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* Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua * Update research.lua
319 lines
8.4 KiB
Lua
319 lines
8.4 KiB
Lua
--- research gui
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-- @gui Research
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local config = require 'config.research' --- @dep config.research
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local format_time = _C.format_time --- @dep expcore.common
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local research = {}
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Global.register(research, function(tbl)
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research = tbl
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end)
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research.time = {}
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research.res_queue_enable = false
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local research_time_format = {
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hours=true,
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minutes=true,
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seconds=true,
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time=true,
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string=true
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}
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local empty_time = format_time(0, {
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hours=true,
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minutes=true,
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seconds=true,
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time=true,
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string=true,
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null=true
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})
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local res = {
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['lookup_name'] = {},
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['disp'] = {}
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}
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local res_total = 0
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local mi = 1
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for k, v in pairs(config.milestone) do
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research.time[mi] = 0
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res['lookup_name'][k] = mi
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res_total = res_total + v * 60
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res['disp'][mi] = {
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name = '[technology=' .. k .. '] ' .. k:gsub('-', ' '),
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raw_name = k,
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prev = res_total,
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prev_disp = format_time(res_total, research_time_format),
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}
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mi = mi + 1
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end
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local function add_log()
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local result_data = {}
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for i=1, #research.time, 1 do
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result_data[res['disp'][i]['raw_name']] = research.time[i]
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end
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game.write_file(config.file_name, game.table_to_json(result_data) .. '\n', true, 0)
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end
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local function research_res_n(res_)
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local res_n = 1
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for k, _ in pairs(res_) do
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if research.time[k] == 0 then
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res_n = k - 1
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break
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end
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end
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if research.time[#res_] > 0 then
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if res_n == 1 then
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res_n = #res_
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end
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end
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if res_n < 3 then
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res_n = 3
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elseif res_n > (#research.time - 5) then
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res_n = #research.time - 5
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end
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return res_n
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end
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local function research_notification(event)
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local is_inf_res = false
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if config.inf_res[event.research.name] then
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if event.research.name == 'mining-productivity-4' and event.research.level == 5 then
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-- Add run result to log
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add_log()
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end
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if event.research.level >= config.inf_res[event.research.name] then
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is_inf_res = true
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end
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end
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if is_inf_res then
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if event.research.name == 'mining-productivity-4' then
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if config.bonus_inventory.enabled then
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if (event.research.level - 1) <= math.ceil(config.bonus_inventory.limit / config.bonus_inventory.rate) then
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event.research.force[config.bonus_inventory.name] = math.max((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit)
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end
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end
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if config.pollution_ageing_by_research then
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game.map_settings.pollution.ageing = math.min(10, event.research.level / 5)
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end
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end
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if not (event.by_script) then
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game.print{'expcom-res.inf', format_time(game.tick, research_time_format), event.research.name, event.research.level - 1}
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end
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else
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if not (event.by_script) then
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game.print{'expcom-res.msg', format_time(game.tick, research_time_format), event.research.name}
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end
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if event.research.name == 'mining-productivity-1' or event.research.name == 'mining-productivity-2' or event.research.name == 'mining-productivity-3' then
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if config.bonus_inventory.enabled then
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event.research.force[config.bonus_inventory.name] = event.research.level * config.bonus_inventory.rate
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end
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end
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end
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end
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--- Display label for the clock display
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-- @element research_gui_clock_display
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local research_gui_clock =
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Gui.element{
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type = 'label',
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name = Gui.unique_static_name,
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caption = empty_time,
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style = 'heading_1_label'
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}
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--- A vertical flow containing the clock
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-- @element research_clock_set
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local research_clock_set =
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Gui.element(function(_, parent, name)
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local research_set = parent.add{type='flow', direction='vertical', name=name}
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local disp = Gui.scroll_table(research_set, 360, 1, 'disp')
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research_gui_clock(disp)
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return research_set
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end)
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--- A vertical flow containing the data
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-- @element research_data_set
