Files
factorio-scenario-ExpCluster/modules/addons/nukeprotect.lua
2022-05-14 23:24:54 +02:00

76 lines
2.7 KiB
Lua

--- Disable new players from having certain items in their inventory, most commonly nukes
-- @addon Nukeprotect
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.nukeprotect' --- @dep config.nukeprotect
local move_items_stack = _C.move_items_stack --- @dep expcore.common
Event.add(defines.events.on_player_ammo_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_ammo)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.ammo[item.name] then
player.print({ "nukeprotect.ammo", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_armor_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_armor)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.armor[item.name] then
player.print({ "nukeprotect.armor", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_gun_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_guns)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.gun[item.name] then
player.print({ "nukeprotect.gun", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_main_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_main)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.main[item.name] then
player.print({ "nukeprotect.main", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)