--[[-- Commands Module - Bonus - Adds a command that allows players to have increased stats @commands Bonus ]] local Commands = require 'expcore.commands' --- @dep expcore.commands local Roles = require 'expcore.roles' --- @dep expcore.roles local Event = require 'utils.event' --- @dep utils.event local Game = require 'utils.game' --- @dep utils.game local Store = require 'expcore.store' --- @dep expcore.store local config = require 'config.bonuses' --- @dep config.bonuses require 'config.expcore.command_general_parse' -- Store bonus percentages keyed by player name local bonus_store = Store.register(function(player) return player.name end) -- Apply a bonus amount to a player local function apply_bonus(player, amount) if not amount then return end for bonus, min_max in pairs(config) do local increase = min_max[2]*amount player[bonus] = min_max[1]+increase end end --- Changes the amount of bonus you receive -- @command bonus -- @tparam number amount range 0-50 the percent increase for your bonus Commands.new_command('bonus', 'Changes the amount of bonus you receive') :add_param('amount', 'integer-range', 0,50) :register(function(player, amount) local percent = amount/100 Store.set(bonus_store, player, percent) Commands.print{'expcom-bonus.set', amount} Commands.print({'expcom-bonus.wip'}, 'orange') end) -- When store is updated apply new bonus to the player Store.watch(bonus_store, function(value, category) local player = Game.get_player_from_any(category) apply_bonus(player, value) end) -- When a player respawns re-apply bonus Event.add(defines.events.on_player_respawned, function(event) local player = Game.get_player_by_index(event.player_index) local value = Store.get(bonus_store, player) apply_bonus(player, value) end) -- When a player dies allow them to have instant respawn Event.add(defines.events.on_player_died, function(event) local player = Game.get_player_by_index(event.player_index) if Roles.player_has_flag(player, 'instance-respawn') then player.ticks_to_respawn = 120 end end) -- Remove bonus if a player no longer has access to the command local function role_update(event) local player = Game.get_player_by_index(event.player_index) if not Roles.player_allowed(player, 'command/bonus') then Store.clear(bonus_store, player) end end Event.add(Roles.events.on_role_assigned, role_update) Event.add(Roles.events.on_role_unassigned, role_update) return bonus_store