mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
553 lines
18 KiB
Lua
553 lines
18 KiB
Lua
--[[-- Gui Module - Warp List
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- Adds a warp list gui which allows players to add and remove warp points
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@gui Warps-List
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@alias warp_list
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]]
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Store = require 'expcore.store' --- @dep expcore.store
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Colors = require 'resources.color_presets' --- @dep resources.color_presets
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local config = require 'config.warps' --- @dep config.warps
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local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common
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local Warps = require 'modules.control.warps' --- @dep modules.control.warps
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local warp_player_in_range_store = 'gui.left.warps.in_range'
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local keep_open = {}
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Global.register(keep_open,function(tbl)
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keep_open = tbl
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end)
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--- Returns if a player is allowed to edit the given warp
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local function player_allowed_edit(player,warp_id)
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if warp_id then
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local details = Warps.get_details(warp_id)
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local warps = Warps.get_warps(player.force.name)
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if warps.spawn == warp_id then
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return false
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end
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if config.user_can_edit_own_warps and details.last_edit_player == player.name then
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return true
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end
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else
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if config.any_user_can_add_new_warp then
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return true
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end
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end
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if config.only_admins_can_edit and not player.admin then
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return false
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end
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if config.edit_warps_role_permission and not Roles.player_allowed(player,config.edit_warps_role_permission) then
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return false
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end
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return true
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end
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--- Used on the name label to allow zoom to map
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-- @element zoom_to_map
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local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local warp_id = event.element.parent.name
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local warp = Warps.get_details(warp_id)
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local position = warp.position
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event.player.zoom_to_world(position,1.5)
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end)
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--- This timer controls when a player is able to warp, eg every 60 seconds
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-- @element warp_timer
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local warp_timer =
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Gui.new_progressbar()
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:set_tooltip{'warp-list.timer-tooltip',config.recharge_time}
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:set_default_maximum(math.floor(config.recharge_time*config.update_smoothing))
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:add_store(Gui.categorize_by_player)
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:set_style(nil,function(style)
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style.horizontally_stretchable = true
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style.color = Colors.light_blue
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end)
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:on_store_complete(function(player_name,reset)
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-- this is to force an update of the button
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local in_range = Store.get(warp_player_in_range_store,player_name)
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Store.set(warp_player_in_range_store,player_name,in_range)
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end)
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--- When the button is clicked it will teleport the player
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-- @element goto_warp
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local goto_warp =
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Gui.new_button()
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:set_sprites('item/'..config.default_icon)
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:set_tooltip{'warp-list.goto-tooltip',0,0}
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:set_style('quick_bar_slot_button',function(style)
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style.height = 32
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style.width = 32
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.caption
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Warps.teleport_player(warp_id,player)
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if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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warp_timer:set_store(player.name,0)
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-- this is to force an update of the buttons
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local in_range = Store.get(warp_player_in_range_store,player.name)
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Store.set(warp_player_in_range_store,player.name,in_range)
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end
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end)
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--- Will add a new warp to the list, checks if the player is too close to an existing one
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-- @element add_new_warp
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local add_new_warp =
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Gui.new_button()
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:set_sprites('utility/add')
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:set_tooltip{'warp-list.add-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local position = player.position
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local px = position.x
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local py = position.y
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local dist2 = config.minimum_distance^2
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local warps = Warps.get_all_warps()
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for warp_id,warp in pairs(warps) do
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local pos = warp.position
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if (px-pos.x)^2+(py-pos.y)^2 < dist2 then
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local warp_name = Warps.get_warp_name(warp_id)
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player.print{'warp-list.too-close',warp_name}
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return
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end
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end
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Warps.new_warp(player.force.name,player.surface,position,player.name)
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end)
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--- Confirms the edit to name or icon of the warp
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-- @element confirm_edit
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local confirm_edit =
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Gui.new_button()
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:set_sprites('utility/downloaded')
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:set_tooltip{'warp-list.confirm-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local warp_name = element.parent.warp.text
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local warp_icon = element.parent.parent['icon-'..warp_id].icon.elem_value
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Warps.set_editing(warp_id,player.name)
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Warps.update_warp(warp_id,warp_name,warp_icon,player.name)
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end)
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--- Cancels the editing changes of the selected warp name or icon
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-- @element cancel_edit
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local generate_warp
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local cancel_edit =
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Gui.new_button()
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:set_sprites('utility/close_black')
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:set_tooltip{'warp-list.cancel-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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Warps.set_editing(warp_id,player.name)
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generate_warp(player,element.parent.parent,warp_id)
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end)
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--- Removes a warp from the list, including the physical area and map tag
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-- @element discard_warp
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local discard_warp =
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Gui.new_button()
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:set_sprites('utility/trash')
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:set_tooltip{'warp-list.discard-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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Warps.remove_warp(warp_id)
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end)
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--- Opens edit mode for the warp
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-- @element edit_warp
