mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
596 lines
20 KiB
Lua
596 lines
20 KiB
Lua
local Gui = require 'expcore.gui'
|
|
local Roles = require 'expcore.roles'
|
|
local Event = require 'utils.event'
|
|
local config = require 'config.rockets'
|
|
local Global = require 'utils.global'
|
|
local format_time = ext_require('expcore.common','format_time')
|
|
local Colors = require 'resources.color_presets'
|
|
|
|
local rocket_times = {}
|
|
local rocket_stats = {}
|
|
local rocket_silos = {}
|
|
|
|
Global.register({
|
|
rocket_times = rocket_times,
|
|
rocket_stats = rocket_stats,
|
|
rocket_silos = rocket_silos
|
|
},function(tbl)
|
|
rocket_times = tbl.rocket_times
|
|
rocket_stats = tbl.rocket_stats
|
|
rocket_silos = tbl.rocket_silos
|
|
end)
|
|
|
|
--- Gets the name used to refrence the the rocket silo
|
|
local function get_silo_name(entity)
|
|
local position = entity.position
|
|
return math.floor(position.x)..':'..math.floor(position.y)
|
|
end
|
|
|
|
--- Gets if a player is allowed to use the action buttons
|
|
local function player_allowed(player,action)
|
|
if not config.progress['allow_'..action] then
|
|
return false
|
|
end
|
|
|
|
if config.progress[action..'_admins_only'] and not player.admin then
|
|
return false
|
|
end
|
|
|
|
if config.progress[action..'_role_permision'] and not Roles.player_allowed(player,config.progress[action..'_role_permision']) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
--- Used on the name label to allow zoom to map
|
|
local zoom_to_map_name = Gui.uid_name()
|
|
Gui.on_click(zoom_to_map_name,function(event)
|
|
local force = event.player.force
|
|
local rocket_silo_name = event.element.parent.caption
|
|
local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
|
|
local position = rocket_silo_data.entity.position
|
|
event.player.zoom_to_world(position,2)
|
|
end)
|
|
|
|
--- Used to launch the rocket, when it is ready
|
|
local launch_rocket =
|
|
Gui.new_button()
|
|
:set_sprites('utility/center')
|
|
:set_tooltip{'rocket-info.launch-tooltip'}
|
|
:set_embeded_flow(function(element,rocket_silo_name)
|
|
return 'launch-'..rocket_silo_name
|
|
end)
|
|
:set_style('tool_button',function(style)
|
|
Gui.set_padding_style(style,-2,-2,-2,-2)
|
|
style.width = 16
|
|
style.height = 16
|
|
end)
|
|
:on_click(function(player,element)
|
|
local force = player.force
|
|
local rocket_silo_name = element.parent.name:sub(8)
|
|
local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
|
|
if rocket_silo_data.entity.launch_rocket() then
|
|
rocket_silo_data.awaiting_reset = true
|
|
element.enabled = false
|
|
end
|
|
end)
|
|
|
|
--- Used to toggle the auto launch on a rocket
|
|
local toggle_rocket =
|
|
Gui.new_button()
|
|
:set_sprites('utility/play')
|
|
:set_tooltip{'rocket-info.toggle-rocket-tooltip'}
|
|
:set_embeded_flow(function(element,rocket_silo_name)
|
|
return 'toggle-'..rocket_silo_name
|
|
end)
|
|
:set_style('tool_button',function(style)
|
|
Gui.set_padding_style(style,-2,-2,-2,-2)
|
|
style.width = 16
|
|
style.height = 16
|
|
end)
|
|
:on_click(function(player,element)
|
|
local force = player.force
|
|
local rocket_silo_name = element.parent.name:sub(7)
|
|
local rocket_silo = rocket_silos[force.name][rocket_silo_name]
|
|
local active = true -- need to test for auto launch
|
|
if active then
|
|
player.print('WIP; We currently have no way to test or set the auto launch of a rocket so this button does not work!')
