--[[-- Commands Module - Teleport - Adds a command that allows players to teleport to other players @commands Teleport ]] local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands require("modules.exp_legacy.config.expcore.command_general_parse") local function teleport(from_player, to_player) local surface = to_player.physical_surface local position = surface.find_non_colliding_position("character", to_player.physical_position, 32, 1) -- return false if no new position if not position then return false end if from_player.vehicle then -- Teleport the entity local entity = from_player.vehicle local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1) -- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error) if entity.type == "car" then entity.teleport(goto_position, surface) elseif surface.index == entity.surface.index then -- Try teleport the entity if not entity.teleport(goto_position) then from_player.driving = false from_player.teleport(position, surface) end end else -- Teleport the player from_player.teleport(position, surface) end return true end --- Teleports a player to another player. -- @command teleport -- @tparam LuaPlayer from_player the player that will be teleported, must be alive -- @tparam LuaPlayer to_player the player to teleport to, must be online (if dead goes to where they died) Commands.new_command("teleport", { "expcom-tp.description-tp" }, "Teleports a player to another player.") :add_param("from_player", false, "player-alive") :add_param("to_player", false, "player-online") :add_alias("tp") :set_flag("admin_only") :register(function(_, from_player, to_player) if from_player.index == to_player.index then -- return if attempting to teleport to self return Commands.error{ "expcom-tp.to-self" } end if not teleport(from_player, to_player) then -- return if the teleport failed return Commands.error{ "expcom-tp.no-position-found" } end end) --- Teleports a player to you. -- @command bring -- @tparam LuaPlayer player the player that will be teleported, must be alive Commands.new_command("bring", { "expcom-tp.description-bring" }, "Teleports a player to you.") :add_param("player", false, "player-alive") :set_flag("admin_only") :register(function(player, from_player) if from_player.index == player.index then -- return if attempting to teleport to self return Commands.error{ "expcom-tp.to-self" } end if not teleport(from_player, player) then -- return if the teleport failed return Commands.error{ "expcom-tp.no-position-found" } end from_player.print("Come here my friend") end) --- Teleports you to a player. -- @command goto -- @tparam LuaPlayer player the player to teleport to, must be online (if dead goes to where they died) Commands.new_command("goto", { "expcom-tp.description-goto" }, "Teleports you to a player.") :add_param("player", false, "player-online") :add_alias("tp-me", "tpme") :register(function(player, to_player) if to_player.index == player.index then -- return if attempting to teleport to self return Commands.error{ "expcom-tp.to-self" } end if not teleport(player, to_player) then -- return if the teleport failed return Commands.error{ "expcom-tp.no-position-found" } end end)