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https://github.com/PHIDIAS0303/ExpCluster.git
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588 lines
22 KiB
Lua
588 lines
22 KiB
Lua
--[[-- Gui Module - Rocket Info
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- Adds a rocket infomation gui which shows general stats, milestones and build progress of rockets
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@gui Rocket-Info
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@alias rocket_info
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]]
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.gui.rockets") --- @dep config.gui.rockets
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local Colors = require("modules/exp_util/include/color")
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local Rockets = require("modules.exp_legacy.modules.control.rockets") --- @dep modules.control.rockets
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local time_formats = {
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caption = ExpUtil.format_time_factory_locale{ format = "short", minutes = true, seconds = true },
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caption_hours = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true },
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tooltip = ExpUtil.format_time_factory_locale{ format = "long", minutes = true, seconds = true },
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tooltip_hours = ExpUtil.format_time_factory_locale{ format = "long", hours = true, minutes = true, seconds = true },
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}
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--- Check if a player is allowed to use certain interactions
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local function check_player_permissions(player, action)
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if not config.progress["allow_" .. action] then
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return false
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end
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if config.progress[action .. "_admins_only"] and not player.admin then
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return false
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end
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if config.progress[action .. "_role_permission"]
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and not Roles.player_allowed(player, config.progress[action .. "_role_permission"]) then
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return false
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end
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return true
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end
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--- Button to toggle the auto launch on a rocket silo
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-- @element toggle_launch
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local toggle_launch = Gui.define("toggle_launch")
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:draw{
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type = "sprite-button",
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sprite = "utility/play",
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tooltip = { "rocket-info.toggle-rocket-tooltip" },
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name = Gui.from_name,
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}
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:style(Gui.styles.sprite{
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size = 16,
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})
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:on_click(function(def, player, element)
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local rocket_silo_name = element.parent.name:sub(8)
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local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
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if rocket_silo.auto_launch then
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element.sprite = "utility/play"
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element.tooltip = { "rocket-info.toggle-rocket-tooltip" }
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rocket_silo.auto_launch = false
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else
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element.sprite = "utility/stop"
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element.tooltip = { "rocket-info.toggle-rocket-tooltip-disabled" }
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rocket_silo.auto_launch = true
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end
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end)
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--- XY cords that allow zoom to map when pressed
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-- @element silo_cords
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local silo_cords = Gui.define("silo_cords")
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:draw(function(definition, parent, silo_data)
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local silo_name = silo_data.silo_name
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local pos = silo_data.position
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local tooltip = config.progress.allow_zoom_to_map and { "rocket-info.progress-label-tooltip" } or nil
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-- Add the x cord flow
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local flow_x = parent.add{
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type = "flow",
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name = "label-x-" .. silo_name,
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caption = silo_name,
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}
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flow_x.style.padding = { 0, 2, 0, 1 }
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-- Add the x cord label
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local label_x = flow_x.add{
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type = "label",
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caption = { "rocket-info.progress-x-pos", pos.x },
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tooltip = tooltip,
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}
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-- Add the y cord flow
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local flow_y = parent.add{
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type = "flow",
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name = "label-y-" .. silo_name,
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caption = silo_name,
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}
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flow_y.style.padding = { 0, 2, 0, 1 }
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-- Add the y cord label
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local label_y = flow_y.add{
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type = "label",
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caption = { "rocket-info.progress-y-pos", pos.y },
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tooltip = tooltip,
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}
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if config.progress.allow_zoom_to_map then
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definition:link_element(label_x)
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definition:link_element(label_y)
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end
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return Gui.no_return()
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end)
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:on_click(function(def, player, element)
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local rocket_silo_name = element.parent.caption
