Files
factorio-scenario-ExpCluster/modules/commands/waterfill.lua

71 lines
2.4 KiB
Lua

--- Adds a waterfill
-- @addon Virtual Waterfill
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
local Selection = require 'modules.control.selection' --- @dep modules.control.selection
local SelectionConvertArea = 'ConvertArea'
--- Align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
}
end
Commands.new_command('waterfill', 'Change tile to water')
:register(function(player)
local inv = player.get_main_inventory()
if (inv.get_item_count('cliff-explosives')) == 0 then
return player.print{'expcom-waterfill.waterfill-cliff'}
end
if Selection.is_selecting(player, SelectionConvertArea) then
Selection.stop(player)
else
Selection.start(player, SelectionConvertArea)
return Commands.success{'expcom-waterfill.entered-area-selection'}
end
return Commands.success
end)
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionConvertArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
local entities = player.surface.find_entities_filtered{area=area, name='steel-chest'}
if #entities == 0 then
player.print('No steel chest found')
return
end
local tiles_to_make = {}
local inv = player.get_main_inventory()
local clf_exp = inv.get_item_count('cliff-explosives')
for _, entity in pairs(entities) do
if clf_exp >= 1 then
if entity.get_inventory(defines.inventory.chest).is_empty() then
if (math.floor(player.position.x) ~= math.floor(entity.position.x)) or (math.floor(player.position.y) ~= math.floor(entity.position.y)) then
table.insert(tiles_to_make, {name='water-mud', position=entity.position})
entity.destroy()
else
player.print{'expcom-waterfill.waterfill-distance'}
end
end
clf_exp = clf_exp - 1
inv.remove({name='cliff-explosives', count=1})
else
break
end
end
event.surface.set_tiles(tiles_to_make)
end)