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https://github.com/PHIDIAS0303/ExpCluster.git
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- The instance tests run against a real Instance with a real InstanceConfig, matching the controller tests: the spies are sendTo and the server, which record what leaves the instance, so sendRcon passes through the real script command gate. The plugin's config fields are registered so the sync mode is a real field. - Shallow eq is gone and eq compares recursively; the suite is created with Framework.suite(extend_env), which hands the extension a fresh set of stubs per test, so the plugin's env.lua is only the extension. - add_player assigns continuous indexes itself. - The lua fixtures are referenced by role name: assignments take names, and ids in expectations come from the role object. The name lookup in env.R uses a fixture index rather than searching the roles. - Test names format functions as name() and methods as .name(). - Branch coverage filled in: sort tie breaking, the highest role assertion when a player has no roles, has all for the server, the by player default from game.player, deleted assignment records on initialise, set_emit_events with no argument, printing to a role with no holders, role property update validation, the assignment subscription replay, unassignment over the ipc, and a refused removal having nothing to roll back. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
186 lines
6.7 KiB
Lua
186 lines
6.7 KiB
Lua
--[[-- Generic factorio stubs for plugin module tests
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Provides the surface a clusterio module touches, recording what the module does
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to it. Every stub raises an error when an unimplemented property is read, which
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mirrors the game api and catches mistakes in tests early.
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Plugins compose these from their own test/lua/env.lua, adding their own stubs
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with the extend methods rather than by mutating the tables directly.
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]]
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local Stubs = {}
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--- Give a table an index metamethod which raises on unknown properties
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--- @generic T : table
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--- @param name string Shown in the error message
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--- @param tbl T
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--- @param allowed_nil string[]? Properties which may be read while unset
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--- @return T
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function Stubs.strict(name, tbl, allowed_nil)
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local allowed = {}
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for _, key in pairs(allowed_nil or {}) do
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allowed[key] = true
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end
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return setmetatable(tbl, {
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__index = function(_, key)
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if allowed[key] then return nil end
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error(name .. " does not implement: " .. tostring(key), 2)
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end,
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})
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end
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--- Merge extra into target recursively, raising when a value already exists
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--- @generic T : table
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--- @param target T
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--- @param extra table
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--- @return T
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function Stubs.extend(target, extra)
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for key, value in pairs(extra) do
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local existing = rawget(target, key)
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if existing == nil then
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rawset(target, key, value)
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elseif type(existing) == "table" and type(value) == "table" then
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Stubs.extend(existing, value)
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else
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error("Stub already implements: " .. tostring(key), 2)
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end
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end
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return target
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end
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--- Create an independent set of stubs, installed as the lua globals
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function Stubs.new()
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local stubs = {
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events = {}, -- events raised through script.raise_event
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printed = {}, -- game.print and player.print messages
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sent = {}, -- payloads sent through the clusterio api
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sounds = {}, -- sounds played to players
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}
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local next_event_id = 100
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local registered_metatables = {} --- @type table<table, true>
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script = Stubs.strict("LuaBootstrap", {
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generate_event_name = function()
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next_event_id = next_event_id + 1
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return next_event_id
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end,
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raise_event = function(id, data)
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-- Factorio fills in the name and tick of the event
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data.name = id
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data.tick = game.tick
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stubs.events[#stubs.events + 1] = data
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end,
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register_metatable = function(_, metatable)
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registered_metatables[metatable] = true
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end,
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})
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defines = Stubs.strict("defines", {
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events = Stubs.strict("defines.events", {
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on_player_joined_game = 1,
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on_multiplayer_init = 2,
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}),
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})
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-- Stored by name, with an index metamethod so players are also found by
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-- their player index, the same way game.players works
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local players_by_index = {}
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local players = setmetatable({}, { __index = players_by_index })
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local connected = {}
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game = Stubs.strict("LuaGameScript", {
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tick = 1,
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players = players,
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connected_players = connected,
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print = function(message) stubs.printed[#stubs.printed + 1] = message end,
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get_player = function(key) return players[key] end,
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}, { "player" })
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--- Add a player to the stubbed game, indexes are assigned in join order
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function stubs.add_player(name, is_connected)
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local index = #players_by_index + 1
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local player = Stubs.strict("LuaPlayer " .. name, {
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name = name,
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index = index,
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connected = is_connected ~= false,
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valid = true,
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play_sound = function(opts)
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stubs.sounds[#stubs.sounds + 1] = name .. ":" .. opts.path
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end,
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print = function(message)
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stubs.printed[#stubs.printed + 1] = { to = name, message }
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end,
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})
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rawset(players, name, player)
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players_by_index[index] = player
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if player.connected then connected[#connected + 1] = player end
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return player
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end
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--- A player object which represents the server
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stubs.server = Stubs.strict("LuaPlayer <server>", { index = 0, name = "<server>" })
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--- Modules resolved by the stubbed require, add to them with extend_requires
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local requires = {
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["modules/clusterio/api"] = Stubs.strict("clusterio api", {
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send_json = function(channel, data)
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stubs.sent[#stubs.sent + 1] = { channel = channel, data = data }
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end,
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}),
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["modules/clusterio/compat"] = Stubs.strict("clusterio compat", { script_data = {} }),
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["modules/exp_util/async"] = Stubs.strict("exp_util async", {
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register = function(callback)
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return function(...) return callback(...) end
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end,
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}),
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}
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require = function(name)
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return assert(rawget(requires, name), "Unexpected require: " .. name)
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end
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--- Add modules or properties to the stubbed require
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function stubs.extend_requires(extra) return Stubs.extend(requires, extra) end
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--- Add properties to the script, game, and defines globals
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function stubs.extend_script(extra) return Stubs.extend(script, extra) end
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function stubs.extend_game(extra) return Stubs.extend(game, extra) end
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function stubs.extend_defines(extra) return Stubs.extend(defines, extra) end
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--- Copy a value the way factorio saves script data: functions are refused
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--- and only metatables registered with script.register_metatable survive
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local function save_load_copy(value, copies)
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if type(value) == "function" then
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error("Functions can not be stored in script data", 0)
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end
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if type(value) ~= "table" then return value end
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if copies[value] then return copies[value] end
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local copy = {}
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copies[value] = copy
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for key, entry in pairs(value) do
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copy[save_load_copy(key, copies)] = save_load_copy(entry, copies)
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end
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local metatable = getmetatable(value)
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if metatable ~= nil and registered_metatables[metatable] then
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setmetatable(copy, metatable)
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end
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return copy
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end
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--- Replace the script data with a copy of itself as if the map was saved
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--- and loaded, the module's on_load handler should be called afterwards
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function stubs.save_load()
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local compat = requires["modules/clusterio/compat"]
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compat.script_data = save_load_copy(compat.script_data, {})
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end
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--- Forget everything recorded so far
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function stubs.reset_log()
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stubs.events, stubs.printed, stubs.sent, stubs.sounds = {}, {}, {}, {}
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end
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return stubs
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end
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return Stubs
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