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local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
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player.set_controller{ type = defines.controllers.remote, position = rocket_silo.position, surface = rocket_silo.surface }
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end)
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--- Base element for each rocket in the progress list
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-- @element rocket_entry
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local rocket_entry = Gui.define("rocket_entry")
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:draw(function(_, parent, silo_data)
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local silo_name = silo_data.silo_name
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local player = Gui.get_player(parent)
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-- Add the toggle auto launch if the player is allowed it
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-- Auto launch was removed from the api and no 2.0 equivalent was added
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-- https://forums.factorio.com/viewtopic.php?f=28&t=118065&p=656502
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if check_player_permissions(player, "toggle_active") then
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parent.add{ type = "flow" }
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--[[local flow = parent.add{ type = "flow", name = "toggle-" .. silo_name }
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local button = toggle_launch(flow)
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button.tooltip = silo_data.toggle_tooltip
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button.sprite = silo_data.toggle_sprite]]
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end
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-- Draw the silo cords element
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silo_cords(parent, silo_data)
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-- Add a progress label
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local alignment = Gui.elements.aligned_flow(parent, { name = silo_name })
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local element =
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alignment.add{
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type = "label",
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name = "label",
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caption = silo_data.progress_caption,
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tooltip = silo_data.progress_tooltip,
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}
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-- Return the progress label
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return element
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end)
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--- Data label which contains a name and a value label pair
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-- @element data_label
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local data_label = Gui.define("data_label")
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:draw(function(_, parent, label_data)
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local data_name = label_data.name
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local data_subname = label_data.subname
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local data_fullname = data_subname and data_name .. data_subname or data_name
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-- Add the name label
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local name_label = parent.add{
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type = "label",
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name = data_fullname .. "-label",
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caption = { "rocket-info.data-caption-" .. data_name, data_subname },
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tooltip = { "rocket-info.data-tooltip-" .. data_name, data_subname },
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}
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name_label.style.padding = { 0, 2 }
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--- Right aligned label to store the data
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local alignment = Gui.elements.aligned_flow(parent, { name = data_fullname })
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local element =
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alignment.add{
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type = "label",
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name = "label",
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caption = label_data.value,
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tooltip = label_data.tooltip,
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}
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element.style.padding = { 0, 2 }
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return element
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end)
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-- Used to update the captions and tooltips on the data labels
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local function update_data_labels(parent, data_label_data)
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for _, label_data in ipairs(data_label_data) do
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local data_name = label_data.subname and label_data.name .. label_data.subname or label_data.name
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if not parent[data_name] then
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data_label(parent, label_data)
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else
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local data_label_element = parent[data_name].label
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data_label_element.tooltip = label_data.tooltip
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data_label_element.caption = label_data.value
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end
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end
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end
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local function get_progress_data(force_name)
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local force_silos = Rockets.get_silos(force_name)
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local progress_data = {}
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for _, silo_data in pairs(force_silos) do
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local rocket_silo = silo_data.entity
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if not rocket_silo or not rocket_silo.valid then
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-- Remove from list if not valid
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force_silos[silo_data.name] = nil
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table.insert(progress_data, {
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silo_name = silo_data.name,
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remove = true,
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})
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else
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-- Get the progress caption and tooltip
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local progress_color = Colors.white
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local progress_caption = { "rocket-info.progress-caption", rocket_silo.rocket_parts }
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local progress_tooltip = { "rocket-info.progress-tooltip", silo_data.launched or 0 }
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local status = rocket_silo.status == defines.entity_status.waiting_to_launch_rocket
