Files
factorio-scenario-ExpCluster/exp_server_ups/module/control.lua
Cooldude2606 9bd699ebf1 Refactor legacy addons into Clusterio format (#413)
* Refactor custom start

* Refactor afk kick

* Fix use of assert get player

* Refactor chat popup

* Refactor chat auto reply

* Refactor help bubbles

* Refactor damage popups

* Refactor death markers

* Refactor deconstruction log

* Remove FAGC logging

* Refactor discord alerts

* Refactor insert pickup

* Refactor inventory clear

* Refactor extra logging

* Refactor nuke protection

* Refactor pollution grading

* Refactor protection jail

* Refactor report jail

* Refactor mine depletion

* Refactor degrading tiles

* Refactor station auto name

* Refactor spawn area

* Refactor fast deconstruction

* Bug Fixes
2025-12-02 18:34:24 +00:00

113 lines
3.6 KiB
Lua

--[[-- Gui - Server UPS
Adds a server ups counter in the top right corner and a command to toggle it
]]
local Gui = require("modules/exp_gui")
local ExpUtil = require("modules/exp_util")
local Commands = require("modules/exp_commands")
--- @class ExpServerUps.elements
local Elements = {}
--- Stores the visible state of server ups element for a player
local PlayerData = require("modules/exp_legacy/expcore/player_data")
local UsesServerUps = PlayerData.Settings:combine("UsesServerUps")
UsesServerUps:set_default(false)
UsesServerUps:set_metadata{
permission = "command/server-ups",
stringify = function(value) return value and "Visible" or "Hidden" end,
}
--- Change the visible state when your data loads
UsesServerUps:on_load(function(player_name, visible)
local player = assert(game.get_player(player_name))
Elements.server_ups.set_visible(player, visible or false)
end)
--- Label to show the server ups, drawn to screen on join
--- @class ExpServerUps.elements.server_ups: ExpElement
--- @overload fun(parent: LuaGuiElement, visible: boolean?): LuaGuiElement
Elements.server_ups = Gui.define("server_ups")
:track_all_elements()
:draw{
type = "label",
visible = Gui.from_argument(1),
}
:style{
font = "default-game",
}
:player_data(function(def, element)
local player = Gui.get_player(element)
local existing = def.data[player]
if not existing or not existing.valid then
def.data[player] = element -- Only set if previous is invalid
end
end) --[[ @as any ]]
--- Refresh the caption for all online players
--- @param ups number The UPS to be displayed
function Elements.server_ups.refresh_online(ups)
local caption = ("%.1f (%.1f%%)"):format(ups, ups * 5 / 3)
for _, server_ups in Elements.server_ups:online_elements() do
server_ups.caption = caption
end
end
--- Get the main label for a player
--- @param player LuaPlayer
--- @return LuaGuiElement
function Elements.server_ups.get_main_label(player)
local element = Elements.server_ups.data[player]
if element and element.valid then
return element
end
return Elements.server_ups(player.gui.screen, UsesServerUps:get(player))
end
--- Set the visible state of the main label
--- @param player LuaPlayer
--- @param visible boolean
function Elements.server_ups.set_visible(player, visible)
Elements.server_ups.get_main_label(player).visible = visible
end
--- Toggles if the server ups is visbile
Commands.new("server-ups", { "exp_server-ups.description" })
:add_aliases{ "sups", "ups" }
:register(function(player)
local visible = not UsesServerUps:get(player)
Elements.server_ups.set_visible(player, visible)
UsesServerUps:set(player, visible)
end)
--- Add an interface which can be called from rcon
Commands.add_rcon_static("exp_server_ups", {
refresh = function(ups)
ExpUtil.assert_argument_type(ups, "number", 1, "ups")
Elements.server_ups.refresh_online(ups)
return game.tick
end
})
--- Set the location of the label
local function set_location(event)
local player = Gui.get_player(event)
local element = Elements.server_ups.get_main_label(player)
local uis = player.display_scale
local res = player.display_resolution
element.location = { x = res.width - 363 * uis, y = 31 * uis } -- below ups and clock
end
local e = defines.events
return {
elements = Elements,
events = {
[e.on_player_created] = set_location,
[e.on_player_joined_game] = set_location,
[e.on_player_display_resolution_changed] = set_location,
[e.on_player_display_scale_changed] = set_location,
},
}