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Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
64 lines
2.1 KiB
Lua
64 lines
2.1 KiB
Lua
--[[-- Control - Chat Auto Reply
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Adds auto replies to chat messages, as well as chat commands
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]]
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local Roles = require("modules/exp_roles")
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local config = require("modules.exp_legacy.config.chat_reply")
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local prefix = config.command_prefix
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local prefix_len = string.len(prefix)
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local find = string.find
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local sub = string.sub
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--- Check if a message has any trigger words
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--- @param event EventData.on_console_chat
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local function on_console_chat(event)
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if not event.player_index then return end
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local player = assert(game.get_player(event.player_index))
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local message = event.message:lower():gsub("%s+", "")
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-- Check if the player can chat commands
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local commands_allowed = true
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if config.command_admin_only and not player.admin then commands_allowed = false end
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if config.command_permission and not Roles.player_has_permission(player, config.command_permission) then commands_allowed = false end
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-- Check if a key word appears in the message
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for key_word, reply in pairs(config.messages) do
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local start_pos = find(message, key_word)
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if start_pos then
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local is_command = sub(message, start_pos - prefix_len - 1, start_pos - 1) == prefix
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if type(reply) == "function" then
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reply = reply(player, is_command)
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end
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if is_command and commands_allowed then
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game.print{ "exp_chat-auto-reply.chat-reply", reply }
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elseif is_command then
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player.print{ "exp_chat-auto-reply.chat-disallowed" }
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elseif not commands_allowed then
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player.print{ "exp_chat-auto-reply.chat-reply", reply }
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end
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end
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end
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if not commands_allowed then return end
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-- Check if a command appears in the message
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for key_word, reply in pairs(config.commands) do
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if find(message, prefix .. key_word) then
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if type(reply) == "function" then
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reply = reply(player, true)
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end
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game.print{ "exp_chat-auto-reply.chat-reply", reply }
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end
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end
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end
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local e = defines.events
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return {
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events = {
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[e.on_console_chat] = on_console_chat,
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}
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}
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