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local edit_warp =
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Gui.new_button()
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:set_sprites('utility/rename_icon_normal')
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:set_tooltip{'warp-list.edit-tooltip-none'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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Warps.set_editing(warp_id,player.name,true)
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generate_warp(player,element.parent.parent.parent,warp_id)
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end)
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--[[ Generates each warp, handles both view and edit mode
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element
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> icon-"warp_id"
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>> goto_warp or icon
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> "warp_id"
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>> warp
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>> cancel_edit (edit mode)
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>> confirm_edit (edit mode)
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> edit-"warp_id"
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>> "warp_id"
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>>> edit_warp
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>>> discard_warp
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]]
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function generate_warp(player,element,warp_id)
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local warp_name = Warps.get_warp_name(warp_id)
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local warp_icon = Warps.get_warp_icon(warp_id)
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local warp = Warps.get_details(warp_id)
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local editing = Warps.is_editing(warp_id,player.name)
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local last_edit_player = warp.last_edit_player
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local last_edit_time = warp.last_edit_time
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local position = warp.position
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if not warp_name then
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-- warp is nil so remove it from the list
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Gui.destroy_if_valid(element['icon-'..warp_id])
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Gui.destroy_if_valid(element['edit-'..warp_id])
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Gui.destroy_if_valid(element[warp_id])
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else
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-- if it is not already present then add it now
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local warp_area = element[warp_id]
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local icon_area = element['icon-'..warp_id]
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if not warp_area then
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-- area to store the warp icon
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icon_area =
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element.add{
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name='icon-'..warp_id,
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type='flow',
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caption=warp_id
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}
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Gui.set_padding(icon_area)
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-- area which stores the warp and buttons
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warp_area =
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element.add{
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name=warp_id,
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type='flow',
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}
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Gui.set_padding(warp_area)
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-- if the player can edit then it adds the edit and delete button
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local flow = Gui.create_alignment(element,'edit-'..warp_id)
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local sub_flow = flow.add{type='flow',name=warp_id}
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edit_warp(sub_flow)
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discard_warp(sub_flow)
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end
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local edit_area = element['edit-'..warp_id][warp_id]
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local players = warp.editing and table_keys(warp.editing) or {}
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local allowed = player_allowed_edit(player,warp_id)
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edit_area.visible = allowed
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if #players > 0 then
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edit_area[edit_warp.name].tooltip = {'warp-list.edit-tooltip',table.concat(players,', ')}
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else
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edit_area[edit_warp.name].tooltip = {'warp-list.edit-tooltip-none'}
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end
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-- draws/updates the warp area
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local label_element = warp_area.warp or warp_area[zoom_to_map_name] or nil
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local element_type = label_element and label_element.type or nil
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if not editing and element_type == 'label' then
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-- update the label already present
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label_element.caption = warp_name
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label_element.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
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icon_area[goto_warp.name].sprite = 'item/'..warp_icon
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elseif not editing then
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-- create the label, view mode
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if edit_area then
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edit_area[edit_warp.name].enabled = true
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end
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-- redraws the icon for the warp
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icon_area.clear()
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local btn = goto_warp(icon_area)
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btn.sprite = 'item/'..warp_icon
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btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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local timer = warp_timer:get_store(player.name)
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local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
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or Roles.player_allowed(player,config.bypass_warp_limits_permission)
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if not enabled then
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btn.enabled = false
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btn.tooltip = {'warp-list.goto-disabled'}
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end
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-- redraws the label for the warp name
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warp_area.clear()
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local label =
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warp_area.add{
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name=zoom_to_map_name,
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type='label',
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caption=warp_name,
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tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
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}
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label.style.single_line = false
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label.style.maximal_width = 150
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elseif editing and element_type ~= 'textfield' then
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-- create the text field, edit mode, update it omitted as value is being edited
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if edit_area then
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edit_area[edit_warp.name].enabled = false
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end
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-- redraws the icon for the warp and allows selection
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icon_area.clear()
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local btn =
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icon_area.add{
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name='icon',
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type='choose-elem-button',
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elem_type='item',
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item=warp_icon,
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tooltip={'warp-list.goto-edit'},
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}
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btn.style.height = 32
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btn.style.width = 32
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-- redraws the label for the warp name and allows editing
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warp_area.clear()
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local entry =
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warp_area.add{
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name='warp',
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type='textfield',
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text=warp_name
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}
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entry.style.maximal_width = 150
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entry.style.height = 20
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cancel_edit(warp_area)
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confirm_edit(warp_area)
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end
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end
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end
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--[[ generates the main gui structure
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element
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> container
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>> header
