mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
129 lines
4.4 KiB
Lua
129 lines
4.4 KiB
Lua
local Global = require 'utils.global' --- @dep utils.global
|
|
local ExpGui = require 'expcore.gui' --- @dep expcore.gui
|
|
|
|
local Gui = {}
|
|
local data = {}
|
|
|
|
Global.register(
|
|
data,
|
|
function(tbl)
|
|
data = tbl
|
|
end
|
|
)
|
|
|
|
function Gui.uid_name()
|
|
local new_element = ExpGui.element()
|
|
return new_element.name
|
|
end
|
|
|
|
-- Associates data with the LuaGuiElement. If data is nil then removes the data
|
|
function Gui.set_data(element, value)
|
|
data[element.player_index * 0x100000000 + element.index] = value
|
|
end
|
|
|
|
-- Gets the Associated data with this LuaGuiElement if any.
|
|
function Gui.get_data(element)
|
|
return data[element.player_index * 0x100000000 + element.index]
|
|
end
|
|
|
|
-- Removes data associated with LuaGuiElement and its children recursively.
|
|
function Gui.remove_data_recursively(element)
|
|
Gui.set_data(element, nil)
|
|
|
|
local children = element.children
|
|
|
|
if not children then
|
|
return
|
|
end
|
|
|
|
for _, child in ipairs(children) do
|
|
if child.valid then
|
|
Gui.remove_data_recursively(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Gui.remove_children_data(element)
|
|
local children = element.children
|
|
|
|
if not children then
|
|
return
|
|
end
|
|
|
|
for _, child in ipairs(children) do
|
|
if child.valid then
|
|
Gui.set_data(child, nil)
|
|
Gui.remove_children_data(child)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Gui.destroy(element)
|
|
Gui.remove_data_recursively(element)
|
|
element.destroy()
|
|
end
|
|
|
|
function Gui.clear(element)
|
|
Gui.remove_children_data(element)
|
|
element.clear()
|
|
end
|
|
|
|
local function handler_factory(event_name)
|
|
return function(element_name, handler)
|
|
local element = ExpGui.defines[element_name]
|
|
if not element then return end
|
|
element[event_name](element, function(_, _,event)
|
|
handler(event)
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_checked_state_changed = handler_factory('on_checked_changed')
|
|
|
|
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_click = handler_factory('on_click')
|
|
|
|
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_custom_close = handler_factory('on_closed')
|
|
|
|
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_elem_changed = handler_factory('on_elem_changed')
|
|
|
|
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_selection_state_changed = handler_factory('on_selection_changed')
|
|
|
|
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_text_changed = handler_factory('on_text_changed')
|
|
|
|
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
|
|
-- Can only have one handler per element name.
|
|
-- Guarantees that the element and the player are valid when calling the handler.
|
|
-- Adds a player field to the event table.
|
|
Gui.on_value_changed = handler_factory('on_value_changed')
|
|
|
|
--- Returns the flow where top elements can be added and will be effected by google visibility
|
|
-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
|
|
-- @tparam LuaPlayer player pointer to the player who has the gui
|
|
-- @treturn LuaGuiElement the top element flow
|
|
Gui.get_top_element_flow = ExpGui.get_top_flow
|
|
|
|
return Gui |