mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 03:55:23 +09:00
61 lines
2.2 KiB
Lua
61 lines
2.2 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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-- replaces the base error function
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_error = error
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error = function(err)
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if _G.discord_emit and game then
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local color = _G.Color and Color.to_hex(defines.text_color.bg) or '0x0'
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discord_emit{title='SCRIPT ERROR',color=color,description=err}
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elseif _G.Game and game then
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if Game.print_all(err) == 0 then
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_error(err)
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end
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else
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_error(err)
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end
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end
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require("mod-gui")
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-- loads the stdlib and allows Core Game and Event
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Color, Game, Event = require('/locale/StdLib/load'){'Color','Game','Event'}
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-- loads the ExpLib, functions are plased into the lua global
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local ExpLib = require 'ExpLib'
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ExpLib._unpack_to_G(ExpLib)
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_G.discord_emit = nil -- un-comment this line if you are not using the json.data
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-- loads the ExpCore files these are need in order to run the other addons
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Ranking, Server, Gui = require('/locale/ExpCore/load'){'Ranking','Server','Gui'}
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-- this loads the ranks that Ranking uses
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require('/locale/ExpCore/ranks')
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-- this loads any edits that are not need in core pcall as file may not be preset
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pcall(require,'/locale/Addons/playerRanks')
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-- this makes sure that all the little details are cleaned up
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Ranking._auto_edit_ranks()
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-- button testing - there are global for a reason
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text = Gui.inputs.add{
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name='text-button',
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type='button',
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caption='Test'
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}
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text:on_event(Gui.inputs.events.click,function(event) game.print('test') end)
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sprite = Gui.inputs.add{
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name='sprite-button',
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type='button',
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caption='item/lab'
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}
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sprite:on_event(Gui.inputs.events.click,function(event) game.print('test') end)
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Gui.toolbar.add('button1','btn1','test btn1',function(event) game.print('test') end)
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Gui.toolbar.add('button2','btn2','test btn2',function(event) game.print('test') end)
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Gui.toolbar.add('button3','item/lab','test btn3',function(event) game.print('test') end) |