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<h2><span class="body-module-name"><strong><em>Warps</em></strong></span> control</h2>
<p>Control Module - Warps
- Stores warps for each force.</p>
<p></p>
<!-- module info start -->
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<!-- module usage start -->
<h3>Usage</h3>
<pre class="code" data-lang="Lua"><code>
<span class="comment">-- import the module from the control modules
</span> <span class="keyword">local</span> Warps = <span class="global">require</span> <span class="string">'modules.control.warps'</span> <span class="comment">--- @dep modules.control.warps
</span>
<span class="comment">-- Adding a warp require a force, surface and postion, and the option to set this as the spawn
</span> <span class="comment">-- this function will also create the warp area unless set other wise
</span> Warps.new_warp(<span class="string">'player'</span>,surface,{x=<span class="number">0</span>,y=<span class="number">0</span>})
<span class="comment">-- You can then update the warp information, name and icon, with the update function
</span> Warps.update_warp(warp_id,<span class="string">'Best Warp'</span>,<span class="string">'iron-plate'</span>)
<span class="comment">-- Removeing a warp will restore the land that as under it, and remove any data linked with it
</span> Warps.remove_warp(warp_id)
<span class="comment">-- You can get the deatils for a warp which include last edit and postion
</span> Warps.get_details(warp_id)
<span class="comment">-- You can teleport a player to a warp, note that there is no limit on this action
</span> Warps.teleport_player(warp_id,player)</code></pre>
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<table class="section-content-list">
<thead>
<h3><a href="#Dependencies">Dependencies</a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#expcore.store">expcore.store</a></td>
</tr>
<tr>
<td class="name"><a href="#utils.global">utils.global</a></td>
</tr>
<tr>
<td class="name"><a href="#utils.token">utils.token</a></td>
</tr>
<tr>
<td class="name"><a href="#config.warps">config.warps</a></td>
</tr>
<tr>
<td class="name"><a href="#expcore.common">expcore.common</a></td>
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</table>
<table class="section-content-list">
<thead>
<h3><a href="#Getters">Getters </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#get_warp_name">get_warp_name(warp_id)</a></td>
<td class="summary">Gets the name of a warp</td>
</tr>
<tr>
<td class="name"><a href="#get_warp_icon">get_warp_icon(warp_id)</a></td>
<td class="summary">Gets the icon of a warp</td>
</tr>
<tr>
<td class="name"><a href="#get_details">get_details(warp_id)</a></td>
<td class="summary">Gets the task details stored at this id</td>
</tr>
<tr>
<td class="name"><a href="#get_warps">get_warps(force_name)</a></td>
<td class="summary">Gets all warps for a force</td>
</tr>
<tr>
<td class="name"><a href="#get_all_warps">get_all_warps()</a></td>
<td class="summary">Gets all warps from all forces</td>
</tr>
<tr>
<td class="name"><a href="#is_editing">is_editing(warp_id, player_name)</a></td>
<td class="summary">Gets if a player is currently editing this warp</td>
</tr>
<tr>
<td class="name"><a href="#teleport_player">teleport_player(warp_id, player)</a></td>
<td class="summary">Teleports a player to a warp point</td>
</tr>
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<h3><a href="#Setters">Setters </a></h3>
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<td class="name"><a href="#add_handler">add_handler(callback)</a></td>
<td class="summary">Adds a new handler for when a warp is updated</td>
</tr>
<tr>
<td class="name"><a href="#set_editing">set_editing(warp_id, player_name[, state])</a></td>
<td class="summary">Sets a player to be editing this warp, used with is_editing</td>
</tr>
<tr>
<td class="name"><a href="#update_warp">update_warp(warp_id, name, icon[, player_name='server'])</a></td>
<td class="summary">Updates a warp to a differecnt name and icon, both must be given</td>
</tr>
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<h3><a href="#Generators">Generators </a></h3>
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<td class="name"><a href="#make_chart_tag">make_chart_tag(warp_id)</a></td>
<td class="summary">Adds or updates the chart tag for a warp</td>
</tr>
<tr>
<td class="name"><a href="#new_warp">new_warp(force_name, surface, position[, player_name='server'][, warp_name='New warp'][, block_generation=false][, set_spawn=false])</a></td>
<td class="summary">Adds a new warp to a force and makes the in game warp area</td>
</tr>
<tr>
<td class="name"><a href="#remove_warp">remove_warp(warp_id)</a></td>
<td class="summary">Removes a warp and clears the area where it was added</td>
</tr>
</tbody>
</table>
<!-- module section list end -->
<br />
<!-- section start -->
<h3><span id="Dependencies" class="section-title"><a href="#Dependencies">Dependencies</a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#expcore.store" class="fragment-hashtag">#</a>
<span class="section-item-title" id="expcore.store">expcore.store</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#utils.global" class="fragment-hashtag">#</a>
<span class="section-item-title" id="utils.global">utils.global</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#utils.token" class="fragment-hashtag">#</a>
<span class="section-item-title" id="utils.token">utils.token</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#config.warps" class="fragment-hashtag">#</a>
<span class="section-item-title" id="config.warps">config.warps</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#expcore.common" class="fragment-hashtag">#</a>
<span class="section-item-title" id="expcore.common">expcore.common</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<h3><span id="Getters" class="section-title"><a href="#Getters">Getters </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_warp_name" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_warp_name">get_warp_name(warp_id)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets the name of a warp</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp you want to get
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
<span class="return-text">the warp name that was stored here</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_warp_icon" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_warp_icon">get_warp_icon(warp_id)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets the icon of a warp</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp you want to get
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
<span class="return-text">the warp icon that was stored here</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_details" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_details">get_details(warp_id)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets the task details stored at this id</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp you want to get
