Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/gui/readme.lua

484 lines
21 KiB
Lua

--[[-- Gui Module - Readme
- Adds a main gui that contains lots of important information about our server
@gui Readme
@alias readme
]]
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Commands = require("modules/exp_commands") --- @dep expcore.commands
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
local format_number = require("util").format_number --- @dep util
local tabs = {}
local function define_tab(caption, tooltip, element_define)
tabs[#tabs + 1] = { caption, tooltip, element_define }
end
local frame_width = 595 -- controls width of top descriptions
local title_width = 270 -- controls the centering of the titles
local scroll_height = 275 -- controls the height of the scrolls
--- Sub content area used within the content areas
local sub_content = Gui.define("readme_sub_content")
:draw{
type = "frame",
direction = "vertical",
style = "inside_deep_frame",
}
:style{
horizontally_stretchable = true,
horizontal_align = "center",
padding = { 2, 2 },
top_margin = 2,
}
--- Table which has a title above it above it
local title_table = Gui.define("readme_title_table")
:draw(function(_, parent, bar_size, caption, column_count)
Gui.elements.title_label(parent, bar_size, caption)
return parent.add{
type = "table",
column_count = column_count,
style = "bordered_table",
}
end)
:style{
padding = 0,
cell_padding = 0,
vertical_align = "center",
horizontally_stretchable = true,
}
--- Scroll to be used with Gui.elements.title_label tables
local title_table_scroll = Gui.define("readme_title_table_scroll")
:draw{
type = "scroll-pane",
direction = "vertical",
horizontal_scroll_policy = "never",
vertical_scroll_policy = "auto",
style = "scroll_pane_under_subheader",
}
:style{
padding = { 1, 3 },
maximal_height = scroll_height,
horizontally_stretchable = true,
}
--- Used to connect to servers in server list
local join_server = Gui.define("readme_join_server")
:draw(function(_, parent, server_id, wrong_version)
local status = External.get_server_status(server_id) or "Offline"
if wrong_version then status = "Version" end
local flow = parent.add{ name = server_id, type = "flow" }
local button = flow.add{
type = "sprite-button",
sprite = "utility/circuit_network_panel",
hovered_sprite = "utility/circuit_network_panel",
tooltip = { "readme.servers-connect-" .. status, wrong_version },
style = "frame_action_button",
}
if status == "Offline" or status == "Current" then
button.enabled = false
button.sprite = "utility/circuit_network_panel"
elseif status == "Version" then
button.enabled = false
button.sprite = "utility/shuffle"
elseif status == "Password" then
button.sprite = "utility/warning_white"
button.hovered_sprite = "utility/warning"
elseif status == "Modded" then
button.sprite = "utility/downloading_white"
button.hovered_sprite = "utility/downloading"
end
return button
end)
:style{
size = 20,
padding = -1,
}
:on_click(function(def, player, element)
local server_id = element.parent.name
External.request_connection(player, server_id, true)
end)
local welcome_time_format = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true }
--- Content area for the welcome tab
define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" }, Gui.define("readme_welcome")
:draw(function(_, parent)
local server_details = { name = "APERX S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" }
if External.valid() then server_details = External.get_current_server() end
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player(parent)
-- Set up the top flow with logos
local top_flow = container.add{ type = "flow" }
top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" }
local top_vertical_flow = top_flow.add{ type = "flow", direction = "vertical" }
top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" }
top_vertical_flow.style.horizontal_align = "center"
-- Add the title and description to the top flow
Gui.elements.title_label(top_vertical_flow, 62, "Welcome to " .. server_details.name)
Gui.elements.centered_label(top_vertical_flow, 380, server_details.welcome)
Gui.elements.bar(container)
-- Get the names of the roles the player has
local player_roles = Roles.get_player_roles(player)
local role_names = {}
for i, role in ipairs(player_roles) do
role_names[i] = role.name
end
-- Add the other information to the gui
container.add{ type = "flow" }.style.height = 4
local online_time = welcome_time_format(game.tick)
Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-general", server_details.reset_time, online_time })
Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-roles", table.concat(role_names, ", ") })
Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-chat" })
return container
end))
--- Content area for the rules tab
define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" }, Gui.define("readme_rules")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content
Gui.elements.title_label(container, title_width - 3, { "readme.rules-tab" })
Gui.elements.centered_label(container, frame_width, { "readme.rules-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
-- Add a table for the rules
local rules = Gui.elements.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]]
rules.style = "bordered_table"
rules.style.cell_padding = 4
-- Add the rules to the table
for i = 1, 15 do
