Files
factorio-scenario-ExpCluster/modules/commands/bonus.lua
2020-05-26 18:21:10 +01:00

72 lines
2.5 KiB
Lua

--[[-- Commands Module - Bonus
- Adds a command that allows players to have increased stats
@commands Bonus
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Store = require 'expcore.store' --- @dep expcore.store
local config = require 'config.bonuses' --- @dep config.bonuses
require 'config.expcore.command_general_parse'
-- Store bonus percentages keyed by player name
local bonus_store = Store.register(function(player)
return player.name
end)
-- Apply a bonus amount to a player
local function apply_bonus(player, amount)
if not amount then return end
for bonus, min_max in pairs(config) do
local increase = min_max[2]*amount
player[bonus] = min_max[1]+increase
end
end
--- Changes the amount of bonus you receive
-- @command bonus
-- @tparam number amount range 0-50 the percent increase for your bonus
Commands.new_command('bonus', 'Changes the amount of bonus you receive')
:add_param('amount', 'integer-range', 0,50)
:register(function(player, amount)
local percent = amount/100
Store.set(bonus_store, player, percent)
Commands.print{'expcom-bonus.set', amount}
Commands.print({'expcom-bonus.wip'}, 'orange')
end)
-- When store is updated apply new bonus to the player
Store.watch(bonus_store, function(value, category)
local player = Game.get_player_from_any(category)
apply_bonus(player, value)
end)
-- When a player respawns re-apply bonus
Event.add(defines.events.on_player_respawned, function(event)
local player = Game.get_player_by_index(event.player_index)
local value = Store.get(bonus_store, player)
apply_bonus(player, value)
end)
-- When a player dies allow them to have instant respawn
Event.add(defines.events.on_player_died, function(event)
local player = Game.get_player_by_index(event.player_index)
if Roles.player_has_flag(player, 'instance-respawn') then
player.ticks_to_respawn = 120
end
end)
-- Remove bonus if a player no longer has access to the command
local function role_update(event)
local player = Game.get_player_by_index(event.player_index)
if not Roles.player_allowed(player, 'command/bonus') then
Store.clear(bonus_store, player)
end
end
Event.add(Roles.events.on_role_assigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)
return bonus_store