mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
183 lines
7.0 KiB
Lua
183 lines
7.0 KiB
Lua
--[[
|
|
Explosive Gaming
|
|
|
|
This file can be used with permission but this and the credit below must remain in the file.
|
|
Contact a member of management on our discord to seek permission to use our code.
|
|
Any changes that you may make to the code are yours but that does not make the script yours.
|
|
Discord: https://discord.gg/r6dC2uK
|
|
]]
|
|
--Please Only Edit Below This Line-----------------------------------------------------------
|
|
-- this file is used to allow easy syncing with out side programes
|
|
local Sync = {}
|
|
|
|
-- only used as a faster way to get to the ranking function
|
|
function Sync.set_ranks(...)
|
|
Ranking._base_preset(...)
|
|
end
|
|
|
|
--- Prints to chat as if it were a player
|
|
-- @usage Sync.print('Test','Cooldude2606')
|
|
-- @param player_message the message to be printed in chat
|
|
-- @param player_name the name of the player sending the message
|
|
-- @param[opt] player_tag the tag apllied to the player's name
|
|
-- @param[opt] plyaer_colour the colour of the message
|
|
-- @param[opt] prefix add a prefix before the chat eg [IRC]
|
|
function Sync.print(player_message,player_name,player_tag,player_colour,prefix)
|
|
if not player_message then return 'No Message Found' end
|
|
local player = game.player or game.players[player_name]
|
|
local tag = player_tag and player_tag ~= '' and ' '..player_tag or ''
|
|
local colour = player_colour and player_colour ~= '' and player_colour or '#FFFFFF'
|
|
local prefix = prefix and prefix..' ' or ''
|
|
if player then
|
|
tag = ' '..player.tag
|
|
colour = player.color
|
|
player_name = player.name
|
|
else
|
|
if colour:find('#') then
|
|
colour = Color.from_hex(colour)
|
|
else
|
|
colour = defines.color[player_colour]
|
|
end
|
|
end
|
|
game.print(prefix..player_name..tag..': '..player_message,colour)
|
|
end
|
|
|
|
--- Logs an embed to the json.data we use a js script to add things we cant here
|
|
-- @usage Sync.emit_embeded{title='BAN',color='0x0',description='A player was banned' ... }
|
|
-- @tparam table arg a table which contains everything that the embeded will use
|
|
-- @param[opt=''] title the tile of the embed
|
|
-- @param[opt='0x0'] color the color given in hex you can use Color.to_hex{r=0,g=0,b=0}
|
|
-- @param[opt=''] description the description of the embed
|
|
-- @param[opt=''] server_detail sting to add onto the pre-set server detail
|
|
-- @param[opt] fieldone the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
|
|
-- @param[optchain] fieldtwo
|
|
function Sync.emit_embeded(args)
|
|
if not is_type(args,'table') then return end
|
|
local title = is_type(args.title,'string') and args.title or ''
|
|
local color = is_type(args.color,'string') and args.color:find("0x") and args.color or '0x0'
|
|
local description = is_type(args.description,'string') and args.description or ''
|
|
local server_detail = is_type(args.server_detail,'string') and args.server_detail or ''
|
|
local mods_online = 'Mods Online: '..Sync.info().admins
|
|
local done, fields = {title=true,color=true,description=true,server_detail=true}, {{
|
|
name='Server Details',
|
|
value='Server Name: {{ serverName }} Online Players: '..#game.connected_players..' '..mods_online..' Server Time: '..tick_to_display_format(game.tick)..' '..server_detail
|
|
}}
|
|
for key, value in pairs(args) do
|
|
if not done[key] then
|
|
done[key] = true
|
|
local f = {name=key,value='',inline=false}
|
|
local value, inline = value:gsub("<<inline>>",'',1)
|
|
f.value = value
|
|
if inline > 0 then f.inline = true end
|
|
table.insert(fields,f)
