Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/jail.lua
2024-11-19 22:33:27 +00:00

49 lines
2.3 KiB
Lua

--[[-- Commands Module - Jail
- Adds a commands that allow admins to jail and unjail
@commands Jail
]]
local ExpUtil = require("modules/exp_util")
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
local format_player_name = ExpUtil.format_player_name_locale --- @dep expcore.common
require("modules.exp_legacy.config.expcore.command_role_parse")
--- Puts a player into jail and removes all other roles.
-- @command jail
-- @tparam LuaPlayer player the player that will be jailed
-- @tparam[opt] string reason the reason why the player is being jailed
Commands.new_command("jail", { "expcom-jail.description-jail" }, "Puts a player into jail and removes all other roles.")
:add_param("player", false, "player-role")
:add_param("reason", true)
:enable_auto_concat()
:register(function(player, action_player, reason)
reason = reason or "Non Given."
local action_player_name_color = format_player_name(action_player)
local by_player_name_color = format_player_name(player)
local player_name = player and player.name or "<server>"
if Jail.jail_player(action_player, player_name, reason) then
game.print{ "expcom-jail.give", action_player_name_color, by_player_name_color, reason }
else
return Commands.error{ "expcom-jail.already-jailed", action_player_name_color }
end
end)
--- Removes a player from jail.
-- @command unjail
-- @tparam LuaPlayer the player that will be unjailed
Commands.new_command("unjail", { "expcom-jail.description-unjail" }, "Removes a player from jail.")
:add_param("player", false, "player-role")
:add_alias("clear-jail", "remove-jail")
:enable_auto_concat()
:register(function(player, action_player)
local action_player_name_color = format_player_name(action_player)
local by_player_name_color = format_player_name(player)
local player_name = player and player.name or "<server>"
if Jail.unjail_player(action_player, player_name) then
game.print{ "expcom-jail.remove", action_player_name_color, by_player_name_color }
else
return Commands.error{ "expcom-jail.not-jailed", action_player_name_color }
end
end)