Files
factorio-scenario-ExpCluster/exp_legacy/module/config/chat_reply.lua
2025-01-28 20:47:08 +09:00

128 lines
6.6 KiB
Lua

--- This file defines the different triggers for the chat bot
-- @config Chat-Reply
local ExpUtil = require("modules/exp_util")
local Async = require("modules/exp_util/async")
local send_message_async =
Async.register(function(player, message)
if player == true then
game.print(message)
else
player.print(message)
end
end)
local afk_time_units = {
minutes = true,
seconds = true,
}
-- luacheck:ignore 212/player 212/is_command
return {
allow_command_prefix_for_messages = true, --- @setting allow_command_prefix_for_messages when true any message trigger will print to all player when prefixed
messages = { --- @setting messages will trigger when ever the word is said
["discord"] = { "info.discord" },
["aperx"] = { "info.website" },
["website"] = { "info.website" },
["github"] = { "info.github" },
["command"] = { "info.custom-commands" },
["commands"] = { "info.custom-commands" },
["softmod"] = { "info.softmod" },
["script"] = { "info.softmod" },
["loop"] = { "chat-bot.loops" },
["rhd"] = { "info.lhd" },
["lhd"] = { "info.lhd" },
["roundabout"] = { "chat-bot.loops" },
["roundabouts"] = { "chat-bot.loops" },
["redmew"] = { "info.redmew" },
["afk"] = function(player, _is_command)
local max = player
for _, next_player in pairs(game.connected_players) do
if max.afk_time < next_player.afk_time then
max = next_player
end
end
return { "chat-bot.afk", max.name, ExpUtil.format_time_locale(max.afk_time, "long", afk_time_units) }
end,
["players"] = function(_player, _is_command)
return { "chat-bot.players", #game.players }
end,
["online"] = function(_player, _is_command)
return { "chat-bot.players-online", #game.connected_players }
end,
["r!verify"] = function(player, _is_command)
return { "chat-bot.verify", player.name }
end,
},
command_admin_only = false, --- @setting command_admin_only when true will only allow chat commands for admins
command_permission = "command/chat-bot", --- @setting command_permission the permission used to allow command prefixes
command_prefix = "!", --- @setting command_prefix prefix used for commands below and to print to all players (if enabled above)
commands = { --- @setting commands will trigger only when command prefix is given
["dev"] = { "chat-bot.not-real-dev" },
["blame"] = function(player, _is_command)
local names = { "Cooldude2606", "arty714", "badgamernl", "mark9064", "aldldl", "Drahc_pro", player.name }
for _, next_player in pairs(game.connected_players) do
names[#names + 1] = next_player.name
end
return { "chat-bot.blame", table.get_random(names) }
end,
["magic"] = { "chat-bot.magic" },
["aids"] = { "chat-bot.aids" },
["riot"] = { "chat-bot.riot" },
["lenny"] = { "chat-bot.lenny" },
["hodor"] = function(_player, _is_command)
local options = { "?", ".", "!", "!!!" }
return { "chat-bot.hodor", table.get_random(options) }
end,
["evolution"] = function(player, _is_command)
return { "chat-bot.current-evolution", string.format("%.2f", game.forces["enemy"].get_evolution_factor(player.surface)) }
end,
["makepopcorn"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.get-popcorn-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-popcorn-2", player.name } })
end,
["passsomesnaps"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(player, { "chat-bot.reply", { "chat-bot.get-snaps-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-snaps-2", player.name } })
send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.get-snaps-3", player.name } })
end,
["makecocktail"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.get-cocktail-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-cocktail-2", player.name } })
send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.get-cocktail-3", player.name } })
end,
["makecoffee"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.make-coffee-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.make-coffee-2", player.name } })
end,
["orderpizza"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.order-pizza-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.order-pizza-2", player.name } })
send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.order-pizza-3", player.name } })
end,
["maketea"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.make-tea-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.make-tea-2", player.name } })
end,
["meadplease"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.get-mead-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-mead-2", player.name } })
end,
["passabeer"] = function(player, _is_command)
local timeout = math.floor(180 * (math.random() + 0.5))
send_message_async(true, { "chat-bot.reply", { "chat-bot.get-beer-1" } })
send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-beer-2", player.name } })
end,
},
}