Files
factorio-scenario-ExpCluster/modules/ExpGamingAdmin/Kick/control.lua
2019-01-11 22:32:30 +00:00

47 lines
1.7 KiB
Lua

--- Adds a kick function to the admin function set.
-- @module ExpGamingAdmin.Kick@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alias ThisModule
-- Module Require
local Admin = require('ExpGamingAdmin')
local AdminGui = require('ExpGamingAdmin.Gui')
local Server = require('ExpGamingCore.Server')
local Game = require('FactorioStdLib.Game')
local Color -- FactorioStdLib.Color@^0.8.0
local Sync -- ExpGamingCore.Sync@^4.0.0
-- Module Define
local module_verbose = false
local ThisModule = {
on_init=function()
if loaded_modules['ExpGamingCore.Sync'] then Sync = require('ExpGamingCore.Sync') end
if loaded_modules['FactorioStdLib.Color'] then Color = require('FactorioStdLib.Color') end
end
}
-- Function Define
AdminGui.add_button('Kick','utility/warning_icon',{'ExpGamingAdmin.tooltip-kick'},function(player,byPlayer)
Admin.open(byPlayer,player,'Kick')
end)
function Admin.kick(player,by_player,reason)
player = Game.get_player(player)
reason = Admin.create_reason(reason,by_player_name)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
if Sync then Sync.emit_embedded{
title='Player Kick',
color=Color.to_hex(defines.textcolor.high),
description='There was a player kicked.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
} end
if Admin.move_inventory then Admin.move_inventory(player) end
Server.interface(game.kick_player,true,player,reason)
end
Admin.add_action('Kick',Admin.kick)
-- Module Return
return setmetatable(ThisModule,{__call=Admin.kick})