Gui.elements.centered_label(rules, 565, { "readme.rules-" .. i })
end
return container
end))
--- Content area for the commands tab
define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" }, Gui.define("readme_commands")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player(parent)
-- Add the title and description to the content
Gui.elements.title_label(container, title_width - 20, { "readme.commands-tab" })
Gui.elements.centered_label(container, frame_width, { "readme.commands-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
-- Add a table for the commands
local commands = Gui.elements.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]]
commands.style = "bordered_table"
commands.style.cell_padding = 0
-- Add the rules to the table
for name, command in pairs(Commands.list_for_player(player)) do
Gui.elements.centered_label(commands, 120, name)
Gui.elements.centered_label(commands, 450, command.description)
end
return container
end))
--- Content area for the servers tab
define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" }, Gui.define("readme_servers")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content
Gui.elements.title_label(container, title_width - 10, { "readme.servers-tab" })
Gui.elements.centered_label(container, frame_width, { "readme.servers-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
-- Draw the scroll
local scroll_pane = title_table_scroll(container)
scroll_pane.style.maximal_height = scroll_height + 20 -- the text is a bit shorter
-- Add the factorio servers
if External.valid() then
local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 3)
local current_version = External.get_current_server().version
for server_id, server in pairs(External.get_servers()) do
Gui.elements.centered_label(factorio_servers, 110, server.short_name)
Gui.elements.centered_label(factorio_servers, 436, server.description)
join_server(factorio_servers, server_id, current_version ~= server.version and server.version)
end
else
local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 2)
for _, i in pairs{ 1, 2, 3, 5, 6, 8 } do
Gui.elements.centered_label(factorio_servers, 110, { "readme.servers-" .. i })
Gui.elements.centered_label(factorio_servers, 460, { "readme.servers-d" .. i })
end
end
-- Add the external links
local external_links = title_table(scroll_pane, 235, { "readme.servers-external" }, 2)
for _, key in ipairs{ "website", "github" } do
local upper_key = key:gsub("^%l", string.upper)
Gui.elements.centered_label(external_links, 110, upper_key)
Gui.elements.centered_label(external_links, 460, { "links." .. key }, { "readme.servers-open-in-browser" })
end
return container
end))
--- Content area for the servers tab
define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" }, Gui.define("readme_backers")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content
Gui.elements.title_label(container, title_width - 10, { "readme.backers-tab" })
Gui.elements.centered_label(container, frame_width, { "readme.backers-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
-- Find which players will go where
local done = {}
local groups = {
{ _roles = { "Senior Administrator", "Administrator" }, _title = { "readme.backers-management" }, _width = 230 },
{ _roles = { "Senior Moderator", "Moderator", "Trainee Moderator" }, _title = { "readme.backers-staff" }, _width = 230 },
{ _roles = { "Board Member", "Supporter", "Partner" }, _title = { "readme.backers-backers" }, _width = 230 }, -- change role to board
{ _roles = { "Veteran" }, _title = { "readme.backers-active" }, _width = 230 },
-- _time = 3 * 3600 * 60
}
-- Fill by player roles
for player_name, player_roles in pairs(Roles.config.players) do
for _, players in ipairs(groups) do
for _, role_name in pairs(players._roles) do
if table.contains(player_roles, role_name) then
done[player_name] = true
table.insert(players, player_name)
break
end
end
end
end
-- Fill by active times
for _, player in pairs(game.players) do
if not done[player.name] then
for _, players in ipairs(groups) do
if players._time and player.online_time > players._time then
table.insert(players, player.name)
end
end
end
end
-- Add the different tables
local scroll_pane = title_table_scroll(container)
for _, players in ipairs(groups) do
local table = title_table(scroll_pane, players._width, players._title, 4)
for _, player_name in ipairs(players) do
Gui.elements.centered_label(table, 140, player_name)
end
if #players < 4 then
for i = 1, 4 - #players do
Gui.elements.centered_label(table, 140)
end
end
end
return container
end))
--- Content area for the player data tab
define_tab({ "readme.data-tab" }, { "readme.data-tooltip" }, Gui.define("readme_data")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player(parent)
local player_name = player.name
local enum = PlayerData.PreferenceEnum
local preference = PlayerData.DataSavingPreference:get(player_name)
local preference_meta = PlayerData.DataSavingPreference.metadata
preference = enum[preference]
-- Add the title and description to the content
Gui.elements.title_label(container, title_width, { "readme.data-tab" })
Gui.elements.centered_label(container, frame_width, { "readme.data-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local scroll_pane = title_table_scroll(container)
-- Add the required area
local required = title_table(scroll_pane, 250, { "readme.data-required" }, 2)