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if status and silo_data.awaiting_reset then
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progress_caption = { "rocket-info.progress-launched" }
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progress_color = Colors.green
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elseif status then
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progress_caption = { "rocket-info.progress-caption", 100 }
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progress_color = Colors.cyan
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else
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silo_data.awaiting_reset = false
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end
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-- Get the toggle button data
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local toggle_tooltip = { "rocket-info.toggle-rocket-tooltip-disabled" }
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local toggle_sprite = "utility/play"
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if false --[[rocket_silo.auto_launch]] then
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toggle_tooltip = { "rocket-info.toggle-rocket-tooltip" }
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toggle_sprite = "utility/stop"
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end
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-- Insert the gui data
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table.insert(progress_data, {
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silo_name = silo_data.name,
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position = rocket_silo.position,
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allow_launch = not silo_data.awaiting_reset and status or false,
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progress_color = progress_color,
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progress_caption = progress_caption,
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progress_tooltip = progress_tooltip,
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toggle_tooltip = toggle_tooltip,
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toggle_sprite = toggle_sprite,
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})
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end
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end
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return progress_data
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end
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--- Update the build progress section
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local function update_build_progress(parent, progress_data)
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local show_message = true
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for _, silo_data in ipairs(progress_data) do
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parent.parent.no_silos.visible = false
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parent.visible = true
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local silo_name = silo_data.silo_name
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local progress_label = parent[silo_name]
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if silo_data.remove then
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-- Remove the rocket from the list
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Gui.destroy_if_valid(parent["toggle-" .. silo_name])
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Gui.destroy_if_valid(parent["launch-" .. silo_name])
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Gui.destroy_if_valid(parent["label-x-" .. silo_name])
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Gui.destroy_if_valid(parent["label-y-" .. silo_name])
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Gui.destroy_if_valid(parent[silo_name])
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elseif not progress_label then
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-- Add the rocket to the list
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show_message = false
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rocket_entry(parent, silo_data)
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else
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show_message = false
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-- Update the existing labels
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progress_label = progress_label.label
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progress_label.caption = silo_data.progress_caption
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progress_label.tooltip = silo_data.progress_tooltip
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progress_label.style.font_color = silo_data.progress_color
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-- Update the toggle button
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local toggle_button = parent["toggle-" .. silo_name]
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if toggle_button then
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toggle_button = toggle_button[toggle_launch.name]
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toggle_button.tooltip = silo_data.toggle_tooltip
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toggle_button.sprite = silo_data.toggle_sprite
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end
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end
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end
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if show_message then
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parent.parent.no_silos.visible = true
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parent.visible = false
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end
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end
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--- Gets the label data for all the different stats
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local function get_stats_data(force_name)
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local force_rockets = Rockets.get_rocket_count(force_name)
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local stats = Rockets.get_stats(force_name)
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local stats_data = {}
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-- Format the first launch data
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if config.stats.show_first_rocket then
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local value = stats.first_launch or 0
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table.insert(stats_data, {
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name = "first-launch",
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value = time_formats.caption_hours(value),
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tooltip = time_formats.tooltip_hours(value),
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})
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end
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-- Format the last launch data
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if config.stats.show_last_rocket then
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local value = stats.last_launch or 0
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table.insert(stats_data, {
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name = "last-launch",
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value = time_formats.caption_hours(value),
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tooltip = time_formats.tooltip_hours(value),
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})
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end
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-- Format fastest launch data
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if config.stats.show_fastest_rocket then
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local value = stats.fastest_launch or 0