|
|
element.sprite = 'utility/play'
|
|
element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
|
|
-- insert function to disable auto launch
|
|
else
|
|
element.sprite = 'utility/stop'
|
|
element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
|
|
-- insert function to enable auto launch
|
|
end
|
|
end)
|
|
|
|
--- Used to toggle the visiblty of the different sections
|
|
local toggle_section =
|
|
Gui.new_button()
|
|
:set_sprites('utility/expand_dark','utility/expand')
|
|
:set_tooltip{'rocket-info.toggle-section-tooltip'}
|
|
:set_style('tool_button',function(style)
|
|
Gui.set_padding_style(style,-2,-2,-2,-2)
|
|
style.height = 20
|
|
style.width = 20
|
|
end)
|
|
:on_click(function(player,element)
|
|
local flow_name = element.parent.name
|
|
local flow = element.parent.parent.parent[flow_name]
|
|
if Gui.toggle_visible(flow) then
|
|
element.sprite = 'utility/collapse_dark'
|
|
element.hovered_sprite = 'utility/collapse'
|
|
element.tooltip = {'rocket-info.toggle-section-collapse-tooltip'}
|
|
else
|
|
element.sprite = 'utility/expand_dark'
|
|
element.hovered_sprite = 'utility/expand'
|
|
element.tooltip = {'rocket-info.toggle-section-tooltip'}
|
|
end
|
|
end)
|
|
|
|
--- Used to create the three different sections
|
|
local function create_section(container,section_name,table_size)
|
|
--- Header for the section
|
|
local header =
|
|
container.add{
|
|
type='frame',
|
|
name=section_name..'-header',
|
|
style='subheader_frame',
|
|
}
|
|
Gui.set_padding(header,4,1,4,4)
|
|
header.style.horizontally_stretchable = true
|
|
|
|
--- Caption for the header bar
|
|
header.add{
|
|
type='label',
|
|
style='heading_1_label',
|
|
caption={'rocket-info.section-caption-'..section_name},
|
|
tooltip={'rocket-info.section-tooltip-'..section_name}
|
|
}
|
|
|
|
--- Right aligned button to toggle the section
|
|
local expand_flow = Gui.create_right_align(header,section_name)
|
|
toggle_section(expand_flow)
|
|
|
|
--- The area which contains the section content
|
|
local flow =
|
|
container.add{
|
|
name=section_name,
|
|
type='scroll-pane',
|
|
direction='vertical',
|
|
horizontal_scroll_policy='never',
|
|
vertical_scroll_policy='auto-and-reserve-space'
|
|
}
|
|
Gui.set_padding(flow,1,1,2,2)
|
|
flow.style.horizontally_stretchable = true
|
|
flow.style.maximal_height = 215
|
|
flow.visible = false
|
|
|
|
--- Table used to store the data
|
|
local flow_table =
|
|
flow.add{
|
|
name='table',
|
|
type='table',
|
|
column_count=table_size
|
|
}
|
|
Gui.set_padding(flow_table)
|
|
flow_table.style.horizontally_stretchable = true
|
|
flow_table.style.vertical_align = 'center'
|
|
flow_table.style.cell_padding = 0
|
|
end
|
|
|
|
--[[ Creates the main structure for the gui
|
|
element
|
|
> container
|
|
|
|
>> stats-header
|
|
>>> stats
|
|
>>>> toggle_section.name
|
|
>> stats
|
|
>>> table
|
|
|
|
>> milestones-header
|
|
>>> milestones
|
|
>>>> toggle_section.name
|
|
>> milestones
|
|
>>> table
|
|
|
|
>> progress-header
|
|
>>> progress
|
|
>>>> toggle_section.name
|
|
>> progress
|
|
>>> table
|
|
]]
|
|
local function generate_container(player,element)
|
|
Gui.set_padding(element,1,2,2,2)
|
|
element.style.minimal_width = 200
|
|
|
|
-- main container which contains the other elements
|
|
local container =
|
|
element.add{
|
|
name='container',
|
|
type='frame',
|
|
direction='vertical',
|
|
style='window_content_frame_packed'
|
|
}
|
|
Gui.set_padding(container)
|
|
|
|
if config.stats.show_stats then
|
|
create_section(container,'stats',2)
|
|
end
|
|
|
|
if config.milestones.show_milestones then
|
|
create_section(container,'milestones',2)
|
|
end
|
|
|
|
if config.progress.show_progress then
|
|
local col_count = 3
|
|
if player_allowed(player,'remote_launch') then col_count = col_count+1 end
|
|
if player_allowed(player,'toggle_active') then col_count = col_count+1 end
|
|
create_section(container,'progress',col_count)
|
|
--- label used when no active silos
|
|
container.progress.add{
