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- The controller tests run against a real Controller, which is side effect free while not started, with real users through its UserManager. The only fakes left are two spies which record broadcasts and permission pushes on their way through. Since any user update also applies auto assignment, the leave event is observed directly rather than through a role change. - raise_event fills in the name and tick of the event the way factorio does, rather than wrapping the payload, and game.players finds players by index as well as by name through a metatable. - names is generic over anything with a name property, so it lives on the suite; the save and load helper no longer calls on_load, the test calls the handler itself as it does for the other handlers. - Sent messages and events are compared whole with deep_eq, which pins the event shape, the tick, and that the unassign key is absent rather than empty. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
154 lines
4.9 KiB
Lua
154 lines
4.9 KiB
Lua
--[[-- Test framework for plugin module tests
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A suite is a collection of named tests. Test files declare them with
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`Suite.test(name, function(env) ... end)`, naming each test after the function
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or method it covers. Every test function receives a fresh environment from the
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factory the suite was created with, so tests are independent and can not leak
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state into each other.
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]]
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local Framework = {}
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--- Turn a value into a string for failure messages
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local function repr(value, depth)
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if type(value) ~= "table" then return tostring(value) end
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if depth > 3 then return "{...}" end
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local parts = {}
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for key, entry in pairs(value) do
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parts[#parts + 1] = tostring(key) .. " = " .. repr(entry, depth + 1)
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end
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return "{ " .. table.concat(parts, ", ") .. " }"
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end
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--- Create a suite of tests, one is made per test file
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--- @param make_env fun(): table Creates the environment given to each test
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function Framework.new_suite(make_env)
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--- @class Suite
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local Suite = {
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tests = {}, -- { name, fn } in declaration order
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results = {}, -- { name, ok, detail? } accumulated across tests
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}
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local current_test --- @type string?
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--- Declare a named test, its function receives a fresh environment
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--- @param name string
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--- @param fn fun(env: table)
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function Suite.test(name, fn)
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Suite.tests[#Suite.tests + 1] = { name = name, fn = fn }
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end
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--- Record a passing check within the current test
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--- @param name string
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function Suite.pass(name)
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Suite.results[#Suite.results + 1] = {
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name = current_test and (current_test .. ": " .. name) or name,
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ok = true,
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}
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end
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--- Record a failing check within the current test
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--- @param name string
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--- @param detail string?
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function Suite.fail(name, detail)
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Suite.results[#Suite.results + 1] = {
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name = current_test and (current_test .. ": " .. name) or name,
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ok = false,
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detail = detail,
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}
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end
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--- Check a condition
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--- @param ok any Truthy when the check passed
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--- @param name string
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--- @param detail string?
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function Suite.check(ok, name, detail)
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if ok then
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Suite.pass(name)
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else
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Suite.fail(name, detail)
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end
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end
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--- Check two values or arrays are shallowly equal
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function Suite.eq(a, b, name)
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local equal
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if type(a) ~= "table" or type(b) ~= "table" then
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equal = a == b
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else
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equal = #a == #b
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for i = 1, #a do
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if a[i] ~= b[i] then equal = false break end
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end
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end
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Suite.check(equal, name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
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end
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--- Recursive table equality, keys checked from both sides
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local function deep_equal(a, b)
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if type(a) ~= "table" or type(b) ~= "table" then return a == b end
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for key, value in pairs(a) do
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if not deep_equal(value, b[key]) then return false end
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end
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for key in pairs(b) do
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if a[key] == nil then return false end
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end
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return true
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end
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--- Check two values are equal, comparing tables recursively
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function Suite.deep_eq(a, b, name)
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Suite.check(deep_equal(a, b), name, ("%s ~= %s"):format(repr(a, 1), repr(b, 1)))
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end
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--- Names of an array of values with a name property, such as roles,
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--- players, forces, or events
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--- @param values { name: string }[]
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--- @return string[]
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function Suite.names(values)
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local rtn = {}
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for index, value in ipairs(values) do
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rtn[index] = value.name
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end
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return rtn
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end
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--- Sorted copy of an array of strings
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function Suite.sorted(list)
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local rtn = {}
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for index, value in ipairs(list) do rtn[index] = value end
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table.sort(rtn)
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return rtn
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end
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--- Run every declared test, each against a fresh environment, and return
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--- the results as JSON for the javascript side
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function Suite.run()
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for _, test in ipairs(Suite.tests) do
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current_test = test.name
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local ok, err = pcall(test.fn, make_env())
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if not ok then
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Suite.fail("did not error", tostring(err))
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end
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end
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current_test = nil
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local function escape(value)
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return (value:gsub('[%c"\\]', function(c)
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return string.format("\\u%04x", c:byte())
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end))
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end
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local parts = {}
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for index, result in ipairs(Suite.results) do
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local detail = result.detail and string.format(',"detail":"%s"', escape(result.detail)) or ""
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parts[index] = string.format('{"name":"%s","ok":%s%s}', escape(result.name), tostring(result.ok), detail)
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end
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return "[" .. table.concat(parts, ",") .. "]"
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end
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return Suite
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end
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return Framework
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