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98 lines
4.0 KiB
Lua
98 lines
4.0 KiB
Lua
--[[-- Commands - Rcon
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System command which runs arbitrary code within a custom (not sandboxed) environment
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--- Get the names of all online players, using rcon
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/_system-rcon local names = {}; for index, player in pairs(game.connected_player) do names[index] = player.name end; return names;
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--- Get the names of all online players, using clustorio ipcs
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/_system-rcon local names = {}; for index, player in pairs(game.connected_player) do names[index] = player.name end; ipc("online-players", names);
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]]
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local ExpUtil = require("modules/exp_util")
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local Async = require("modules/exp_util/async")
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local Storage = require("modules/exp_util/storage")
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local Clustorio = require("modules/clusterio/api")
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local Commands = require("modules/exp_commands") --- @class Commands
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local rcon_env = {} --- @type table<string, any>
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local rcon_static = {} --- @type table<string, any>
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local rcon_dynamic = {} --- @type table<string, ExpCommand.RconDynamic>
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setmetatable(rcon_static, { __index = _G })
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setmetatable(rcon_env, { __index = rcon_static })
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--- Some common static values which can be added now
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--- @diagnostic disable: name-style-check
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rcon_static.Async = Async
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rcon_static.ExpUtil = ExpUtil
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rcon_static.Commands = Commands
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rcon_static.Clustorio = Clustorio
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rcon_static.print = Commands.print
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rcon_static.ipc = Clustorio.send_json
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--- @diagnostic enable: name-style-check
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--- Some common callback values which are useful when a player uses the command
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--- @alias ExpCommand.RconDynamic fun(player: LuaPlayer?): any
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function rcon_dynamic.player(player) return player end
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function rcon_dynamic.surface(player) return player and player.surface end
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function rcon_dynamic.force(player) return player and player.force end
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function rcon_dynamic.position(player) return player and player.position end
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function rcon_dynamic.entity(player) return player and player.selected end
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function rcon_dynamic.tile(player) return player and player.surface.get_tile(player.position.x, player.position.y) end
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--- The rcon env is saved between command runs to prevent desyncs
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Storage.register(rcon_env, function(tbl)
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rcon_env = setmetatable(tbl, { __index = rcon_static })
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end)
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--- Static values can be added to the rcon env which are not stored in global such as modules
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--- @param name string Name of the value as it will appear in the rcon environment
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--- @param value any Value it is have
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function Commands.add_rcon_static(name, value)
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ExpUtil.assert_not_runtime()
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rcon_static[name] = value
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end
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--- Callback values can be added to the rcon env, these are called on each invocation and should return one value
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--- @param name string Name of the value as it will appear in the rcon environment
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--- @param callback ExpCommand.RconDynamic Callback called to get the current value
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function Commands.add_rcon_dynamic(name, callback)
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ExpUtil.assert_not_runtime()
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rcon_dynamic[name] = callback
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end
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Commands.new("_rcon", { "exp-commands_rcon.description" })
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:argument("invocation", { "exp-commands_rcon.arg-invocation" }, Commands.types.string)
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:enable_auto_concatenation()
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:add_flags{ "system_only" }
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:register(function(player, invocation_string)
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--- @cast invocation_string string
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-- Construct the environment the command will run within
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local env = setmetatable({}, { __index = rcon_env, __newindex = rcon_env })
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for name, callback in pairs(rcon_dynamic) do
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local _, rtn = pcall(callback, player.index > 0 and player or nil)
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rawset(env, name, rtn)
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end
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-- Compile and run the invocation string
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local invocation, compile_error = load(invocation_string, "rcon-invocation", "t", env)
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if compile_error then
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return Commands.status.invalid_input(compile_error)
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else
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--- @cast invocation -nil
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local success, rtn = xpcall(invocation, debug.traceback)
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if success == false then
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return Commands.status.error(rtn)
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else
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return Commands.status.success(rtn)
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end
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end
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end)
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