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- Roles are objects and everything done to or with a role is a method on it: assign, unassign, has_player, has_permission, is_higher_than, is_lower_than, get_players, get_player_names, print. Assignment has one entry point, role:assign(player, options), with local_only as an option rather than a second function. - Roles are looked up by clusterio id with get_role; get_role_by_name searches the list for the few places, such as configs, which only know a name. The name map and the ordered list are gone, get_roles sorts on demand and the index field is replaced by the comparison methods. - Players are LuaPlayer objects only, with nil or index 0 for the server. - get_higher_roles and get_lower_roles replace print_to_roles_higher and print_to_roles_lower, call sites loop over them with role:print. - Permission groups are removed from roles again, exp_groups owns the mapping from roles to groups. - Seeding is a SeedRolesRequest behind a button on the roles page rather than running on first start, and creates only the roles; the player assignments are dropped. The seed lists each permission once at the lowest role which has it and lets the parent chain carry it up. - System commands unlock for core.admin rather than a permission of their own. - Role metatables are registered with Storage.register_metatable so the methods survive save and load, which the role records in storage needed. - The player list auth uses Roles.player_outranks directly, and the event carries role ids rather than names. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
1.0 KiB
Lua
15 lines
1.0 KiB
Lua
local Roles = require("modules/exp_roles")
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return {
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admin_as_active = true, --- @setting admin_as_active When true admins will be treated as active regardless of afk time
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trust_as_active = true, --- @setting trust_as_active When true trusted players (by playtime) will be treated as active regardless of afk time
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afk_time = 3600 * 10, --- @setting afk_time The time in ticks that must pass for a player to be considered afk
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kick_time = 3600 * 30, --- @setting kick_time The time in ticks that must pass without any active players for all players to be kicked
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trust_time = 3600 * 60 * 10, --- @setting trust_time The time in ticks that a player must be online for to count as trusted
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update_time = 3600 * 30, --- @setting update_time How often in ticks the script checks for active players
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custom_active_check = function(player)
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local veteran = Roles.get_role_by_name("Veteran")
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return veteran ~= nil and not Roles.get_player_highest_role(player):is_lower_than(veteran)
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end,
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}
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