Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/gui/production.lua
2025-03-08 13:14:11 +09:00

153 lines
5.9 KiB
Lua

---- Production Data
-- @gui Production
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local production_container
local precision = {
[1] = defines.flow_precision_index.five_seconds,
[2] = defines.flow_precision_index.one_minute,
[3] = defines.flow_precision_index.ten_minutes,
[4] = defines.flow_precision_index.one_hour,
[5] = defines.flow_precision_index.ten_hours,
}
local font_color = {
["positive"] = { r = 0.3, g = 1, b = 0.3 },
["negative"] = { r = 1, g = 0.3, b = 0.3 },
}
local function format_n(amount)
if math.abs(amount) < 0.009 then
return "0.00"
end
local suffix = ""
local suffix_list = {
[" G"] = 1e9,
[" M"] = 1e6,
[" k"] = 1e3
}
local scale = 1
for letter, limit in pairs(suffix_list) do
if math.abs(amount) >= limit then
scale = limit
suffix = letter
break
end
end
local formatted = string.format("%.2f%s", amount / scale, suffix)
-- Split into integer and fractional parts
local integer_part, fractional_part = formatted:match("^(%-?%d+)%.(%d+)(.*)$")
-- Add commas to integer part
return string.format("%s.%s%s", (integer_part or formatted):reverse():gsub("(%d%d%d)", "%1,"):reverse():gsub("^,", ""):gsub("-,", "-"), fractional_part or "00", suffix)
end
--- Display group
-- @element production_data_group
local production_data_group = Gui.element("production_data_group")
:draw(function(_def, parent, i)
local item
if i == 0 then
item = parent.add{
type = "drop-down",
name = "production_0_e",
items = { "5s", "1m", "10m", "1h", "10h" },
selected_index = 3,
}
item.style.width = 80
else
item = parent.add{
type = "choose-elem-button",
name = "production_" .. i .. "_e",
elem_type = "item",
style = "slot_button",
}
item.style.height = 32
item.style.width = 32
end
for j = 1, 3 do
local data = parent.add{
type = "label",
name = "production_" .. i .. "_" .. j,
caption = "0.00",
style = "heading_2_label",
}
data.style.font_color = font_color["positive"]
end
return item
end)
--- A vertical flow containing all the production data
-- @element production_data_set
local production_data_set = Gui.element("production_data_set")
:draw(function(_, parent, name)
local production_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.elements.scroll_table(production_set, 320, 4, "disp")
for i = 2, 4 do
disp.style.column_alignments[i] = "right"
end
production_data_group(disp, 0)
disp["production_0_1"].caption = { "production.label-prod" }
disp["production_0_1"].tooltip = { "production.tooltip-per-second" }
disp["production_0_2"].caption = { "production.label-con" }
disp["production_0_2"].tooltip = { "production.tooltip-per-second" }
disp["production_0_3"].caption = { "production.label-bal" }
disp["production_0_3"].tooltip = { "production.tooltip-per-second" }
for i = 1, 8 do
production_data_group(disp, i)
end
return production_set
end)
production_container = Gui.element("production_container")
:draw(function(def, parent)
local container = Gui.elements.container(parent, 320)
production_data_set(container, "production_st")
return container.parent
end)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(production_container, false)
Gui.toolbar.create_button{
name = "production_toggle",
left_element = production_container,
sprite = "entity/assembling-machine-3",
tooltip = { "production.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/production")
end
}
Event.on_nth_tick(60, function()
for _, player in pairs(game.connected_players) do
local container = Gui.get_left_element(production_container, player)
local stat = player.force.get_item_production_statistics(player.surface) -- Allow remote view
local precision_value = precision[container.frame["production_st"].disp.table["production_0_e"].selected_index]
local table = container.frame["production_st"].disp.table
for i = 1, 8 do
local production_prefix = "production_" .. i
local item = table[production_prefix .. "_e"].elem_value --[[ @as string ]]
if item then
local add = math.floor(stat.get_flow_count{ name = item, category = "input", precision_index = precision_value, count = false } / 6) / 10
local minus = math.floor(stat.get_flow_count{ name = item, category = "output", precision_index = precision_value, count = false } / 6) / 10
local sum = add - minus
table[production_prefix .. "_1"].caption = format_n(add)
table[production_prefix .. "_2"].caption = format_n(minus)
table[production_prefix .. "_3"].caption = format_n(sum)
table[production_prefix .. "_3"].style.font_color = (sum < 0 and font_color["negative"]) or font_color["positive"]
else
table[production_prefix .. "_1"].caption = "0.00"
table[production_prefix .. "_2"].caption = "0.00"
table[production_prefix .. "_3"].caption = "0.00"
table[production_prefix .. "_3"].style.font_color = font_color["positive"]
end
end
end
end)