Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/waterfill.lua
2025-04-19 00:26:51 +09:00

118 lines
4.7 KiB
Lua

--[[-- Commands - Waterfill
Adds a command that places shallow water
]]
local AABB = require("modules/exp_util/aabb")
local Commands = require("modules/exp_commands")
local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
local SelectionName = "ExpCommand_Waterfill"
local planet = {
["nauvis"] = "water-mud",
["gleba"] = "water-mud",
["vulcanus"] = "lava",
["fulgora"] = "oil-ocean-shallow",
["aquilo"] = "ammoniacal-ocean"
}
--- Toggle player selection mode for artillery
Commands.new("waterfill", { "exp-commands_waterfill.description" })
:register(function(player)
if Selection.is_selecting(player, SelectionName) then
Selection.stop(player)
return Commands.status.success{ "exp-commands_waterfill.exit" }
else
local item_count_cliff = player.get_item_count("cliff-explosives")
local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
local item_count_total = item_count_cliff + item_count_craft
if item_count_total == 0 then
return player.print{ "exp-commands_waterfill.requires-explosives" }
else
Selection.start(player, SelectionName)
return player.print{ "exp-commands_waterfill.enter" }
end
end
end)
--- When an area is selected to be converted to water
Selection.on_selection(SelectionName, function(event)
--- @cast event EventData.on_player_selected_area
local area = AABB.expand(event.area)
local player = game.players[event.player_index]
local surface = event.surface
--[[
if surface.planet and surface.planet ~= game.planets.nauvis then
player.print({ "exp-commands_waterfill.nauvis-only" }, Commands.print_settings.error)
return
end
]]
local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
if area_size > 1000 then
player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
return
end
local item_count_cliff = player.get_item_count("cliff-explosives")
local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
local item_count_total = item_count_cliff + item_count_craft
if item_count_total < area_size then
player.print({ "exp-commands_waterfill.too-few-explosives", area_size, item_count_total }, Commands.print_settings.error)
return
end
local tile_count = 0
local tiles_to_make = {}
local chest = surface.find_entities_filtered{ area = area, name = "steel-chest", force = player.force }
local tile_to_apply = (surface.planet and planet[surface.planet]) or "water-mud"
if #chest > 0 then
for _, v in pairs(chest) do
if v.get_inventory(defines.inventory.chest).is_empty() then
tile_count = tile_count + 1
tiles_to_make[tile_count] = { name = tile_to_apply, position = { v.position.x, v.position.y } }
v.destroy()
end
end
else
for x = area.left_top.x, area.right_bottom.x do
for y = area.left_top.y, area.right_bottom.y do
tile_count = tile_count + 1
tiles_to_make[tile_count] = { name = tile_to_apply, position = { x, y } }
end
end
end
surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0)
local remaining_tiles = surface.count_tiles_filtered{ area = area, name = tile_to_apply }
local t_diff = tile_count - remaining_tiles
game.print(tile_count)
game.print(remaining_tiles)
--[[
if item_count_cliff >= t_diff then
player.remove_item{ name = "cliff-explosives", count = t_diff }
else
if item_count_cliff > 0 then
player.remove_item{ name = "cliff-explosives", count = item_count_cliff }
end
local item_count_needed = t_diff - item_count_cliff
if item_count_needed > 0 then
player.remove_item{ name = "explosives", count = 10 * item_count_needed }
player.remove_item{ name = "barrel", count = item_count_needed }
player.remove_item{ name = "grenade", count = item_count_needed }
end
end
]]
if remaining_tiles > 0 then
player.print({ "exp-commands_waterfill.part-complete", tile_count, remaining_tiles }, Commands.print_settings.default)
else
player.print({ "exp-commands_waterfill.complete", tile_count }, Commands.print_settings.default)
end
end)