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40 lines
1.5 KiB
Lua
40 lines
1.5 KiB
Lua
--- When a player triggers protection multiple times they are automatically jailed
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-- @addon protection-jail
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local Event = require 'utils.event' ---@dep utils.event
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local Global = require 'utils.global' ---@dep utils.global
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local Jail = require 'modules.control.jail' ---@dep modules.control.jail
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local Protection = require 'modules.control.protection' --- @dep modules.control.protection
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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--- Stores how many times the repeat violation was triggered
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local repeat_count = {}
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Global.register(repeat_count, function(tbl)
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repeat_count = tbl
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end)
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--- When a protection is triggered increment their counter and jail if needed
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Event.add(Protection.events.on_repeat_violation, function(event)
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local player = game.get_player(event.player_index)
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-- Increment the counter
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if repeat_count[player.index] then
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repeat_count[player.index] = repeat_count[player.index] + 1
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else
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repeat_count[player.index] = 1
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end
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-- Jail if needed
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if repeat_count[player.index] < 3 then
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return
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end
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local player_name_color = format_chat_player_name(player)
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Jail.jail_player(player, '<protection>', 'Removed too many protected entities, please wait for a moderator.')
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game.print{'protection-jail.jail', player_name_color}
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end)
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--- Clear the counter when they leave the game (stops a build up of data)
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Event.add(defines.events.on_player_left_game, function(event)
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repeat_count[event.player_index] = nil
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end) |