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">the warp details that was stored here</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_warps" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_warps">get_warps(force_name)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets all warps for a force</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>force_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the force to get the warps for
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">an array of warp ids that belong to this force, spawn key is included</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_all_warps" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_all_warps">get_all_warps()</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets all warps from all forces</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">array of all warp details</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#is_editing" class="fragment-hashtag">#</a>
<span class="section-item-title" id="is_editing">is_editing(warp_id, player_name)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets if a player is currently editing this warp</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp you want to check
</li>
<li class="section-subitem-li">
<strong><em>player_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the player that you want to check
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">weather the player is currently editing this warp</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#teleport_player" class="fragment-hashtag">#</a>
<span class="section-item-title" id="teleport_player">teleport_player(warp_id, player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Teleports a player to a warp point</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp to send the player to
</li>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to teleport to the warp
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<h3><span id="Setters" class="section-title"><a href="#Setters">Setters </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#add_handler" class="fragment-hashtag">#</a>
<span class="section-item-title" id="add_handler">add_handler(callback)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Adds a new handler for when a warp is updated</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the callback which is ran when a warp is updated
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">true if the callback was added</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#set_editing" class="fragment-hashtag">#</a>
<span class="section-item-title" id="set_editing">set_editing(warp_id, player_name[, state])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Sets a player to be editing this warp, used with is_editing</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp that you want to editing for
</li>
<li class="section-subitem-li">
<strong><em>player_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the player you want to set editing for
</li>
<li class="section-subitem-li">
<strong><em>state</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
the new state to set editing to
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#update_warp" class="fragment-hashtag">#</a>
<span class="section-item-title" id="update_warp">update_warp(warp_id, name, icon[, player_name='server'])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Updates a warp to a differecnt name and icon, both must be given</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp that you want to update
</li>
<li class="section-subitem-li">
<strong><em>name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name that you want the warp to have
</li>
<li class="section-subitem-li">
<strong><em>icon</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the new icon that you want the warp to have
</li>
<li class="section-subitem-li">
<strong><em>player_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the player that is updating the warp
(<em>default</em>: 'server')
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<h3><span id="Generators" class="section-title"><a href="#Generators">Generators </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#make_chart_tag" class="fragment-hashtag">#</a>
<span class="section-item-title" id="make_chart_tag">make_chart_tag(warp_id)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Adds or updates the chart tag for a warp</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp you want to make the chart tag for
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">true if a new tag was made, false if it was updated</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#new_warp" class="fragment-hashtag">#</a>
<span class="section-item-title" id="new_warp">new_warp(force_name, surface, position[, player_name='server'][, warp_name='New warp'][, block_generation=false][, set_spawn=false])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Adds a new warp to a force and makes the in game warp area</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>force_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the force to add a new warp for
</li>
<li class="section-subitem-li">
<strong><em>surface</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaSurface.html">LuaSurface</a></span>)
the surface to add the warp to
</li>
<li class="section-subitem-li">
<strong><em>position</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">Position</span></span>)
the postion to have the warp go to
</li>
<li class="section-subitem-li">
<strong><em>player_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the player who added this warp
(<em>default</em>: 'server')
</li>
<li class="section-subitem-li">
<strong><em>warp_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the warp that will be made
(<em>default</em>: 'New warp')
</li>
<li class="section-subitem-li">
<strong><em>block_generation</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when true a in game area will not be made
(<em>default</em>: false)
</li>
<li class="section-subitem-li">
<strong><em>set_spawn</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when true this warp will become the spawn for the force
(<em>default</em>: false)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#remove_warp" class="fragment-hashtag">#</a>
<span class="section-item-title" id="remove_warp">remove_warp(warp_id)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Removes a warp and clears the area where it was added</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>warp_id</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the uid of the warp that you want to remove
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<!-- section end -->
</div>
</div>
</div>
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<div class="sidebar-footer column col-3 col-sm-12">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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<div class="content-footer column col-9 col-sm-12">
<i>Last updated 2019-09-22 17:08:34 UTC</i>
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