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factorio-scenario-ExpCluster/doc/modules/ExpGamingCore.Gui.Center.html
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<h1>ldoc</h1>
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<li><a href="#Functions">Functions</a></li>
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<li><strong>ExpGamingCore.Gui.Center</strong></li>
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<h1>Module <code>ExpGamingCore.Gui.Center</code></h1>
<p>Adds a uniform preset for guis in the center of the screen which allow for different tabs to be opened</p>
<p></p>
<h3>Info:</h3>
<ul>
<li><strong>License</strong>: https://github.com/explosivegaming/scenario/blob/master/LICENSE</li>
<li><strong>Author</strong>: Cooldude2606</li>
</ul>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#_comment">_comment ()</a></td>
<td class="summary">This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module</td>
</tr>
<tr>
<td class="name" nowrap><a href="#add">add (obj)</a></td>
<td class="summary">Adds a new obj to the center gui</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_flow">get_flow (player)</a></td>
<td class="summary">Used to get the center frame of the player, used mainly in script</td>
</tr>
<tr>
<td class="name" nowrap><a href="#open">open (player, center)</a></td>
<td class="summary">Used to open a center frame for a player</td>
</tr>
<tr>
<td class="name" nowrap><a href="#open_tab">open_tab (player, center, tab)</a></td>
<td class="summary">Used to open a center frame for a player</td>
</tr>
<tr>
<td class="name" nowrap><a href="#clear">clear (player)</a></td>
<td class="summary">Used to clear the center frame of the player, used mainly in script</td>
</tr>
<tr>
<td class="name" nowrap><a href="#center._center:add_tab">center._center:add_tab (name, caption[, tooltip], callback)</a></td>
<td class="summary">If deafult draw is used then you can add tabs to the gui with this function</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "_comment"></a>
<strong>_comment ()</strong>
</dt>
<dd>
This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
</dd>
<dt>
<a name = "add"></a>
<strong>add (obj)</strong>
</dt>
<dd>
Adds a new obj to the center gui
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">obj</span>
contains the new object, needs name, fraw is opt and is function(root_frame)
</li>
</ul>
<h3>Returns:</h3>
<ol>
the object made, used to add tabs
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Gui.center.add{name=<span class="string">'foo'</span>,caption=<span class="string">'Foo'</span>,tooltip=<span class="string">'Testing'</span>,draw=<span class="keyword">function</span>}</pre>
</ul>
</dd>
<dt>
<a name = "get_flow"></a>
<strong>get_flow (player)</strong>
</dt>
<dd>
Used to get the center frame of the player, used mainly in script
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
a player indifier to get the flow for
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
the gui element flow
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Gui.center.get_flow(player) <span class="comment">-- returns gui emelemt</span></pre>
</ul>
</dd>
<dt>
<a name = "open"></a>
<strong>open (player, center)</strong>
</dt>
<dd>
Used to open a center frame for a player
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
a player indifier to get the flow for
</li>
<li><span class="parameter">center</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the name of the center frame to open
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">boelon</span></span>
based on if it successed or not
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Gui.center.open(player,<span class="string">'server-info'</span>) <span class="comment">-- return true</span></pre>
</ul>
</dd>
<dt>
<a name = "open_tab"></a>
<strong>open_tab (player, center, tab)</strong>
</dt>
<dd>
Used to open a center frame for a player
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
a player indifier to get the flow for
</li>
<li><span class="parameter">center</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the name of the center frame to open
</li>
<li><span class="parameter">tab</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the name of the tab to open
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">boelon</span></span>
based on if it successed or not
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Gui.center.open_tab(player,<span class="string">'readme'</span>,<span class="string">'rules'</span>) <span class="comment">-- return true</span></pre>
</ul>
</dd>
<dt>
<a name = "clear"></a>
<strong>clear (player)</strong>
</dt>
<dd>
Used to clear the center frame of the player, used mainly in script
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
a player indifier to get the flow for
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Gui.center.clear(player)</pre>
</ul>
</dd>
<dt>
<a name = "center._center:add_tab"></a>
<strong>center._center:add_tab (name, caption[, tooltip], callback)</strong>
</dt>
<dd>
If deafult draw is used then you can add tabs to the gui with this function
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
this is the name of the tab
</li>
<li><span class="parameter">caption</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
this is the words that appear on the tab button
</li>
<li><span class="parameter">tooltip</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the tooltip that is on the button
(<em>optional</em>)
</li>
<li><span class="parameter">callback</span>
<span class="types"><span class="type">function</span></span>
this is called when button is pressed with function(root_frame)
</li>
</ul>
<h3>Returns:</h3>
<ol>
self to allow chaining of _center:add_tab
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">_center:add_tab(<span class="string">'foo'</span>,<span class="string">'Foo'</span>,<span class="string">'Just a tab'</span>,<span class="keyword">function</span>)</pre>
</ul>
</dd>
</dl>
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