mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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324 lines
14 KiB
Lua
324 lines
14 KiB
Lua
--- Adds some common functions used though out all ExpGaming modules
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-- @module ExpGamingLib
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-- @alias ExpLib
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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local Color = require('FactorioStdLib.Color')
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local module_verbose = false -- there is no verbose in this file so true will do nothing
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local ExpLib = {}
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--- Loads a table into _G even when sandboxed; will not overwrite values or append to tables; will not work during runtime to avoid desyncs
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-- @usage unpack_to_G{key1='foo',key2='bar'}
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-- @tparam table tbl table to be unpacked
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function ExpLib.unpack_to_G(tbl)
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if not type(tbl) == 'table' or game then return end
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for key,value in pairs(tbl) do
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if not _G[key] then rawset(_G,key,value) end
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end
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end
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--- Used to get the current ENV with all _G keys removed; useful when saving function to global
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-- @usage get_env() returns current ENV with _G keys removed
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-- @treturn table the env table with _G keys removed
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-- @warning does not work from console
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function ExpLib.get_env(level)
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local level = level and level+1 or 2
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local env = setmetatable({},{__index=_G})
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while true do
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if not debug.getinfo(level) then break end
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local i = 1
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while true do
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local name, value = debug.getlocal(level,i)
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if not name or _G[name] == value then break else env[name] = value end
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i=i+1
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end
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level=level+1
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end
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return env
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end
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--- Used to get the current ENV with all _G keys removed; useful when saving function to global
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-- @usage get_env() returns current ENV with _G keys removed
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-- @treturn table the env table with _G keys removed
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-- @warning does not work from console
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function ExpLib.get_upvalues(level)
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local func = level and ExpLib.is_type(level,'function') and level or nil
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local level = level and ExpLib.is_type(level,'number') and level+1 or 2
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func = func or debug.getinfo(level).func
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local upvalues = setmetatable({_order={}},{__index=_G})
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local i = 1
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while true do
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local name, value = debug.getupvalue(func,i)
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if not name then break else upvalues[name] = value; table.insert(upvalues._order,name) end
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i=i+1
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end
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return upvalues
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end
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--- Creats a table that will act like a string and a function
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-- @usage add_metatable({},function) -- returns table
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-- @tparam table tbl the table that will have its metatable set
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-- @tparam[opt=tostring] function callback the function that will be used for the call
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-- @tparam[opt=table.tostring] ?function|string string a function that resolves to a string or a string
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-- @treturn table the new table with its metatable set
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function ExpLib.add_metatable(tbl,callback,string)
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if not ExpLib.is_type(tbl,'table') then error('No table given to add_metatable',2) end
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local callback = ExpLib.is_type(callback,'function') and callback or tostring
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local string = ExpLib.is_type(string,'function') and string or ExpLib.is_type(string,'string') and function() return string end or table.tostring
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return setmetatable(tbl,{
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__tostring=string,
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__concat=function(val1,val2) return type(val1) == 'string' and val1..string(val2) or string(val1)..val2 end,
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__call=callback
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})
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end
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--- Compear types faster for faster valadation of prams
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-- @usage is_type('foo','string') -- return true
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-- @usage is_type('foo') -- return false
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-- @param v the value to be tested
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-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
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-- @treturn bolean is v of type test_type
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function ExpLib.is_type(v,test_type)
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return test_type and v and type(v) == test_type or not test_type and not v or false
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end
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--- Compear types faster for faster valadation of prams, including giving an error if incorrect
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-- @usage type_error('foo','string','Value is not a string') -- return true
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-- @usage type_error('foo','table','Value is not a string') -- return error
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-- @param value the value to be tested
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-- @tparam[opt=nil] string type the type that the value should be
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-- @tparam string error_message the message given when type is not matched
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-- @treturn boolean if it matched or and error
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function ExpLib.type_error(value,type,error_message)
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return ExpLib.is_type(value,type) or error(error_message,3)
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end
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--- A speailsied verion of type_error to test for self
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-- @usage self_test(self,'Object','get_name')
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-- @tparam table self the table that is the object
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-- @tparam string prototype_name the name of the class
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-- @tparam string function_name the name of the function
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function ExpLib.self_test(self,prototype_name,function_name)
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return ExpLib.is_type(self,'table') or error('Call to prototype without context, either supply a '..prototype_name..' or use '..prototype_name..':'..function_name,3)