|
|
end
|
|
end
|
|
local log_data = {
|
|
title=title,
|
|
description=description,
|
|
color=color,
|
|
fields=fields
|
|
}
|
|
game.write_file('embeded.json',table.json(log_data)..'\n',true,0)
|
|
end
|
|
|
|
--- used to get the number of admins currently online
|
|
-- @usage Sync.count_admins()
|
|
-- @treturn int the number of admins online
|
|
function Sync.count_admins()
|
|
if not game then return 0 end
|
|
local _count = 0
|
|
for _,player in pairs(game.connected_players) do
|
|
if player.admin then _count=_count+1 end
|
|
end
|
|
return _count
|
|
end
|
|
|
|
--- used to get the number of afk players defined by 2 min by default
|
|
-- @usage Sync.count_afk()
|
|
-- @tparam[opt=7200] int time in ticks that a player is called afk
|
|
-- @treturn int the number of afk players
|
|
function Sync.count_afk(time)
|
|
if not game then return 0 end
|
|
local time = time or 7200
|
|
local _count = 0
|
|
for _,player in pairs(game.connected_players) do
|
|
if player.afk_time > time then _count=_count+1 end
|
|
end
|
|
return _count
|
|
end
|
|
|
|
--- used to get the number of players in each rank and currently online
|
|
-- @usage Sync.count_ranks()
|
|
-- @treturn table contains the ranks and the players in that rank
|
|
function Sync.count_ranks()
|
|
if not game then return {'Offline'} end
|
|
local _ranks = {}
|
|
for power,rank in pairs(Ranking._ranks()) do
|
|
local players = rank:get_players()
|
|
for k,player in pairs(players) do players[k] = player.name end
|
|
local online = rank:get_players(true)
|
|
for k,player in pairs(online) do online[k] = player.name end
|
|
_ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online}
|
|
end
|
|
return _ranks
|
|
end
|
|
|
|
--- used to return the global list and set values in it
|
|
-- @usage Sync.info{server_name='Factorio Server 2'}
|
|
-- @tparam[opt=nil] table keys to be replaced in the server info
|
|
-- @return either returns success when setting or the info when not setting
|
|
function Sync.info(set)
|
|
if not global.exp_core then global.exp_core = {} end
|
|
if not global.exp_core.sync then global.exp_core.sync = {
|
|
server_name='Factorio Server',
|
|
reset_time='On Demand',
|
|
last_update=0,
|
|
time_period=18000,
|
|
online=#game.connected_players,
|
|
players=#game.players,
|
|
admins=Sync.count_admins(),
|
|
afk=Sync.count_afk(),
|
|
ranks=Sync.count_ranks(),
|
|
rockets=game.forces['player'].get_item_launched('satellite'),
|
|
mods={'base'}
|
|
} end
|
|
if not set then return global.exp_core.sync
|
|
else
|
|
if not is_type('set','table') then return false end
|
|
for key,value in pairs(set) do
|
|
global.exp_core.sync[key] = value
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
--- called to update values inside of the info
|
|
-- @usage Sync.update()
|
|
-- @return all of the new info
|
|
function Sync.update()
|
|
local info = Sync.info()
|
|
info.last_update = game.tick
|
|
info.online = #game.connected_players
|
|
info.players = #game.players
|
|
info.admins = Sync.count_admins()
|
|
info.afk = Sync.count_afk()
|
|
info.ranks = Sync.count_ranks()
|
|
info.rockets = game.players[1].force.get_item_launched('satellite')
|
|
return info
|
|
end
|
|
|
|
--- outputs the curent server info into a file
|
|
-- @usage Sync.emit_data()
|
|
function Sync.emit_data()
|
|
local info = Sync.info()
|
|
game.write_file('server-info.json',table.json(info),false,0)
|
|
end
|
|
|
|
-- will auto replace the file every 5 min by default
|
|
Event.register(defines.events.on_tick,function(event)
|
|
local time = Sync.info().time_period
|
|
if (event.tick%time)==0 then Sync.update() Sync.emit_data() end
|
|
end)
|
|
|
|
return Sync |