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* Update lawnmower.lua * Update bonus.lua * Update greetings.lua * Update personal-logistic.lua * Update quickbar.lua * Update personal_logistic.lua * Update tag.lua * Update commands.cfg * Update commands.cfg * Update commands.cfg
104 lines
3.1 KiB
Lua
104 lines
3.1 KiB
Lua
--[[-- Commands Module - Bonus
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- Adds a command that allows players to have increased stats
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@data Bonus
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]]
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.bonus' --- @dep config.bonuses
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse'
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-- Stores the bonus for the player
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local PlayerBonus = PlayerData.Settings:combine('Bonus')
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PlayerBonus:set_default(0)
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PlayerBonus:set_metadata{
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permission = 'command/bonus',
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stringify = function(value)
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if not value or value == 0 then
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return 'None set'
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end
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return value
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end
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}
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--- Apply a bonus to a player
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local function apply_bonus(player, stage)
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if not player.character then
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return
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end
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for k, v in pairs(config.player_bonus) do
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player[k] = v.value * stage / 10
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if v.combined_bonus then
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for i=1, #v.combined_bonus, 1 do
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player[v.combined_bonus[i]] = v.value * stage / 10
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end
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end
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end
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end
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--- When store is updated apply new bonus to the player
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PlayerBonus:on_update(function(player_name, player_bonus)
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apply_bonus(game.players[player_name], player_bonus or 0)
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end)
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--- Changes the amount of bonus you receive
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-- @command bonus
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-- @tparam number amount range 0-10 the increase for your bonus
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Commands.new_command('bonus', {'expcom-bonus.description'}, 'Changes the amount of bonus you receive')
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:add_param('amount', 'integer-range', 0, 10)
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:register(function(player, amount)
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if not Roles.player_allowed(player, 'command/bonus') then
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Commands.print{'expcom-bonus.perm', 1}
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return
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end
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PlayerBonus:set(player, amount)
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Commands.print{'expcom-bonus.set', amount}
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end)
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--- When a player respawns re-apply bonus
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Event.add(defines.events.on_player_respawned, function(event)
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local player = game.players[event.player_index]
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apply_bonus(player, PlayerBonus:get(player))
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end)
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--- Remove bonus if a player no longer has access to the command
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local function role_update(event)
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local player = game.players[event.player_index]
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if not Roles.player_allowed(player, 'command/bonus') then
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apply_bonus(player, 0)
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end
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end
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--- When a player dies allow them to have instant respawn
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Event.add(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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if Roles.player_has_flag(player, 'instant-respawn') then
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player.ticks_to_respawn = 120
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end
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end)
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then
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return
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end
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for k, v in pairs(config.force_bonus) do
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game.players[event.player_index].force[k] = v.value
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end
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for k, v in pairs(config.surface_bonus) do
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game.players[event.player_index].surface[k] = v.value
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end
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end)
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Event.add(Roles.events.on_role_assigned, role_update)
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Event.add(Roles.events.on_role_unassigned, role_update)
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