Files
factorio-scenario-ExpCluster/modules/data/personal-logistic.lua
2023-09-23 23:07:35 +09:00

107 lines
3.4 KiB
Lua

local Commands = require 'expcore.commands' --- @dep expcore.commands
local config = require 'config.personal_logistic' --- @dep config.personal-logistic
local function pl(type, target, amount)
local c
local s
if type == 'p' then
c = target.clear_personal_logistic_slot
s = target.set_personal_logistic_slot
elseif type == 's' then
c = target.clear_vehicle_logistic_slot
s = target.set_vehicle_logistic_slot
elseif type == 'c' then
c = target.clear_personal_logistic_slot
s = target.set_personal_logistic_slot
for k, v in pairs(config.request) do
c(config.start + v.key)
s(config.start + v.key, {name=k, min=0, max=0})
end
return
else
return
end
for _, v in pairs(config.request) do
c(config.start + v.key)
end
if (amount == 0) then
return
else
local stats = target.force.item_production_statistics
for k, v in pairs(config.request) do
local v_min = math.ceil(v.min * amount)
local v_max = math.ceil(v.max * amount)
if v.stack ~= nil and v.stack ~= 1 and v.type ~= 'weapon' then
v_min = math.floor(v_min / v.stack) * v.stack
v_max = math.ceil(v_max / v.stack) * v.stack
end
if v.upgrade_of == nil then
if v.type ~= nil then
if stats.get_input_count(k) < config.production_required[v.type] then
v_min = 0
end
end
s(config.start + v.key, {name=k, min=v_min, max=v_max})
else
if v.type ~= nil then
if stats.get_input_count(k) >= config.production_required[v.type] then
s(config.start + v.key, {name=k, min=v_min, max=v_max})
local vuo = v.upgrade_of
while (vuo ~= nil) do
s(config.start + config.request[vuo].key, {name=vuo, min=0, max=0})
vuo = config.request[vuo].upgrade_of
end
else
s(config.start + v.key, {name=k, min=0, max=v_max})
end
end
end
end
end
end
Commands.new_command('personal-logistic', 'Set Personal Logistic (0 to cancel all) (Select spidertron to edit spidertron)')
:add_param('amount', 'integer-range', 0, 10)
:add_alias('pl')
:register(function(player, amount)
if player.force.technologies['logistic-robotics'].researched then
if player.selected ~= nil then
if player.selected.name ~= nil then
if player.selected.name == 'spidertron' then
pl('s', player.selected, amount / 10)
return Commands.success
end
end
else
pl('p', player, amount / 10)
return Commands.success
end
else
player.print('Player logistic not researched')
end
end)
Commands.new_command('personal-logistic-empty', 'Set Personal Logistic to All 0')
:add_alias('ple')
:register(function(player)
if player.force.technologies['logistic-robotics'].researched then
pl('c', player, 0)
return Commands.success
else
player.print('Player logistic not researched')
end
end)