}, {'stone-wall', -8, 3}, {'stone-wall', -8, 4},
{'stone-wall', -2, -8}, {'stone-wall', -3, -8}, {'stone-wall', -4, -8}, {'stone-wall', -5, -8},
{'stone-wall', -8, -2}, {'stone-wall', -8, -3}, {'stone-wall', -8, -4}, {'stone-wall', -8, -5},
}
},
pattern = {
enabled = false, --- @setting enabled Whether pattern tiles will be added to spawn
pattern_tile = 'refined-concrete', --- @setting pattern_tile The tile to be used for the pattern
offset = {x=0, y=0}, --- @setting offset The position offset to apply to pattern tiles
locations = { --- @setting locations The location of the pattern tiles {x,y}
}
},
resource_tiles = {
enabled = false,
resources = {
{
enabled = false,
name = "iron-ore",
amount = 4000,
size = { 26, 27 },
-- offset = {-64,-32}
offset = { -64, -64 },
},
{
enabled = false,
name = "copper-ore",
amount = 4000,
size = { 26, 27 },
-- offset = {-64, 0}
offset = { 64, -64 },
},
{
enabled = false,
name = "stone",
amount = 4000,
size = { 22, 20 },
-- offset = {-64, 32}
offset = { -64, 64 },
},
{
enabled = false,
name = "coal",
amount = 4000,
size = { 22, 20 },
-- offset = {-64, -64}
offset = { 64, 64 },
},
{
enabled = false,
name = "uranium-ore",
amount = 4000,
size = { 22, 20 },
-- offset = {-64, -96}
offset = { 0, 64 },
},
},
},
resource_patches = {
enabled = false,
resources = {
{
enabled = false,
name = "crude-oil",
num_patches = 4,
amount = 4000000,
-- offset = {-80, -12},
offset = { -12, 64 },
-- offset_next = {0, 6}
offset_next = { 6, 0 },
},
},
},
resource_refill_nearby = {
enabled = false,
range = 128,
resources_name = {
"iron-ore",
"copper-ore",
"stone",
"coal",
"uranium-ore",
},
amount = { 2500, 4000 },
},
}