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>>> right aligned add_new_warp
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>> scroll
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>>> table
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>> warp_timer
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]]
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local function generate_container(player,element)
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Gui.set_padding(element,2,2,2,2)
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element.style.minimal_width = 200
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-- main container which contains the other elements
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local container =
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element.add{
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name='container',
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type='frame',
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direction='vertical',
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style='window_content_frame_packed'
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}
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Gui.set_padding(container)
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container.style.vertically_stretchable = false
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-- main header for the gui
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local header_area = Gui.create_header(
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container,
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{'warp-list.main-caption'},
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{'warp-list.sub-tooltip',config.recharge_time,config.activation_range},
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true
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)
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--- Right aligned button to toggle the section
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if player_allowed_edit(player) then
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add_new_warp(header_area)
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end
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-- table that stores all the data
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local flow_table = Gui.create_scroll_table(container,3,258)
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flow_table.style.top_cell_padding = 3
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flow_table.style.bottom_cell_padding = 3
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warp_timer(container)
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return flow_table
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end
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--- Registers the warp list
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-- @element warp_list
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local warp_list =
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Gui.new_left_frame('gui/warp-list')
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:set_sprites('item/'..config.default_icon)
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:set_tooltip{'warp-list.main-tooltip',config.activation_range}
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:set_direction('vertical')
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:on_creation(function(player,element)
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local data_table = generate_container(player,element)
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local warps = Warps.get_warps(player.force.name)
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for key,warp_id in pairs(warps) do
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if key ~= 'spawn' then
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generate_warp(player,data_table,warp_id)
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end
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end
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end)
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:on_update(function(player,element)
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local data_table = element.container.scroll.table
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local warps = Warps.get_warps(player.force.name)
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data_table.clear()
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for key,warp_id in pairs(warps) do
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if key ~= 'spawn' then
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generate_warp(player,data_table,warp_id)
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end
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end
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end)
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:on_player_toggle(function(player,element,visible)
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keep_open[player.name] = visible
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end)
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--- When the name of a warp is updated this is triggered
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Warps.add_handler(function(force,warp_id)
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for _,player in pairs(force.players) do
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warp_list:update(player)
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end
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end)
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--- When the player leaves or enters range of a warp this is triggered
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Store.register(warp_player_in_range_store,function(value,player_name)
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local player = game.players[player_name]
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local force = player.force
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local frame = warp_list:get_frame(player_name)
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local table_area = frame.container.scroll.table
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local timer = warp_timer:get_store(player_name)
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local state = not timer and value
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if not keep_open[player.name] then
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Gui.toggle_left_frame(warp_list.name,player,value)
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end
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if Roles.player_allowed(player,config.bypass_warp_limits_permission) then
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return
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end
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local warps = Warps.get_warps(force.name)
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for _,warp_id in pairs(warps) do
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local element = table_area['icon-'..warp_id][goto_warp.name]
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if element and element.valid then
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element.enabled = state
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if state then
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local position = Warps.get_details(warp_id).position
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element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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else
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element.tooltip = {'warp-list.goto-disabled'}
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end
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end
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end
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end)
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--- Handles updating the timer and checking distance from a warp
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local r2 = config.activation_range^2
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local rs2 = config.spawn_activation_range^2
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Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
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local categories = Store.get_children(warp_timer.store)
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for _,category in pairs(categories) do
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warp_timer:increment(1,category)
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end
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for _,player in pairs(game.connected_players) do
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local was_in_range = Store.get(warp_player_in_range_store,player.name)
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local force = player.force
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local warps = Warps.get_warps(force.name)
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if #warps > 0 then
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local surface = player.surface.index
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local pos = player.position
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local px,py = pos.x,pos.y
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for _,warp_id in pairs(warps) do
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|
local warp = Warps.get_details(warp_id)
|
|
local warp_pos = warp.position
|
|
if warp.surface.index == surface then
|
|
local dx,dy = px-warp_pos.x,py-warp_pos.y
|
|
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
|
|
if not was_in_range then
|
|
Store.set(warp_player_in_range_store,player.name,true)
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
if was_in_range then
|
|
Store.set(warp_player_in_range_store,player.name,false)
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
--- When a player is created it will set them being in range to false to stop warping on join
|
|
Event.add(defines.events.on_player_created,function(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
|
|
local allowed = config.bypass_warp_limits_permission and Roles.player_allowed(player,config.bypass_warp_limits_permission) or false
|
|
Store.set(warp_player_in_range_store,player.name,allowed)
|
|
if allowed then
|
|
warp_timer:set_store(player.name,1)
|
|
end
|
|
|
|
local force = player.force
|
|
if not Warps.forces[force.name] then
|
|
local spawn_position = force.get_spawn_position(player.surface)
|
|
Warps.new_warp(force.name,player.surface,spawn_position,nil,'Spawn',true,true)
|
|
end
|
|
end)
|
|
|
|
local function maintain_tag(event)
|
|
local tag = event.tag
|
|
local force = event.force
|
|
local warps = Warps.get_warps(force.name)
|
|
for _,warp_id in pairs(warps) do
|
|
local warp = Warps.get_warps(force.name)
|
|
if not warp.tag or not warp.tag.valid or warp.tag == tag then
|
|
if event.name == defines.events.on_chart_tag_removed then
|
|
warp.tag = nil
|
|
end
|
|
Warps.make_chart_tag(warp_id)
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_chart_tag_modified,maintain_tag)
|
|
Event.add(defines.events.on_chart_tag_removed,maintain_tag)
|
|
|
|
return warp_list |