- Use the core role permissions rather than defining new ones. Assignments are only sent between the controller and an instance, so they are no longer addressed to control and need no permission at all. - Split the datastore reconciliation into ensureRoleMeta, sweepRoleMeta and applyAutoAssign, all run on init as well as when roles change. Properties left behind by a role deleted while the plugin was not running are now swept up, where before they would be inherited by the next role given that id. - Use a switch in onControllerConfigFieldChanged, matching instance.ts. - Resolve pending assignments on initialise. A pending role is either confirmed, and so now held by synced_players, or it never landed; either way it stops being held locally. Roles assigned with assign_player_local are untouched. - Drop the emit_updates juggling in reject_assignment, sync is already false. - Send each permission name once and reference it by index, see the benchmark in the pull request. Single role updates stay in the plain form. - Lay the role properties out in columns, name the apply button for the section it belongs to, and give every field a tooltip. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
ExpGaming Clusterio Repository
Explosive Gaming
Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.
Installation
This is a plugin collection for Clusterio which implements all our scenario features.
To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.
This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source
Building from source
- Create a
external_pluginsdirectory within your clusterio instance. - Clone this repository into that directory:
git clone https://github.com/explosivegaming/ExpCluster - Install the package dev dependencies:
pnpm install(pnpmis recommended overnpm) - Add supported plugins will be loaded on next controller / host restart.
Contributing
See Contributing for how to make pull requests and issues.
Releases
| Release* | Release Name | Factorio Version** |
|---|---|---|
| 6.4 | Farewell Factorio 1.1 | 1.1.110 |
| 6.3 | Feature Bundle 2: Electric Boogaloo | 1.1.101 |
| 6.2 | Mega Feature Bundle | 1.1.32 |
| 6.1 | External Data Overhaul | 1.0.0 |
| 6.0 | Gui / 0.18 Overhaul | 0.18.17 |
| 5.10 | Data Store Rewrite | 0.17.71 |
| 5.9 | Control Modules and Documentation | 0.17.63 |
| 5.8 | Home and Chat Bot | 0.17.47 |
| 5.7 | Warp System | 0.17.47 |
| 5.6 | Information Guis | 0.17.44 |
| 5.5 | Gui System | 0.17.43 |
| 5.4 | Admin Controls | 0.17.32 |
| 5.3 | Custom Roles | 0.17.28 |
| 5.2 | Quality of life | 0.17.22 |
| 5.1 | Permission Groups | 0.17.13 |
| 5.0 | 0.17 Overhaul | 0.17 |
| 4.0 | Softmod Manager | 0.16.51 |
| 3.0 | 0.16 Overhaul | 0.16 |
| 2.0 | Localization and clean up | 0.15 |
| 1.0 | Modulation | 0.15 |
| 0.1 | First Tracked Version | 0.14 |
* Scenario patch releases have been omitted and can be found here.
** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.
License
The Explosive Gaming codebase is licensed under the MIT