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- Roles are objects and everything done to or with a role is a method on it: assign, unassign, has_player, has_permission, is_higher_than, is_lower_than, get_players, get_player_names, print. Assignment has one entry point, role:assign(player, options), with local_only as an option rather than a second function. - Roles are looked up by clusterio id with get_role; get_role_by_name searches the list for the few places, such as configs, which only know a name. The name map and the ordered list are gone, get_roles sorts on demand and the index field is replaced by the comparison methods. - Players are LuaPlayer objects only, with nil or index 0 for the server. - get_higher_roles and get_lower_roles replace print_to_roles_higher and print_to_roles_lower, call sites loop over them with role:print. - Permission groups are removed from roles again, exp_groups owns the mapping from roles to groups. - Seeding is a SeedRolesRequest behind a button on the roles page rather than running on first start, and creates only the roles; the player assignments are dropped. The seed lists each permission once at the lowest role which has it and lets the parent chain carry it up. - System commands unlock for core.admin rather than a permission of their own. - Role metatables are registered with Storage.register_metatable so the methods survive save and load, which the role records in storage needed. - The player list auth uses Roles.player_outranks directly, and the event carries role ids rather than names. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
1.0 KiB
TypeScript
34 lines
1.0 KiB
TypeScript
import React, { useContext, useState } from "react";
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import { Button, Popconfirm } from "antd";
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import { ControlContext, SectionHeader, useAccount, notifyErrorHandler } from "@clusterio/web_ui";
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import { SeedRolesRequest } from "../../messages";
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/** Button on the roles page which creates the roles the scenario shipped with. */
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export default function SeedRoles() {
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const control = useContext(ControlContext);
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const account = useAccount();
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const [seeding, setSeeding] = useState(false);
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if (!account.hasPermission("core.role.create")) {
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return null;
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}
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return <SectionHeader
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title="ExpGaming Roles"
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extra={<Popconfirm
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title="Create the ExpGaming roles?"
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description="Roles which already exist by name are kept and only gain permissions."
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onConfirm={() => {
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setSeeding(true);
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control.send(new SeedRolesRequest())
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.catch(notifyErrorHandler("Error seeding roles"))
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.finally(() => setSeeding(false));
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}}
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>
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<Button loading={seeding}>Seed roles</Button>
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</Popconfirm>}
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/>;
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}
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