|
|
type='label',
|
|
name='no_silos',
|
|
caption={'rocket-info.progress-no-silos'}
|
|
}
|
|
end
|
|
|
|
end
|
|
|
|
--- Creates a text label followed by a data label, or updates them if already present
|
|
local function create_label_value_pair(element,data_name,value,tooltip,extra)
|
|
local data_name_extra = extra and data_name..extra or data_name
|
|
if element[data_name_extra] then
|
|
element[data_name_extra].label.caption = value
|
|
element[data_name_extra].label.tooltip = tooltip
|
|
else
|
|
--- Label used with the data
|
|
element.add{
|
|
type='label',
|
|
name=data_name_extra..'-label',
|
|
caption={'rocket-info.data-caption-'..data_name,extra},
|
|
tooltip={'rocket-info.data-tooltip-'..data_name,extra}
|
|
}
|
|
--- Right aligned label to store the data
|
|
local right_flow = Gui.create_right_align(element,data_name_extra)
|
|
right_flow.add{
|
|
type='label',
|
|
name='label',
|
|
caption=value,
|
|
tooltip=tooltip
|
|
}
|
|
end
|
|
end
|
|
|
|
--- Creates a text and data label using times as the data
|
|
local function create_label_value_pair_time(element,data_name,raw_value,no_hours,extra)
|
|
local value = no_hours and format_time(raw_value,{minutes=true,seconds=true}) or format_time(raw_value)
|
|
local tooltip = format_time(raw_value,{hours=not no_hours,minutes=true,seconds=true,long=true})
|
|
create_label_value_pair(element,data_name,value,tooltip,extra)
|
|
end
|
|
|
|
--- Adds the data to the stats section
|
|
local function generate_stats(player,frame)
|
|
if not config.stats.show_stats then return end
|
|
local element = frame.container.stats.table
|
|
local force_rockets = player.force.rockets_launched
|
|
|
|
if config.stats.show_first_rocket then
|
|
create_label_value_pair_time(element,'first-launch',rocket_stats.first_launch or 0)
|
|
end
|
|
|
|
if config.stats.show_last_rocket then
|
|
create_label_value_pair_time(element,'last-launch',rocket_stats.last_launch or 0)
|
|
end
|
|
|
|
if config.stats.show_fastest_rocket then
|
|
create_label_value_pair_time(element,'fastest-launch',rocket_stats.fastest_launch or 0,true)
|
|
end
|
|
|
|
if config.stats.show_total_rockets then
|
|
local total_rockets = 1
|
|
if force_rockets > 0 then
|
|
total_rockets = 0
|
|
for _,force in pairs(game.forces) do
|
|
total_rockets = total_rockets + force.rockets_launched
|
|
end
|
|
end
|
|
local percentage = math.round(force_rockets/total_rockets,3)*100
|
|
create_label_value_pair(element,'total-rockets',force_rockets,{'rocket-info.value-tooltip-total-rockets',percentage})
|
|
end
|
|
|
|
if config.stats.show_game_avg then
|
|
local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0
|
|
create_label_value_pair_time(element,'avg-launch',avg,true)
|
|
end
|
|
|
|
for _,avg_over in pairs(config.stats.rolling_avg) do
|
|
local rocket_count = avg_over
|
|
local first_rocket = 0
|
|
if avg_over < force_rockets then
|
|
first_rocket = rocket_times[player.force.name][force_rockets-avg_over]
|
|
else
|
|
rocket_count = force_rockets
|
|
end
|
|
local avg = rocket_count > 0 and math.floor((game.tick-first_rocket)/rocket_count) or 0
|
|
create_label_value_pair_time(element,'avg-launch-n',avg,true,avg_over)
|
|
end
|
|
|
|
end
|
|
|
|
--- Creates the list of milestones
|
|
local function generate_milestones(player,frame)
|
|
if not config.milestones.show_milestones then return end
|
|
local element = frame.container.milestones.table
|
|
local force_rockets = player.force.rockets_launched
|
|
|
|
for _,milestone in ipairs(config.milestones) do
|
|
if milestone <= force_rockets then
|
|
local time = rocket_times[player.force.name][milestone]
|
|
create_label_value_pair_time(element,'milstone-n',time,true,milestone)
|
|
else
|
|
create_label_value_pair_time(element,'milstone-n',0,true,milestone)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Creats the different action buttons
|
|
local function generate_progress_buttons(player,element,rocket_silo_data)
|
|
local silo_name = rocket_silo_data.name