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table.insert(stats_data, {
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name = "fastest-launch",
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value = time_formats.caption_hours(value),
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tooltip = time_formats.tooltip_hours(value),
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})
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end
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-- Format total rocket data
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if config.stats.show_total_rockets then
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local total_rockets = Rockets.get_game_rocket_count()
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total_rockets = total_rockets == 0 and 1 or total_rockets
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local percentage = math.round(force_rockets / total_rockets, 3) * 100
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table.insert(stats_data, {
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name = "total-rockets",
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value = force_rockets,
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tooltip = { "rocket-info.value-tooltip-total-rockets", percentage },
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})
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end
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-- Format game avg data
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if config.stats.show_game_avg then
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local avg = force_rockets > 0 and math.floor(game.tick / force_rockets) or 0
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table.insert(stats_data, {
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name = "avg-launch",
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value = time_formats.caption(avg),
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tooltip = time_formats.tooltip(avg),
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})
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end
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-- Format rolling avg data
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for _, avg_over in pairs(config.stats.rolling_avg) do
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local avg = Rockets.get_rolling_average(force_name, avg_over)
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table.insert(stats_data, {
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name = "avg-launch-n",
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subname = avg_over,
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value = time_formats.caption(avg),
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tooltip = time_formats.tooltip(avg),
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})
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end
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-- Return formated data
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return stats_data
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end
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--- Gets the label data for the milestones
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local function get_milestone_data(force_name)
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local force_rockets = Rockets.get_rocket_count(force_name)
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local milestone_data = {}
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for _, milestone in ipairs(config.milestones) do
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if milestone <= force_rockets then
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local time = Rockets.get_rocket_time(force_name, milestone)
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table.insert(milestone_data, {
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name = "milestone-n",
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subname = milestone,
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value = time_formats.caption_hours(time),
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tooltip = time_formats.tooltip_hours(time),
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})
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else
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table.insert(milestone_data, {
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name = "milestone-n",
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subname = milestone,
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value = { "rocket-info.data-caption-milestone-next" },
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tooltip = { "rocket-info.data-tooltip-milestone-next" },
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})
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break
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end
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end
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return milestone_data
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end
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-- Button to toggle a section dropdown
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-- @element toggle_section
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local toggle_section = Gui.define("rocket_info_toggle_section")
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:draw{
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type = "sprite-button",
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sprite = "utility/expand",
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hovered_sprite = "utility/expand",
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tooltip = { "rocket-info.toggle-section-tooltip" },
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style = "frame_action_button",
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name = Gui.from_name,
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}
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:style(Gui.styles.sprite{
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size = 20,
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})
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:on_click(function(def, player, element)
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local header_flow = assert(element.parent)
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local flow_name = header_flow.caption
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local flow = header_flow.parent.parent[flow_name]
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if Gui.toggle_visible_state(flow) then
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element.sprite = "utility/collapse"
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element.tooltip = { "rocket-info.toggle-section-collapse-tooltip" }
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else
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element.sprite = "utility/expand"
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element.tooltip = { "rocket-info.toggle-section-tooltip" }
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end
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end)
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-- Draw a section header and main scroll
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-- @element rocket_list_container
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local section = Gui.define("rocket_info_section")
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:draw(function(definition, parent, section_name, table_size)
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-- Draw the header for the section
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local header = Gui.elements.header(parent, {
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name = section_name .. "-header",
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caption = { "rocket-info.section-caption-" .. section_name },
