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https://github.com/PHIDIAS0303/ExpCluster.git
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273 lines
8.2 KiB
Lua
273 lines
8.2 KiB
Lua
--[[-- Gui Module - Tool
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@gui Tool
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@alias tool_container
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]]
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Selection = require("modules/exp_legacy/modules/control/selection") --- @dep modules.control.selection
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local addon_train = require("modules/exp_scenario/commands/trains")
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local addon_research = require("modules/exp_scenario/commands/research")
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local tool_container
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local SelectionArtyArea = "ExpCommand_Artillery"
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local SelectionWaterfillArea = "ExpCommand_Waterfill"
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local style = {
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label = {
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width = 160
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},
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button = {
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width = 80
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}
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}
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--- Arty label
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-- @element tool_gui_arty_l
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local tool_gui_arty_l = Gui.element("tool_gui_arty_l")
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:draw{
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type = "label",
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name = Gui.property_from_name,
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caption = { "tool.artillery" },
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tooltip = { "tool.artillery-tooltip" },
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style = "heading_2_label"
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}:style(
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style.label
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)
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--- Arty button
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-- @element tool_gui_arty_b
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local tool_gui_arty_b = Gui.element("tool_gui_arty_b")
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:draw{
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type = "button",
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name = Gui.property_from_name,
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caption = { "tool.apply" }
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}:style(
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style.button
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):on_click(function(def, player, element)
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if Selection.is_selecting(player, SelectionArtyArea) then
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Selection.stop(player)
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player.print{ "exp-commands_artillery.exit" }
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else
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Selection.start(player, SelectionArtyArea)
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player.print{ "exp-commands_artillery.enter" }
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end
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end)
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--- Waterfill label
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-- @element tool_gui_waterfill_l
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local tool_gui_waterfill_l = Gui.element("tool_gui_waterfill_l")
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:draw{
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type = "label",
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name = Gui.property_from_name,
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caption = { "tool.waterfill" },
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tooltip = { "tool.waterfill-tooltip" },
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style = "heading_2_label"
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}:style(
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style.label
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)
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--- Waterfill button
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-- @element tool_gui_waterfill_b
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local tool_gui_waterfill_b = Gui.element("tool_gui_waterfill_b")
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:draw{
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type = "button",
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name = Gui.property_from_name,
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caption = { "tool.apply" }
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}:style(
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style.button
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):on_click(function(def, player, element)
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if Selection.is_selecting(player, SelectionWaterfillArea) then
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Selection.stop(player)
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return player.print{ "exp-commands_waterfill.exit" }
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else
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local item_count_cliff = player.get_item_count("cliff-explosives")
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local item_count_craft = math.min(math.floor(player.get_item_count("explosives") / 10), player.get_item_count("barrel"), player.get_item_count("grenade"))
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local item_count_total = item_count_cliff + item_count_craft
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if item_count_total == 0 then
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return player.print{ "exp-commands_waterfill.requires-explosives" }
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else
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Selection.start(player, SelectionWaterfillArea)
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return player.print{ "exp-commands_waterfill.enter" }
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end
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end
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end)
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--- Train label
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-- @element tool_gui_train_l
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local tool_gui_train_l = Gui.element("tool_gui_train_l")
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:draw{
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type = "label",
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name = Gui.property_from_name,
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caption = { "tool.train" },
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tooltip = { "tool.train-tooltip" },
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style = "heading_2_label"
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}:style(
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style.label
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)
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--- Train button
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-- @element tool_gui_train_b
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local tool_gui_train_b = Gui.element("tool_gui_train_b")
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:draw{
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type = "button",
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name = Gui.property_from_name,
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caption = { "tool.apply" }
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}:style(
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style.button
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):on_click(function(def, player, element)
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addon_train.manual(player)
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end)
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--- Research label
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-- @element tool_gui_research_l
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local tool_gui_research_l = Gui.element("tool_gui_research_l")
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:draw{
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type = "label",
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name = Gui.property_from_name,
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caption = { "tool.research" },
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tooltip = { "tool.research-tooltip" },