|
|
local status = rocket_silo_data.entity.status == 21
|
|
local active = false -- need way to check this
|
|
|
|
if player_allowed(player,'toggle_active') then
|
|
local button_element = element['toggle-'..silo_name]
|
|
|
|
if button_element then
|
|
button_element = button_element[toggle_rocket.name]
|
|
else
|
|
button_element = toggle_rocket(element,silo_name)
|
|
end
|
|
|
|
button_element.enabled = false -- remove once check is added
|
|
if active then
|
|
button_element.sprite = 'utility/stop'
|
|
else
|
|
button_element.sprite = 'utility/play'
|
|
end
|
|
end
|
|
|
|
if player_allowed(player,'remote_launch') then
|
|
local button_element = element['launch-'..silo_name]
|
|
|
|
if button_element then
|
|
button_element = button_element[launch_rocket.name]
|
|
else
|
|
button_element = launch_rocket(element,silo_name)
|
|
end
|
|
|
|
if rocket_silo_data.awaiting_reset then
|
|
button_element.enabled = false
|
|
else
|
|
button_element.enabled = status
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--- Creates build progress section
|
|
local function generate_progress(player,frame)
|
|
if not config.progress.show_progress then return end
|
|
local element = frame.container.progress.table
|
|
local force = player.force
|
|
local force_name = force.name
|
|
local force_silo_data = rocket_silos[force_name]
|
|
|
|
if not force_silo_data or table.size(force_silo_data) == 0 then
|
|
element.parent.no_silos.visible = true
|
|
|
|
else
|
|
element.parent.no_silos.visible = false
|
|
|
|
for silo_name,rocket_silo_data in pairs(force_silo_data) do
|
|
if not rocket_silo_data.entity or not rocket_silo_data.entity.valid then
|
|
force_silo_data[silo_name] = nil
|
|
Gui.destory_if_valid(element['toggle-'..silo_name])
|
|
Gui.destory_if_valid(element['launch-'..silo_name])
|
|
Gui.destory_if_valid(element['label-x-'..silo_name])
|
|
Gui.destory_if_valid(element['label-y-'..silo_name])
|
|
Gui.destory_if_valid(element[silo_name])
|
|
|
|
elseif not element[silo_name] then
|
|
local entity = rocket_silo_data.entity
|
|
local progress = entity.rocket_parts
|
|
local pos = {
|
|
x=entity.position.x,
|
|
y=entity.position.y
|
|
}
|
|
|
|
generate_progress_buttons(player,element,rocket_silo_data)
|
|
|
|
--- Creats two flows and two labels for the X and Y position
|
|
local name = config.progress.allow_zoom_to_map and zoom_to_map_name or nil
|
|
local tooltip = config.progress.allow_zoom_to_map and {'rocket-info.progress-label-tooltip'} or nil
|
|
local flow_x = element.add{
|
|
type='flow',
|
|
name='label-x-'..silo_name,
|
|
caption=silo_name
|
|
}
|
|
Gui.set_padding(flow_x,0,0,1,2)
|
|
flow_x.add{
|
|
type='label',
|
|
name=name,
|
|
caption={'rocket-info.progress-x-pos',pos.x},
|
|
tooltip=tooltip
|
|
}
|
|
|
|
local flow_y = element.add{
|
|
type='flow',
|
|
name='label-y-'..silo_name,
|
|
caption=silo_name
|
|
}
|
|
Gui.set_padding(flow_y,0,0,1,2)
|
|
flow_y.add{
|
|
type='label',
|
|
name=name,
|
|
caption={'rocket-info.progress-y-pos',pos.y},
|
|
tooltip=tooltip
|
|
}
|
|
|
|
--- Creates the progress value which is right aligned
|
|
local right_flow = Gui.create_right_align(element,silo_name)
|
|
right_flow.add{
|
|
type='label',
|
|
name='label',
|
|
caption={'rocket-info.progress-caption',progress},
|
|
tooltip={'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
|
|
}
|
|
|
|
else
|
|
local entity = rocket_silo_data.entity
|
|
local progress = entity.rocket_parts
|
|
local status = entity.status == 21
|
|
|
|
local label = element[silo_name].label
|
|
label.caption = {'rocket-info.progress-caption',progress}
|
|
label.tooltip = {'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
|
|
|
|
if status and rocket_silo_data.awaiting_reset then
|
|
label.caption = {'rocket-info.progress-launched'}
|
|
label.style.font_color = Colors.green
|
|
elseif status then
|
|
label.caption = {'rocket-info.progress-caption',100}
|
|
label.style.font_color = Colors.cyan
|
|
else
|
|
