Files
factorio-scenario-ExpCluster/modules/ExpGamingLib/control.lua
2018-06-01 16:12:39 +01:00

158 lines
7.3 KiB
Lua

--- Adds some common functions used though out all ExpGaming modules
-- @module ExpGamingLib
-- @alias ExpLib
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local module_verbose = false -- there is no verbose in this file so true will do nothing
local ExpLib = {}
--- Loads a table into _G even when sandboxed; will not overwrite values or append to tables; will not work during runtime to avoid desyncs
-- @usage unpack_to_G{key1='foo',key2='bar'}
-- @tparam table tbl table to be unpacked
function ExpLib.unpack_to_G(tbl)
if not type(tbl) == 'table' or game then return end
for key,value in pairs(tbl) do
if not _G[key] then rawset(_G,key,value) end
end
end
--- Used to get the current ENV with all _G keys removed; useful when saving function to global
-- @usage get_env() returns current ENV with _G keys removed
-- @treturn table the env table with _G keys removed
function ExpLib.get_env()
local level = 2
local env = setmetatable({},{__index=_G})
while true do
if not debug.getinfo(level-1) then break end
local i = 1
while true do
local name, value = debug.getlocal(level,i)
if not name then break else env[name] = value end
i=i+1
end
level=level+1
if debug.getinfo(level-1).namewhat == 'global' then break end
end
return env
end
--- Creats a table that will act like a string and a function
-- @usage add_metatable({},function) -- returns table
-- @tparam table tbl the table that will have its metatable set
-- @tparam[opt=tostring] function callback the function that will be used for the call
-- @tparam[opt=table.tostring] ?function|string string a function that resolves to a string or a string
-- @treturn table the new table with its metatable set
function ExpLib.add_metatable(tbl,callback,string)
if not ExpLib.is_type(tbl,'table') then error('No table given to add_metatable',2) end
local callback = ExpLib.is_type(callback,'function') and callback or tostring
local string = ExpLib.is_type(string,'function') and string or ExpLib.is_type(string,'string') and function() return string end or table.tostring
return setmetatable(tbl,{
__tostring=string,
__concat=function(val1,val2) return type(val1) == 'string' and val1..string() or string()..val2 end,
__call=callback
})
end
--- Compear types faster for faster valadation of prams
-- @usage is_type('foo','string') -- return true
-- @usage is_type('foo') -- return false
-- @param v the value to be tested
-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
-- @treturn bolean is v of type test_type
function ExpLib.is_type(v,test_type)
return test_type and v and type(v) == test_type or not test_type and not v or false
end
--- Will return a value of any type to the player/server console, allows colour for in-game players
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
-- @param rtn any value of any type that will be returned to the player or console
-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ingroned when printing to console
-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
function ExpLib.player_return(rtn,colour,player)
local colour = ExpLib.is_type(colour) == 'table' and colour or defines.textcolor[colour] ~= defines.color.white and defines.textcolor[colour] or defines.color[colour]
local player = player or game.player
local function _return(callback,rtn)
if ExpLib.is_type(rtn,'table') then
-- test for: userdata, locale string, table with __tostring meta method, any other table
if ExpLib.is_type(rtn.__self,'userdata') then callback('Cant Display Userdata',colour)
elseif ExpLib.is_type(rtn[1],'string') and string.find(rtn[1],'.+[.].+') and not string.find(rtn[1],'%s') then callback(rtn,colour)
elseif getmetatable(rtn) ~= nil and not tostring(rtn):find('table: 0x') then callback(tostring(rtn),colour)
else callback(table.tostring(rtn),colour) end
-- test for: function
elseif ExpLib.is_type(rtn,'function') then callback('Cant Display Functions',colour)
-- else just call tostring
else callback(tostring(rtn),colour) end
end
if player then
-- allows any vaild player identifier to be used
local player = Game.get_player(player)
if not player then error('Invalid Player given to player_return',2) end
-- plays a nice sound that is different to normal message sound
player.play_sound{path='utility/scenario_message'}
_return(player.print,rtn)
else _return(rcon.print,rtn) end
end
--- Convert ticks to hours
-- @usage tick_to_hour(216001) -- return 1
-- @tparam number tick tick to convert to hours
-- @treturn number the number of whole hours from this tick
function ExpLib.tick_to_hour(tick)
if not ExpLib.is_type(tick,'number') then return 0 end
if not game then return math.floor(tick/216000) end
return math.floor(tick/(216000*game.speed))
end
--- Convert ticks to minutes
-- @usage tick_to_hour(3601) -- return 1
-- @tparam number tick tick to convert to minutes
-- @treturn number the number of whole minutes from this tick
function ExpLib.tick_to_min (tick)
if not ExpLib.is_type(tick,'number') then return 0 end
if not game then return math.floor(tick/3600) end
return math.floor(tick/(3600*game.speed))
end
--- Converts a tick into a clean format for end user
-- @usage tick_to_display_format(3600) -- return '1.00 M'
-- @usage tick_to_display_format(234000) -- return '1 H 5 M'
-- @tparam number tick the tick to convert
-- @treturn string the formated string
function ExpLib.tick_to_display_format(tick)
if not ExpLib.is_type(tick,'number') then return '0H 0M' end
if ExpLib.tick_to_min(tick) < 10 then
if not game then return math.floor(tick/3600) end
return string.format('%.2f M',tick/(3600*game.speed))
else
return string.format('%d H %d M',
ExpLib.tick_to_hour(tick),
ExpLib.tick_to_min(tick)-60*ExpLib.tick_to_hour(tick)
)
end
end
--- Used as a way to view the structure of a gui, used for debuging
-- @usage Gui_tree(root) returns all children of gui recusivly
-- @tparam LuaGuiElement root the root to start the tree from
-- @treturn table the table that describes the gui
function ExpLib.gui_tree(root)
if not ExpLib.is_type(root,'table') or not root.valid then error('Invalid Gui Element given to gui_tree',2) end
local tree = {}
for _,child in pairs(root.children) do
if #child.children > 0 then
if child.name then tree[child.name] = ExpLib.gui_tree(child)
else table.insert(tree,ExpLib.gui_tree(child)) end
else
if child.name then tree[child.name] = child.type
else table.insert(tree,child.type) end
end
end
return tree
end
-- bypasses the module sandbox and places functions into _G
ExpLib:unpack_to_G()
return ExpLib