mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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146 lines
6.0 KiB
Lua
146 lines
6.0 KiB
Lua
--[[-- Core Module - PlayerData
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- A module used to store player data in a central datastore to minimize data requests and saves.
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@core PlayerData
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@usage-- Adding a colour setting for players
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local PlayerData = require 'expcore.player_data'
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local PlayerColors = PlayerData.Settings:combine('Color')
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-- Set the players color when their data is loaded
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PlayerColors:on_load(function(player_name, color)
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local player = game.players[player_name]
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player.color = color
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end)
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-- Overwrite the saved color with the players current color
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PlayerColors:on_save(function(player_name, _)
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local player = game.players[player_name]
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return player.color -- overwrite existing data with the current color
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end)
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@usage-- Add a playtime statistic for players
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local Event = require 'utils.event'
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local PlayerData = require 'expcore.player_data'
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local Playtime = PlayerData.Statistics:combine('Playtime')
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-- When playtime reaches an hour interval tell the player and say thanks
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Playtime:on_update(function(player_name, playtime)
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if playtime % 60 == 0 then
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local hours = playtime / 60
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local player = game.players[player_name]
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player.print('Thanks for playing on our servers, you have played for '..hours..' hours!')
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end
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end)
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-- Update playtime for players, data is only loaded for online players so update_all can be used
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Event.add_on_nth_tick(3600, function()
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Playtime:update_all(function(player_name, playtime)
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return playtime + 1
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end)
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end)
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Async = require 'expcore.async' --- @dep expcore.async
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse' --- @dep config.expcore.command_general_parse
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--- Common player data that acts as the root store for player data
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local PlayerData = Datastore.connect('PlayerData', true) -- saveToDisk
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PlayerData:set_serializer(Datastore.name_serializer) -- use player name
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--- Store and enum for the data saving preference
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local DataSavingPreference = PlayerData:combine('DataSavingPreference')
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local PreferenceEnum = { 'All', 'Statistics', 'Settings', 'Required' }
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for k,v in ipairs(PreferenceEnum) do PreferenceEnum[v] = k end
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DataSavingPreference:set_default('All')
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--- Sets your data saving preference
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-- @command set-data-preference
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Commands.new_command('set-preference', 'Allows you to set your data saving preference')
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:add_param('option', false, 'string-options', PreferenceEnum)
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:register(function(player, option)
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DataSavingPreference:set(player, option)
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return {'expcore-data.set-preference', option}
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end)
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--- Gets your data saving preference
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-- @command data-preference
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Commands.new_command('preference', 'Shows you what your current data saving preference is')
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:register(function(player)
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return {'expcore-data.get-preference', DataSavingPreference:get(player)}
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end)
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--- Gets your data and writes it to a file
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Commands.new_command('save-data', 'Writes all your player data to a file on your computer')
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:register(function(player)
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player.print{'expcore-data.get-data'}
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game.write_file('expgaming_player_data.json', game.table_to_json(PlayerData:get(player, {})), false, player.index)
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end)
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--- Async function called after 5 seconds with no player data loaded
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local check_data_loaded = Async.register(function(player)
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local player_data = PlayerData:get(player)
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if not player_data or not player_data.valid then
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player.print{'expcore-data.data-failed'}
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Datastore.ingest('request', 'PlayerData', player.name, '{"valid":false}')
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end
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end)
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--- When player data loads tell the player if the load had failed previously
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PlayerData:on_load(function(player_name, player_data, existing_data)
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if not player_data or player_data.valid == false then return end
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if existing_data and existing_data.valid == false then
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game.players[player_name].print{'expcore-data.data-restore'}
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end
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player_data.valid = true
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end)
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--- Remove data that the player doesnt want to have stored
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PlayerData:on_save(function(player_name, player_data)
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local dataPreference = DataSavingPreference:get(player_name)
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dataPreference = PreferenceEnum[dataPreference]
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if dataPreference == PreferenceEnum.All then
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player_data.valid = nil
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return player_data
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end
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local saved_player_data = { PlayerRequired = player_data.PlayerRequired, DataSavingPreference = PreferenceEnum[dataPreference] }
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if dataPreference <= PreferenceEnum.Settings then saved_player_data.PlayerSettings = player_data.PlayerSettings end
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if dataPreference <= PreferenceEnum.Statistics then saved_player_data.PlayerStatistics = player_data.PlayerStatistics end
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return saved_player_data
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end)
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--- Display your data preference when your data loads
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DataSavingPreference:on_load(function(player_name, dataPreference)
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game.players[player_name].print{'expcore-data.get-preference', dataPreference or DataSavingPreference.default}
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end)
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--- Load player data when they join
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = game.players[event.player_index]
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Async.wait(300, check_data_loaded, player)
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PlayerData:request(player)
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end)
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--- Unload player data when they leave
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Event.add(defines.events.on_player_left_game, function(event)
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local player = game.players[event.player_index]
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local player_data = PlayerData:get(player)
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if player_data.valid == true then
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PlayerData:unload(player)
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else PlayerData:raw_set(player.name) end
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end)
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----- Module Return -----
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return {
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All = PlayerData, -- Root for all of a players data
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Statistics = PlayerData:combine('Statistics'), -- Common place for stats
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Settings = PlayerData:combine('Settings'), -- Common place for settings
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Required = PlayerData:combine('Required'), -- Common place for required data
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DataSavingPreference = DataSavingPreference, -- Stores what data groups will be saved
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PreferenceEnum = PreferenceEnum -- Enum for the allowed options for data saving preference
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} |