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local research_data_set =
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Gui.element(function(_, parent, name)
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local research_set = parent.add{type='flow', direction='vertical', name=name}
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local disp = Gui.scroll_table(research_set, 360, 4, 'disp')
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for i=1, 8, 1 do
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disp.add{
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type = 'label',
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name = 'research_display_n_' .. i,
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caption = '',
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style = 'heading_1_label'
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}
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disp.add{
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type = 'label',
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name = 'research_display_d_' .. i,
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caption = empty_time,
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style = 'heading_1_label'
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}
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disp.add{
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type = 'label',
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name = 'research_display_p_' .. i,
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caption = '',
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style = 'heading_1_label'
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}
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disp.add{
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type = 'label',
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name = 'research_display_t_' .. i,
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caption = empty_time,
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style = 'heading_1_label'
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}
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end
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local res_n = research_res_n(res['disp'])
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for j=1, 8, 1 do
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local res_j = res_n + j - 3
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if res['disp'][res_j] then
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local res_r = res['disp'][res_j]
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disp['research_display_n_' .. j].caption = res_r.name
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if research.time[res_j] == 0 then
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disp['research_display_d_' .. j].caption = empty_time
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disp['research_display_p_' .. j].caption = res_r.prev_disp
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disp['research_display_t_' .. j].caption = empty_time
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else
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if research.time[res_j] < res['disp'][res_j].prev then
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disp['research_display_d_' .. j].caption = '-' .. format_time(res['disp'][res_j].prev - research.time[res_j], research_time_format)
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else
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disp['research_display_d_' .. j].caption = format_time(research.time[res_j] - res['disp'][res_j].prev, research_time_format)
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end
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disp['research_display_p_' .. j].caption = res_r.prev_disp
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disp['research_display_t_' .. j].caption = format_time(research.time[res_j], research_time_format)
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end
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else
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disp['research_display_n_' .. j].caption = ''
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disp['research_display_d_' .. j].caption = ''
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disp['research_display_p_' .. j].caption = ''
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disp['research_display_t_' .. j].caption = ''
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end
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end
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return research_set
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end)
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local research_container =
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Gui.element(function(definition, parent)
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local container = Gui.container(parent, definition.name, 320)
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research_clock_set(container, 'research_st_1')
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research_data_set(container, 'research_st_2')
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow()
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Gui.left_toolbar_button('item/space-science-pack', {'expcom-res.main-tooltip'}, research_container, function(player)
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return Roles.player_allowed(player, 'gui/research')
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end)
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Event.add(defines.events.on_research_finished, function(event)
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research_notification(event)
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if res['lookup_name'][event.research.name] == nil then
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return
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end
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local n_i = res['lookup_name'][event.research.name]
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research.time[n_i] = game.tick
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local res_n = research_res_n(res['disp'])
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local res_disp = {}
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for j=1, 8, 1 do
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local res_j = res_n + j - 3
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res_disp[j] = {}
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if res['disp'][res_j] then
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local res_r = res['disp'][res_j]
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res_disp[j]['n'] = res_r.name
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if research.time[res_j] == 0 then
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res_disp[j]['d'] = empty_time
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res_disp[j]['p']= res_r.prev_disp
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res_disp[j]['t'] = empty_time
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else
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if research.time[res_j] < res['disp'][res_j].prev then
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res_disp[j]['d'] = '-' .. format_time(res['disp'][res_j].prev - research.time[res_j], research_time_format)
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else
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res_disp[j]['d'] = format_time(research.time[res_j] - res['disp'][res_j].prev, research_time_format)
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end
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res_disp[j]['p'] = res_r.prev_disp
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res_disp[j]['t'] = format_time(research.time[res_j], research_time_format)
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end
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else
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res_disp[j]['n'] = ''
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res_disp[j]['d'] = ''
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res_disp[j]['p'] = ''
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res_disp[j]['t'] = ''
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end
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end
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, research_container)
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local disp = frame.container['research_st_2'].disp.table
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for j=1, 8, 1 do
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disp['research_display_n_' .. j].caption = res_disp[j]['n']
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disp['research_display_d_' .. j].caption = res_disp[j]['d']
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disp['research_display_p_' .. j].caption = res_disp[j]['p']
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disp['research_display_t_' .. j].caption = res_disp[j]['t']
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end
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end
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end)
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Event.on_nth_tick(60, function()
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local current_time = format_time(game.tick, research_time_format)
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, research_container)
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local disp = frame.container['research_st_1'].disp.table
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disp[research_gui_clock.name].caption = current_time
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end
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end)
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