Files
factorio-scenario-ExpCluster/modules/ExpGamingCommands/repair/control.lua
2019-01-11 22:32:30 +00:00

69 lines
2.9 KiB
Lua

--- A full ranking system for factorio.
-- @module ExpGamingCommands.repair@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local Game = require('FactorioStdLib.Game')
local Role = require('ExpGamingCore.Role')
-- Set an item to true to disallow it from being repaired
local disallow = {
['loader']=true,
['fast-loader']=true,
['express-loader']=true,
['electric-energy-interface']=true,
['infinity-chest']=true
}
-- Given const = 100: admin+ has unlimited, admin has const (100), mod has const / 2 (50), member has const / 5 (20)
local const = 100
local repairDisallow
-- Module Define
local module_verbose = false
local ThisModule = {
on_init = function(self)
if loaded_modules['ExpGamingAdmin.TempBan'] then verbose('ExpGamingAdmin.TempBan is installed; Loading tempban src') repairDisallow = require(module_path..'/src/tempban') end
end
}
--- Used so that the value can be overridden if tempban is present
-- @local
-- @function repairDisallow
-- @param player the player who called the command
-- @param entity the entity which was repaired
repairDisallow = function(player,entity)
player_return('You have repaired: '..entity.name..' this item is not allowed.',defines.textcolor.crit,player)
entity.destroy()
end
--- Used to repair and heal items in an area, different ranks get different size areas
-- @command repair
-- @param range the range that items are repaired in
commands.add_command('repair', 'Repairs all destroyed and damaged entities in an area.', {
['range']={true,'number-int'}
}, function(event,args)
local range = args.range
local player = Game.get_player(event)
local role = Role.get_highest(player)
local highest_admin_power = Role.meta.groups.Admin.highest-1
local max_range = role.index-highest_admin_power > 0 and const/(role.index-highest_admin_power) or nil
local center = player and player.position or {x=0,y=0}
if not range or max_range and range > max_range then player_return({'ExpGamingCore_Command.invalid-range',0,math.floor(max_range)}) return commands.error end
local area = {{center.x-range,center.y-range},{center.x+range,center.y+range}}
local max_time_to_live = 2^32 - 1
local sq_range = range^2
for key, entity in pairs(player.surface.find_entities_filtered({area=area,type='entity-ghost'})) do
if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range then
if disallow[entity.ghost_prototype.name] then repairDisallow(player,entity)
elseif entity.time_to_live ~= max_time_to_live then entity.revive() end
end
end
for key, entity in pairs(player.surface.find_entities(area)) do
if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range and entity.health then entity.health = 10000 end
end
end).default_admin_only = true
return ThisModule