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end
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--- Will return a value of any type to the player/server console, allows colour for in-game players
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-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
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-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
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-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
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-- @param rtn any value of any type that will be returned to the player or console
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-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ingroned when printing to console
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-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
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function ExpLib.player_return(rtn,colour,player)
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local colour = ExpLib.is_type(colour,'table') and colour or defines.textcolor[colour] ~= defines.color.white and defines.textcolor[colour] or defines.color[colour]
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local player = player or game.player
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local function _return(callback,rtn)
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if ExpLib.is_type(rtn,'table') then
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-- test for: userdata, locale string, table with __tostring meta method, any other table
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if ExpLib.is_type(rtn.__self,'userdata') then callback('Cant Display Userdata',colour)
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elseif ExpLib.is_type(rtn[1],'string') and string.find(rtn[1],'.+[.].+') and not string.find(rtn[1],'%s') then callback(rtn,colour)
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elseif getmetatable(rtn) ~= nil and not tostring(rtn):find('table: 0x') then callback(tostring(rtn),colour)
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else callback(table.tostring(rtn),colour) end
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-- test for: function
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elseif ExpLib.is_type(rtn,'function') then callback('Cant Display Functions',colour)
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-- else just call tostring
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else callback(tostring(rtn),colour) end
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end
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if player then
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-- allows any vaild player identifier to be used
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local player = Game.get_player(player)
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if not player then error('Invalid Player given to player_return',2) end
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-- plays a nice sound that is different to normal message sound
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player.play_sound{path='utility/scenario_message'}
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_return(player.print,rtn)
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else _return(rcon.print,rtn) end
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end
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--- Convert ticks to hours
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-- @usage tick_to_hour(216001) -- return 1
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-- @tparam number tick tick to convert to hours
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-- @treturn number the number of whole hours from this tick
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function ExpLib.tick_to_hour(tick)
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if not ExpLib.is_type(tick,'number') then return 0 end
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if not game then return math.floor(tick/216000) end
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return math.floor(tick/(216000*game.speed))
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end
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--- Convert ticks to minutes
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-- @usage tick_to_hour(3601) -- return 1
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-- @tparam number tick tick to convert to minutes
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-- @treturn number the number of whole minutes from this tick
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function ExpLib.tick_to_min (tick)
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if not ExpLib.is_type(tick,'number') then return 0 end
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if not game then return math.floor(tick/3600) end
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return math.floor(tick/(3600*game.speed))
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end
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--- Converts a tick into a clean format for end user
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-- @usage tick_to_display_format(3600) -- return '1.00 M'
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-- @usage tick_to_display_format(234000) -- return '1 H 5 M'
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-- @tparam number tick the tick to convert
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-- @treturn string the formated string
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function ExpLib.tick_to_display_format(tick)
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if not ExpLib.is_type(tick,'number') then return '0H 0M' end
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if ExpLib.tick_to_min(tick) < 10 then
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if not game then return math.floor(tick/3600) end
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return string.format('%.2f M',tick/(3600*game.speed))
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else
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return string.format('%d H %d M',
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ExpLib.tick_to_hour(tick),
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ExpLib.tick_to_min(tick)-60*ExpLib.tick_to_hour(tick)
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)
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end
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end
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--- Used as a way to view the structure of a gui, used for debuging
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-- @usage Gui_tree(root) returns all children of gui recusivly
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-- @tparam LuaGuiElement root the root to start the tree from
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-- @treturn table the table that describes the gui
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function ExpLib.gui_tree(root)
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if not ExpLib.is_type(root,'table') or not root.valid then error('Invalid Gui Element given to gui_tree',2) end
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local tree = {}
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for _,child in pairs(root.children) do
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if #child.children > 0 then
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if child.name then tree[child.name] = ExpLib.gui_tree(child)
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else table.insert(tree,ExpLib.gui_tree(child)) end
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else
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if child.name then tree[child.name] = child.type
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else table.insert(tree,child.type) end
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end
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end
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return tree
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end
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--- Extents the table class
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-- @type table
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-- @alias table
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--- Returns a value in a form able to be read as a value, any value to string
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-- @usage table.val_to_str{a='foo'} -- return '"foo"'
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-- @param v value to convert
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-- @treturn string the converted value
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function table.val_to_str(v)
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if "string" == type( v ) then
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v = string.gsub(v,"\n","\\n")
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if string.match(string.gsub(v,"[^'\"]",""),'^"+$') then
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return "'"..v.."'"
