Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/teleport.lua
2024-11-19 22:35:41 +00:00

94 lines
3.7 KiB
Lua

--[[-- Commands Module - Teleport
- Adds a command that allows players to teleport to other players
@commands Teleport
]]
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
require("modules.exp_legacy.config.expcore.command_general_parse")
local function teleport(from_player, to_player)
local surface = to_player.physical_surface
local position = surface.find_non_colliding_position("character", to_player.physical_position, 32, 1)
-- return false if no new position
if not position then
return false
end
if from_player.vehicle then
-- Teleport the entity
local entity = from_player.vehicle
local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1)
-- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error)
if entity.type == "car" then
entity.teleport(goto_position, surface)
elseif surface.index == entity.surface.index then
-- Try teleport the entity
if not entity.teleport(goto_position) then
from_player.driving = false
from_player.teleport(position, surface)
end
end
else
-- Teleport the player
from_player.teleport(position, surface)
end
return true
end
--- Teleports a player to another player.
-- @command teleport
-- @tparam LuaPlayer from_player the player that will be teleported, must be alive
-- @tparam LuaPlayer to_player the player to teleport to, must be online (if dead goes to where they died)
Commands.new_command("teleport", { "expcom-tp.description-tp" }, "Teleports a player to another player.")
:add_param("from_player", false, "player-alive")
:add_param("to_player", false, "player-online")
:add_alias("tp")
:set_flag("admin_only")
:register(function(_, from_player, to_player)
if from_player.index == to_player.index then
-- return if attempting to teleport to self
return Commands.error{ "expcom-tp.to-self" }
end
if not teleport(from_player, to_player) then
-- return if the teleport failed
return Commands.error{ "expcom-tp.no-position-found" }
end
end)
--- Teleports a player to you.
-- @command bring
-- @tparam LuaPlayer player the player that will be teleported, must be alive
Commands.new_command("bring", { "expcom-tp.description-bring" }, "Teleports a player to you.")
:add_param("player", false, "player-alive")
:set_flag("admin_only")
:register(function(player, from_player)
if from_player.index == player.index then
-- return if attempting to teleport to self
return Commands.error{ "expcom-tp.to-self" }
end
if not teleport(from_player, player) then
-- return if the teleport failed
return Commands.error{ "expcom-tp.no-position-found" }
end
from_player.print("Come here my friend")
end)
--- Teleports you to a player.
-- @command goto
-- @tparam LuaPlayer player the player to teleport to, must be online (if dead goes to where they died)
Commands.new_command("goto", { "expcom-tp.description-goto" }, "Teleports you to a player.")
:add_param("player", false, "player-online")
:add_alias("tp-me", "tpme")
:register(function(player, to_player)
if to_player.index == player.index then
-- return if attempting to teleport to self
return Commands.error{ "expcom-tp.to-self" }
end
if not teleport(player, to_player) then
-- return if the teleport failed
return Commands.error{ "expcom-tp.no-position-found" }
end
end)