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tooltip = { "rocket-info.section-tooltip-" .. section_name },
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})
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definition:link_element(header.label)
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-- Right aligned button to toggle the section
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header.caption = section_name
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toggle_section(header)
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-- Table used to store the data
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local scroll_table = Gui.elements.scroll_table(parent, 215, table_size, section_name)
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scroll_table.parent.visible = false
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-- Return the flow table
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return definition:unlink_element(scroll_table)
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end)
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:on_click(function(def, player, element, event)
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event.element = element.parent.flow[toggle_section.name]
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toggle_section:raise_event(event)
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end)
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--- Main gui container for the left flow
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-- @element rocket_list_container
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local rocket_list_container = Gui.define("rocket_list_container")
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:draw(function(definition, parent)
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-- Draw the internal container
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local container = Gui.elements.container(parent, 200)
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-- Set the container style
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local style = container.style
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style.padding = 0
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local player = Gui.get_player(parent)
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local force_name = player.force.name
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-- Draw stats section
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if config.stats.show_stats then
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update_data_labels(section(container, "stats", 2), get_stats_data(force_name))
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end
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-- Draw milestones section
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if config.milestones.show_milestones then
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update_data_labels(section(container, "milestones", 2), get_milestone_data(force_name))
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end
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-- Draw build progress list
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if config.progress.show_progress then
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local col_count = 3
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if check_player_permissions(player, "toggle_active") then col_count = col_count + 1 end
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local progress = section(container, "progress", col_count)
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-- Label used when there are no active silos
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local no_silos = progress.parent.add{
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type = "label",
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name = "no_silos",
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caption = { "rocket-info.progress-no-silos" },
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}
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no_silos.style.padding = { 1, 2 }
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update_build_progress(progress, get_progress_data(force_name))
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end
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-- Return the external container
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return container.parent
|
|
end)
|
|
|
|
--- Add the element to the left flow with a toolbar button
|
|
Gui.add_left_element(rocket_list_container, function(player, element)
|
|
return player.force.rockets_launched > 0 and Roles.player_allowed(player, "gui/rocket-info")
|
|
end)
|
|
Gui.toolbar.create_button{
|
|
name = "rocket_list_toggle",
|
|
left_element = rocket_list_container,
|
|
sprite = "item/rocket-silo",
|
|
tooltip = { "rocket-info.main-tooltip" },
|
|
visible = function(player, element)
|
|
return Roles.player_allowed(player, "gui/rocket-info")
|
|
end
|
|
}
|
|
|
|
--- Update the gui for all players on a force
|
|
local function update_rocket_gui_all(force_name)
|
|
local stats = get_stats_data(force_name)
|
|
local milestones = get_milestone_data(force_name)
|
|
local progress = get_progress_data(force_name)
|
|
for _, player in pairs(game.forces[force_name].players) do
|
|
local container = Gui.get_left_element(rocket_list_container, player)
|
|
local frame = container.frame
|
|
update_data_labels(frame.stats.table, stats)
|
|
update_data_labels(frame.milestones.table, milestones)
|
|
update_build_progress(frame.progress.table, progress)
|
|
end
|
|
end
|
|
|
|
--- Event used to update the stats when a rocket is launched
|
|
--- @param event EventData.on_cargo_pod_finished_ascending
|
|
Event.add(defines.events.on_cargo_pod_finished_ascending, function(event)
|
|
update_rocket_gui_all(event.cargo_pod.force.name)
|
|
end)
|
|
|
|
--- Update only the progress gui for a force
|
|
local function update_rocket_gui_progress(force_name)
|
|
local progress = get_progress_data(force_name)
|
|
for _, player in pairs(game.forces[force_name].connected_players) do
|
|
local container = Gui.get_left_element(rocket_list_container, player)
|
|
local frame = container.frame
|
|
update_build_progress(frame.progress.table, progress)
|
|
end
|
|
end
|
|
|
|
--- Event used to set a rocket silo to be awaiting reset
|
|
--- @param event EventData.on_rocket_launch_ordered
|
|
Event.add(defines.events.on_rocket_launch_ordered, function(event)
|
|
update_rocket_gui_progress(event.rocket_silo.force.name)
|
|
end)
|
|
|
|
Event.on_nth_tick(150, function()
|
|
for _, force in pairs(game.forces) do
|
|
if #Rockets.get_silos(force.name) > 0 then
|
|
update_rocket_gui_progress(force.name)
|
|
end
|
|
end
|
|
end)
|
|
|
|
--- Adds a silo to the list when it is built
|
|
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
|
|
local function on_built(event)
|
|
local entity = event.entity
|
|
if entity.valid and entity.name == "rocket-silo" then
|
|
update_rocket_gui_progress(entity.force.name)
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_built_entity, on_built)
|
|
Event.add(defines.events.on_robot_built_entity, on_built)
|
|
Event.add(defines.events.script_raised_built, on_built)
|
|
Event.add(defines.events.script_raised_revive, on_built)
|
|
|
|
--- Redraw the progress section on role change
|
|
local function role_update_event(event)
|
|
if not config.progress.show_progress then return end
|
|
local player = game.players[event.player_index]
|
|
local container = Gui.get_left_element(rocket_list_container, player)
|
|
local progress_scroll = container.frame.progress
|
|
Gui.destroy_if_valid(progress_scroll.table)
|
|
|
|
local col_count = 3
|
|
if check_player_permissions(player, "toggle_active") then col_count = col_count + 1 end
|
|
local progress = progress_scroll.add{
|
|
type = "table",
|
|
name = "table",
|
|
column_count = col_count,
|
|
}
|
|
|
|
update_build_progress(progress, get_progress_data(player.force.name))
|
|
end
|
|
|
|
Event.add(Roles.events.on_role_assigned, role_update_event)
|
|
Event.add(Roles.events.on_role_unassigned, role_update_event)
|
|
|
|
return rocket_list_container
|