3a46ec4fa4 Migrate player list gui to scenario (#421)
* Migrate player list gui to scenario

Move modules/gui/player-list into exp_scenario/gui/player_list using the
new exp_gui element API, matching the other scenario guis.

- Store the selected player and action on the container's player data
  instead of a datastore, folding the datastore on_update reactivity
  into explicit setter functions
- Switch the actions config to injected accessor functions and the
  exp-gui_player-list locale namespace
- Add the locale section, register in control.lua, and disable the
  legacy module in the file loader

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Align names and call patterns to best practice

Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.

- Move row building onto the table def as calculate_row_data, and refresh
  via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
  methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
  the actions config to match
- Use :style{} on the player table and make the action and reason bars
  their own element definitions
- Delete the migrated legacy gui and its file loader entry

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Address player list review feedback

- Rename the player table element data class to element_data
- Remove the redundant offline selection clear; on_player_left_game
  already clears any selection pointing at a player who disconnects
- Move the action bar and reason bar visibility into their own refresh
  methods so refresh_player just delegates to them

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Style and locale fixes

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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ExpGaming Clusterio Repository

Explosive Gaming

Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.

Installation

This is a plugin collection for Clusterio which implements all our scenario features.

To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.

This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source

Building from source

  1. Create a external_plugins directory within your clusterio instance.
  2. Clone this repository into that directory: git clone https://github.com/explosivegaming/ExpCluster
  3. Install the package dev dependencies: pnpm install (pnpm is recommended over npm)
  4. Add supported plugins will be loaded on next controller / host restart.

Contributing

See Contributing for how to make pull requests and issues.

Releases

Release* Release Name Factorio Version**
6.4 Farewell Factorio 1.1 1.1.110
6.3 Feature Bundle 2: Electric Boogaloo 1.1.101
6.2 Mega Feature Bundle 1.1.32
6.1 External Data Overhaul 1.0.0
6.0 Gui / 0.18 Overhaul 0.18.17
5.10 Data Store Rewrite 0.17.71
5.9 Control Modules and Documentation 0.17.63
5.8 Home and Chat Bot 0.17.47
5.7 Warp System 0.17.47
5.6 Information Guis 0.17.44
5.5 Gui System 0.17.43
5.4 Admin Controls 0.17.32
5.3 Custom Roles 0.17.28
5.2 Quality of life 0.17.22
5.1 Permission Groups 0.17.13
5.0 0.17 Overhaul 0.17
4.0 Softmod Manager 0.16.51
3.0 0.16 Overhaul 0.16
2.0 Localization and clean up 0.15
1.0 Modulation 0.15
0.1 First Tracked Version 0.14

* Scenario patch releases have been omitted and can be found here.

** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.

License

The Explosive Gaming codebase is licensed under the MIT

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