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* Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua
162 lines
6.2 KiB
Lua
162 lines
6.2 KiB
Lua
--- Settings for vlayer including the allowed items, the update frequency, and some cheats
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-- @config Vlayer
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return {
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update_tick_storage = 60, --- @setting update_tick_storage The number of ticks between each update of the storage interfaces
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update_tick_energy = 10, --- @setting update_tick_energy The number of ticks between each update of the energy and circuit interfaces
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update_tick_gui = 60, --- @setting update_tick_gui The number of ticks between each update of the gui
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unlimited_capacity = false, --- @setting unlimited_capacity When true the vlayer has an unlimited energy capacity, accumulators are not required
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unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required
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modded_auto_downgrade = false, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered
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mimic_surface = "nauvis", --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below
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surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details
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always_day = false,
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solar_power_multiplier = 1,
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min_brightness = 0.15,
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ticks_per_day = 25200,
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daytime = 0,
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dusk = 0.25,
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evening = 0.45,
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morning = 0.55,
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dawn = 0.75,
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},
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interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created
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energy = 1, -- >1 allows for disconnected power networks to receive power
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circuit = 20, -- No caveats
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storage_input = 20, -- No caveats
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storage_output = 1, -- >0 allows for item teleportation (allowed_items only)
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},
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allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties
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--[[
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Allowed properties:
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starting_value : The amount of the item placed into the vlayer on game start, ignores area requirements
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required_area : When greater than 0 the items properties are not applied unless their is sufficient surplus surface area
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production : The energy production of the item in MW, used for solar panels
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discharge : The energy discharge of the item in MW, used for accumulators
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capacity : The energy capacity of the item in MJ, used for accumulators
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surface_area : The surface area provided by the item, used for landfill
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]]
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["solar-panel"] = {
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starting_value = 0,
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required_area = 9,
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production = 0.06, -- MW
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},
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["accumulator"] = {
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starting_value = 0,
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required_area = 4,
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discharge = 0.3, -- MW
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capacity = 5, -- MJ
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},
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["landfill"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 8, -- Tiles
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},
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["wood"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 2, -- MJ
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power = true, -- turn all wood to power to reduce trash
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},
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["coal"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 4, -- MJ
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power = false, -- turn all coal to power to reduce trash
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},
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["solid-fuel"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 12, -- MJ
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power = false, -- turn all solid fuel to power to reduce trash
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},
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["rocket-fuel"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 100, -- MJ
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power = false, -- turn all rocket fuel to power to reduce trash
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}
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},
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modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent
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["solar-panel-2"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 4,
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},
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["solar-panel-3"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 16,
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},
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["solar-panel-4"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 64,
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},
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["solar-panel-5"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 256,
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},
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["solar-panel-6"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 1024,
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},
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["solar-panel-7"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 4096,
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},
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["solar-panel-8"] = {
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starting_value = 0,
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base_game_equivalent = "solar-panel",
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multiplier = 16384,
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},
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["accumulator-2"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 4,
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},
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["accumulator-3"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 16,
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},
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["accumulator-4"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 64,
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},
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["accumulator-5"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 256,
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},
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["accumulator-6"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 1024,
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},
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["accumulator-7"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 4096,
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},
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["accumulator-8"] = {
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starting_value = 0,
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base_game_equivalent = "accumulator",
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multiplier = 16384,
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},
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}
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}
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