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style = "heading_2_label"
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}:style(
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style.label
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)
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--- Research button
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-- @element tool_gui_research_b
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local tool_gui_research_b = Gui.element("tool_gui_research_b")
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:draw{
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type = "button",
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name = Gui.property_from_name,
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caption = { "tool.apply" }
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}:style(
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style.button
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):on_click(function(def, player, element)
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local enabled = addon_research.set_auto_research()
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if enabled then
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addon_research.res_queue(player.force --[[ @as LuaForce ]], true)
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end
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local player_name = ExpUtil.format_player_name_locale(player)
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game.print{ "exp-commands_research.auto-research", player_name, enabled }
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end)
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--- Spawn label
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-- @element tool_gui_spawn_l
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local tool_gui_spawn_l = Gui.element("tool_gui_spawn_l")
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:draw{
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type = "label",
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name = Gui.property_from_name,
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caption = { "tool.spawn" },
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tooltip = { "tool.spawn-tooltip" },
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style = "heading_2_label"
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}:style(
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style.label
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)
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--- Spawn button
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-- @element tool_gui_spawn_b
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local tool_gui_spawn_b = Gui.element("tool_gui_spawn_b")
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:draw{
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type = "button",
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name = Gui.property_from_name,
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caption = { "tool.apply" }
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}:style(
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style.button
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):on_click(function(def, player, element)
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if not player.character
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or player.character.health <= 0
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or not ExpUtil.teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return player.print{ "exp-commands_teleport.unavailable" }
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end
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end)
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local function tool_perm(player, container)
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container = container or Gui.get_left_element(tool_container, player)
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local disp = container.frame.tool_st.disp.table
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local allowed
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allowed = Roles.player_allowed(player, "command/artillery")
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disp[tool_gui_arty_l.name].visible = allowed
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disp[tool_gui_arty_b.name].visible = allowed
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allowed = Roles.player_allowed(player, "command/waterfill")
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disp[tool_gui_waterfill_l.name].visible = allowed
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disp[tool_gui_waterfill_b.name].visible = allowed
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allowed = Roles.player_allowed(player, "command/set-trains-to-automatic")
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disp[tool_gui_train_l.name].visible = allowed
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disp[tool_gui_train_b.name].visible = allowed
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allowed = Roles.player_allowed(player, "command/set-auto-research")
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disp[tool_gui_research_l.name].visible = allowed
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disp[tool_gui_research_b.name].visible = allowed
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allowed = Roles.player_allowed(player, "command/spawn")
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disp[tool_gui_spawn_l.name].visible = allowed
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disp[tool_gui_spawn_b.name].visible = allowed
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end
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--- A vertical flow containing all the tool
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-- @element tool_set
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local tool_set = Gui.element("tool_set")
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:draw(function(_, parent, name)
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local tool_set = parent.add{ type = "flow", direction = "vertical", name = name }
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local disp = Gui.elements.scroll_table(tool_set, 240, 2, "disp")
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tool_gui_arty_l(disp)
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tool_gui_arty_b(disp)
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tool_gui_waterfill_l(disp)
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tool_gui_waterfill_b(disp)
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tool_gui_train_l(disp)
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tool_gui_train_b(disp)
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tool_gui_research_l(disp)
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tool_gui_research_b(disp)
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tool_gui_spawn_l(disp)
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tool_gui_spawn_b(disp)
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return tool_set
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end)
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--- The main container for the tool gui
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-- @element tool_container
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tool_container = Gui.element("tool_container")
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:draw(function(def, parent)
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local player = Gui.get_player(parent)
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local container = Gui.elements.container(parent, 240)
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tool_set(container, "tool_st")
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tool_perm(player, container.parent)
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return container.parent
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end)
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--- Add the element to the left flow with a toolbar button
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Gui.add_left_element(tool_container, false)
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Gui.toolbar.create_button{
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name = "tool_toggle",
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left_element = tool_container,
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sprite = "item/repair-pack",
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tooltip = { "tool.main-tooltip" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/tool")
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end
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}
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Event.add(Roles.events.on_role_assigned, function(event)
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tool_perm(game.players[event.player_index])
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end)
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Event.add(Roles.events.on_role_unassigned, function(event)
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tool_perm(game.players[event.player_index])
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end)
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