Gui.elements.centered_label(required, 150, preference_meta.name, preference_meta.tooltip)
Gui.elements.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip)
for name, child in pairs(PlayerData.Required.children) do
local metadata = child.metadata
local value = child:get(player_name)
if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end
Gui.elements.centered_label(required, 150, metadata.name or { "exp-required." .. name }, metadata.tooltip or { "exp-required." .. name .. "-tooltip" })
Gui.elements.centered_label(required, 420, tostring(value), metadata.value_tooltip or { "exp-required." .. name .. "-value-tooltip" })
end
end
-- Add the settings area
if preference <= enum.Settings then
local settings = title_table(scroll_pane, 255, { "readme.data-settings" }, 2)
for name, child in pairs(PlayerData.Settings.children) do
local metadata = child.metadata
local value = child:get(player_name)
if not metadata.permission or Roles.player_allowed(player, metadata.permission) then
if metadata.stringify then value = metadata.stringify(value) end
if value == nil then value = "None set" end
Gui.elements.centered_label(settings, 150, metadata.name or { "exp-settings." .. name }, metadata.tooltip or { "exp-settings." .. name .. "-tooltip" })
Gui.elements.centered_label(settings, 420, tostring(value), metadata.value_tooltip or { "exp-settings." .. name .. "-value-tooltip" })
end
end
end
-- Add the statistics area
if preference <= enum.Statistics then
local count = 4
local statistics = title_table(scroll_pane, 250, { "readme.data-statistics" }, 4)
for _, name in pairs(PlayerData.Statistics.metadata.display_order) do
local child = PlayerData.Statistics[name]
local metadata = child.metadata
local value = child:get(player_name)
if value ~= nil or metadata.show_always then
count = count - 2
if metadata.stringify then
value = metadata.stringify(value)
else
value = format_number(value or 0, false)
end
Gui.elements.centered_label(statistics, 150, metadata.name or { "exp-statistics." .. name }, metadata.tooltip or { "exp-statistics." .. name .. "-tooltip" })
Gui.elements.centered_label(statistics, 130, { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. name .. "-tooltip" })
end
end
if count > 0 then for i = 1, count do Gui.elements.centered_label(statistics, 140) end end
end
-- Add the misc area
local skip = { DataSavingPreference = true, Settings = true, Statistics = true, Required = true }
local count = 0; for _ in pairs(PlayerData.All.children) do count = count + 1 end
if preference <= enum.All and count > 4 then
local misc = title_table(scroll_pane, 232, { "readme.data-misc" }, 2)
for name, child in pairs(PlayerData.All.children) do
if not skip[name] then
local metadata = child.metadata
local value = child:get(player_name)
if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end
Gui.elements.centered_label(misc, 150, metadata.name or name, metadata.tooltip)
Gui.elements.centered_label(misc, 420, tostring(value), metadata.value_tooltip)
end
end
end
end
return container
end))
--- Main readme container for the center flow
local readme_toggle
local readme = Gui.define("readme")
:draw(function(def, parent)
local container = parent.add{
name = def.name,
type = "frame",
style = "invisible_frame",
}
-- Add the left hand side of the frame back, removed because of frame_tabbed_pane style
local left_alignment = Gui.elements.aligned_flow(container, { vertical_align = "bottom" })
left_alignment.style.padding = { 32, 0, 0, 0 }
local left_side =
left_alignment.add{
type = "frame",
style = "character_gui_left_side",
}
left_side.style.vertically_stretchable = true
left_side.style.padding = 0
left_side.style.width = 5
-- Add the tab pane
local tab_pane = container.add{
name = "pane",
type = "tabbed-pane",
style = "frame_tabbed_pane",
}
-- Add the different content areas
for _, tab_details in ipairs(tabs) do
local tab = tab_pane.add{ type = "tab", style = "frame_tab", caption = tab_details[1], tooltip = tab_details[2] }
tab_pane.add_tab(tab, tab_details[3](tab_pane))
end
return container
end)
:on_opened(function(def, player, element)
Gui.toolbar.set_button_toggled_state(readme_toggle, player, true)
end)
:on_closed(function(def, player, element)
Gui.toolbar.set_button_toggled_state(readme_toggle, player, false)
Gui.destroy_if_valid(element)
end)
--- Toggle button for the readme gui
readme_toggle =
Gui.toolbar.create_button{
name = "readme_toggle",
auto_toggle = true,
sprite = "virtual-signal/signal-info",
tooltip = { "readme.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/readme")
end
}
:on_click(function(def, player, element)
local center = player.gui.center
if center[readme.name] then
player.opened = nil
else
player.opened = readme(center)
end
end)
--- When a player joins the game for the first time show this gui
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
local element = readme(player.gui.center)
element.pane.selected_tab_index = 1
player.opened = element
end)
local function clear_readme(event)
local player = game.players[event.player_index]
if not player.opened then
Gui.destroy_if_valid(player.gui.center[readme.name])
end
end
--- When a player joins or respawns, clear center unless the player has something open
Event.add(defines.events.on_player_joined_game, clear_readme)
Event.add(defines.events.on_player_respawned, clear_readme)