rocket_silo_data.awaiting_reset = false
|
|
label.style.font_color = Colors.white
|
|
end
|
|
|
|
generate_progress_buttons(player,element,rocket_silo_data)
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
local rocket_info =
|
|
Gui.new_left_frame('gui/rocket-info')
|
|
:set_sprites('entity/rocket-silo')
|
|
:set_post_authenticator(function(player,define_name)
|
|
return player.force.rockets_launched > 0 and Gui.classes.toolbar.allowed(player,define_name)
|
|
end)
|
|
:set_open_by_default(function(player,define_name)
|
|
return true
|
|
--return player.force.rockets_launched > 0
|
|
end)
|
|
:set_direction('vertical')
|
|
:on_draw(function(player,element)
|
|
generate_container(player,element)
|
|
generate_stats(player,element)
|
|
generate_milestones(player,element)
|
|
generate_progress(player,element)
|
|
end)
|
|
:on_update(function(player,element)
|
|
generate_stats(player,element)
|
|
generate_milestones(player,element)
|
|
generate_progress(player,element)
|
|
end)
|
|
|
|
Event.add(defines.events.on_rocket_launched,function(event)
|
|
local entity = event.rocket_silo
|
|
local silo_name = get_silo_name(entity)
|
|
local force = event.rocket_silo.force
|
|
local force_name = force.name
|
|
local force_silo_data = rocket_silos[force_name]
|
|
local rockets_launched = force.rockets_launched
|
|
local first_rocket = rockets_launched == 1
|
|
|
|
--- Handles updates to the rocket stats
|
|
if not rocket_stats[force_name] then
|
|
rocket_stats[force_name] = {}
|
|
end
|
|
|
|
if first_rocket then
|
|
rocket_stats.first_launch = event.tick
|
|
rocket_stats.fastest_launch = event.tick
|
|
elseif event.tick-rocket_stats.last_launch < rocket_stats.fastest_launch then
|
|
rocket_stats.fastest_launch = event.tick-rocket_stats.last_launch
|
|
end
|
|
|
|
rocket_stats.last_launch = event.tick
|
|
|
|
--- Appends the new rocket into the array
|
|
if not rocket_times[force_name] then
|
|
rocket_times[force_name] = {}
|
|
end
|
|
|
|
rocket_times[force_name][rockets_launched] = event.tick
|
|
|
|
--- Adds this 1 to the launch count for this silo
|
|
force_silo_data[silo_name].launched = force_silo_data[silo_name].launched+1
|
|
|
|
--- Updates all the guis (and toolbar since the button may now be visible)
|
|
for _,player in pairs(force.players) do
|
|
rocket_info:update(player)
|
|
if first_rocket then Gui.update_toolbar(player) end
|
|
end
|
|
end)
|
|
|
|
--- When a launch is reiggered it will await reset
|
|
Event.add(defines.events.on_rocket_launch_ordered,function(event)
|
|
local entity = event.rocket_silo
|
|
local silo_name = get_silo_name(entity)
|
|
local force = event.rocket_silo.force
|
|
local force_name = force.name
|
|
local force_silo_data = rocket_silos[force_name]
|
|
force_silo_data[silo_name].awaiting_reset = true
|
|
end)
|
|
|
|
--- Adds a silo to the list when it is built
|
|
local function on_built(event)
|
|
local entity = event.created_entity
|
|
if entity.valid and entity.name == 'rocket-silo' then
|
|
local force = entity.force
|
|
local force_name = force.name
|
|
local silo_name = get_silo_name(entity)
|
|
|
|
if not rocket_silos[force_name] then
|
|
rocket_silos[force_name] = {}
|
|
end
|
|
|
|
rocket_silos[force_name][silo_name] = {
|
|
name=silo_name,
|
|
entity=entity,
|
|
launched=0,
|
|
awaiting_reset=false
|
|
}
|
|
|
|
for _,player in pairs(force.players) do
|
|
local frame = rocket_info:get_frame(player)
|
|
generate_progress(player,frame)
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_built_entity,on_built)
|
|
Event.add(defines.events.on_robot_built_entity,on_built)
|
|
|
|
--- Optimised update for only the build progress
|
|
Event.on_nth_tick(150,function()
|
|
for _,force in pairs(game.forces) do
|
|
local silos = rocket_silos[force.name]
|
|
if silos then
|
|
for _,player in pairs(force.connected_players) do
|
|
local frame = rocket_info:get_frame(player)
|
|
generate_progress(player,frame)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
return rocket_info |