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end
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return '"'..string.gsub(v,'"', '\\"' )..'"'
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else
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return "table" == type( v) and table.tostring(v) or
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"function" == type(v) and '"cant-display-function"' or
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"userdata" == type(v) and '"cant-display-userdata"' or
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tostring(v)
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end
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end
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--- Returns a value in a form able to be read as a key, any key to string
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-- @usage table.val_to_str{a='foo'} -- return '["a"]'
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-- @param k key to convert
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-- @treturn string the converted key
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function table.key_to_str (k)
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if "string" == type(k) and string.match(k,"^[_%player][_%player%d]*$") then
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return k
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else
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return "["..table.val_to_str(k).."]"
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end
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end
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--- Returns a table in a form able to be read as a table
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-- @usage table.tostring{k1='foo',k2='bar'} -- return '{["k1"]="foo",["k2"]="bar"}'
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-- @tparam table tbl table to convert
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-- @treturn string the converted table
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function table.tostring(tbl)
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if type(tbl) ~= 'table' then return tostring(tbl) end
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local result, done = {}, {}
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for k, v in ipairs(tbl) do
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table.insert(result,table.val_to_str(v))
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done[k] = true
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end
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for k, v in pairs(tbl) do
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if not done[k] then
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table.insert(result,
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table.key_to_str(k).."="..table.val_to_str(v))
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end
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end
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return "{"..table.concat(result,",") .."}"
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end
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--- Simmilar to table.tostring but converts a lua table to a json one
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-- @usage talbe.json{k1='foo',k2='bar'} -- return '{"k1":"foo","k2":"bar"}'
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-- @tparam table lua_table the table to convert
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-- @treturn string the table in a json format
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function table.json(lua_table)
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local result, done, only_indexs = {}, {}, true
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for key,value in ipairs(lua_table) do
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done[key] = true
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if type(value) == 'table' then table.insert(result,table.json(value,true))
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elseif type(value) == 'string' then table.insert(result,'"'..value..'"')
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elseif type(value) == 'number' then table.insert(result,value)
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elseif type(value) == 'boolean' then table.insert(result,tostring(value))
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else table.insert(result,'null')
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end
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end
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for key,value in pairs(lua_table) do
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if not done[key] then
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only_indexs = false
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if type(value) == 'table' then table.insert(result,'"'..key..'":'..table.json(value,true))
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elseif type(value) == 'string' then table.insert(result,'"'..key..'":"'..value..'"')
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elseif type(value) == 'number' then table.insert(result,'"'..key..'":'..value)
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elseif type(value) == 'boolean' then table.insert(result,'"'..key..'":'..tostring(value))
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else table.insert(result,'"'..key..'":null')
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end
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end
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end
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if only_indexs then return "["..table.concat(result,",").."]"
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else return "{"..table.concat(result,",").."}"
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end
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end
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--- Returns the closest match to a key
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-- @usage table.autokey({foo=1,bar=2},'f') -- return 1
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-- @tparam table tbl the table that will be searched
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-- @tparam string str the string that will be looked for in the keys
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function table.autokey(tbl,str)
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if not ExpLib.is_type(str,'string') then return end
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local _return = {}
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for key,value in pairs(tbl) do
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if string.contains(string.lower(key),string.lower(str)) then table.insert(_return,value) end
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end
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return _return[1] or false
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end
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--- Returns the list is a sorted way that would be expected by people (this is by key)
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-- @usage tbl = table.alphanumsort(tbl)
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-- @tparam table tbl the table to be sorted
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-- @treturn table the sorted table
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function table.alphanumsort(tbl)
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local o = table.keys(tbl)
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local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
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return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
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table.sort(o, function(a,b)
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return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)
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< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
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local _tbl = {}
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for _,k in pairs(o) do _tbl[k] = tbl[k] end
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return _tbl
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end
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--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alterative than above)
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-- @usage tbl = table.alphanumsort(tbl)
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-- @tparam table tbl the table to be sorted
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-- @treturn table the sorted table
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function table.keysort(tbl)
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local o = table.keys(tbl,true)
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local _tbl = {}
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for _,k in pairs(o) do _tbl[k] = tbl[k] end
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return _tbl
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end
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ExpLib:unpack_to_G()
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return ExpLib |