Files
factorio-scenario-ExpCluster/modules/addons/death-logger.lua
Cooldude2606 95af6cfc34 Cleaned Config
2020-03-29 23:39:24 +01:00

100 lines
3.5 KiB
Lua

--- Makes markers on the map where places have died and reclaims items if not recovered
-- @addon Death-Logger
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local config = require 'config.death_logger' --- @dep config.death_logger
local format_time,move_items = _C.format_time, _C.move_items --- @dep expcore.common
local deaths = {
archive={} -- deaths moved here after body is gone
--{player_name='Cooldude2606',time_of_death='15H 15M',position={x=0,y=0},corpse=LuaEntity,tag=LuaCustomChartTag}
}
Global.register(deaths,function(tbl)
deaths = tbl
end)
--- Creates a new death marker and saves it to the given death
local function create_map_tag(death)
local player = Game.get_player_from_any(death.player_name)
local message = player.name..' died'
if config.include_time_of_death then
local time = format_time(death.time_of_death,{hours=true,minutes=true,string=true})
message = message..' at '..time
end
death.tag = player.force.add_chart_tag(player.surface,{
position=death.position,
icon=config.map_icon,
text=message
})
end
--- Checks that all map tags are present and valid
-- adds missing ones, deletes expired ones
local function check_map_tags()
for index,death in ipairs(deaths) do
local map_tag = death.tag
local corpse = death.corpse
-- Check the corpse is valid
if corpse and corpse.valid then
-- Corpse is valid check the map tag
if not map_tag or not map_tag.valid then
-- Map tag is not valid make a new one
create_map_tag(death)
end
else
-- Corpse is not valid so remove the map tag
if map_tag and map_tag.valid then
map_tag.destroy()
end
-- Move the death to the archive
death.corpse = nil
death.tag = nil
table.insert(deaths.archive,death)
table.remove(deaths,index)
end
end
end
-- when a player dies a new death is added to the records and a map marker is made
Event.add(defines.events.on_player_died,function(event)
local player = Game.get_player_by_index(event.player_index)
local corpse = player.surface.find_entity('character-corpse',player.position)
if config.use_chests_as_bodies then
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
local chest = move_items(items,corpse.surface,corpse.position)
chest.destructible = false
corpse.destroy()
corpse = chest
end
local death = {
player_name = player.name,
time_of_death = event.tick,
position = player.position,
corpse = corpse
}
if config.show_map_markers then
create_map_tag(death)
end
table.insert(deaths,death)
end)
-- every 5 min all bodies are checked for valid map tags
if config.show_map_markers then
local check_period = 60*60*5 -- five minutes
Event.on_nth_tick(check_period,function(event)
check_map_tags()
end)
end
if config.auto_collect_bodies then
Event.add(defines.events.on_character_corpse_expired,function(event)
local corpse = event.corpse
local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
move_items(items,corpse.surface,{x=0,y=0})
end)
end
-- this is so other modules can access the logs
return deaths